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# Projectile: MISSILE


[General]
Type = PRJ_IMAGE
Image = missile.png
Trail = TRL_SMOKE
UseAngle = true
AngleImages = -1



[Hit]
Type = Explode
Damage = 4
Projectiles = true
Shake = 2
sound = exp2.ogg

[PlayerHit]
Type = Injure
Damage = 8

[Projectile]
Angle = 0
Amount = 10
Speed = 50
Spread = 360
Xoffset = 0
Yoffset = 0
Projectile = p_greybits.txt