/* * Copyright (C) 1996-2024 The Squid Software Foundation and contributors * * Squid software is distributed under GPLv2+ license and includes * contributions from numerous individuals and organizations. * Please see the COPYING and CONTRIBUTORS files for details. */ #ifndef SQUID_SRC_ASYNCENGINE_H #define SQUID_SRC_ASYNCENGINE_H /* Abstract interface for async engines which an event loop can utilise. * * Some implementations will be truly async, others like the event engine * will be pseudo async. */ class AsyncEngine { public: /* error codes returned from checkEvents. If the return value is not * negative, then it is the requested delay until the next call. If it is * negative, it is one of the following codes: */ enum CheckError { /* this engine is completely idle: it has no pending events, and nothing * registered with it that can create events */ EVENT_IDLE = -1, /* some error has occurred in this engine */ EVENT_ERROR = -2 }; virtual ~AsyncEngine() {} /* Check the engine for events. If there are events that have completed, * the engine should at this point hand them off to their dispatcher. * Engines that operate asynchronously - i.e. the DiskThreads engine - * should hand events off to their dispatcher as they arrive rather than * waiting for checkEvents to be called. Engines like poll and select should * use this call as the time to perform their checks with the OS for new * events. * * The return value is the status code of the event checking. If its a * non-negative value then it is used as hint for the minimum requested * time before checkEvents is called again. I.e. the event engine knows * how long it is until the next event will be scheduled - so it will * return that time (in milliseconds). * * The timeout value is a requested timeout for this engine - the engine * should not block for more than this period. (If it takes longer than the * timeout to do actual checks that's fine though undesirable). */ virtual int checkEvents(int timeout) = 0; }; #endif /* SQUID_SRC_ASYNCENGINE_H */