Scene 0 0
	% A generic basement that the PC can have fights in.
	% It's just a normal cave with a single stairway up.

	% V1 = Random Monster Rating

	% This stat tells the random map generator to make a cave
	CaveMap
	FloorType 17
	special <NoExit>

	Start <if# V1 0 MonsterUp 2 V1 V= 1 0>

	NU1 <if= T1 0 Return>

sub
	Team 1
	setenemy 2

	team 2
	setenemy 1
	type <CITY VERMIN ANIMAL>


	% Attempting to go upstairs will retreat the PC from the map.
	rect
	width 5
	height 5
	FloorType 17
	special <StartHere>
	sub
		StairsUp
		USe <Print 1 Retreat 1>
	end
end
