/* * Copyright (C) 1996-2024 The Squid Software Foundation and contributors * * Squid software is distributed under GPLv2+ license and includes * contributions from numerous individuals and organizations. * Please see the COPYING and CONTRIBUTORS files for details. */ /* DEBUG: section 41 Event Processing */ #include "squid.h" #include "base/AsyncCall.h" #include "base/AsyncCallQueue.h" #include "debug/Stream.h" AsyncCallQueue *AsyncCallQueue::TheInstance = nullptr; // Fire all scheduled calls; returns true if at least one call was fired. // The calls may be added while the current call is in progress. bool AsyncCallQueue::fire() { const auto made = scheduled.size() > 0; while (const auto call = scheduled.extract()) { CodeContext::Reset(call->codeContext); debugs(call->debugSection, call->debugLevel, "entering " << *call); call->make(); debugs(call->debugSection, call->debugLevel, "leaving " << *call); } if (made) CodeContext::Reset(); return made; } AsyncCallQueue & AsyncCallQueue::Instance() { // TODO: how to remove this frequent check while supporting early calls? if (!TheInstance) TheInstance = new AsyncCallQueue(); return *TheInstance; }