Public Methods | |
Vec () | |
Default constructor. Default value is (0,0,0). | |
Vec (const float X, const float Y, const float Z) | |
Standard constructor with the x,y and z values. | |
template<class C> | Vec (const C &c) |
Universal explicit convertor from any class to Vec. You can use your own vector class everywhere a const Vec& parameter is required, as long as it implements the [] operator. qglviewer::Vec pos(myVec); camera.setPosition(pos); | |
Vec & | operator= (const Vec &v) |
Operator =. | |
QDomElement | domElement (const QString &name, QDomDocument &doc) const |
Universal equal operator which allows the use of any type in place of Vec, as long as the [] operator is implemented (v[0]=v.x, v[1]=v.y, v[2]=v.z). More... | |
void | initFromDOMElement (const QDomElement &de) |
float | operator[] (int i) const |
Bracket operator, with a constant return value. | |
float & | operator[] (int i) |
Bracket operator, returns an l-value. | |
const float * | address () const |
The memory address of the vector. Usefull as an argument for glVectex3fv, glNormal3fv... | |
operator const float * () const | |
The memory address of the vector. Usefull to directly use the address. | |
void | setValue (const float X, const float Y, const float Z) |
Set the current value without using operator equal with a temporary Vec(x, y, z). | |
void | setValue (const float v) |
Set the current value without using operator equal with a temporary Vec(v). | |
Vec & | operator+= (const Vec &a) |
Adds a to the vector. | |
Vec & | operator-= (const Vec &a) |
Substracts a to the vector. | |
Vec & | operator *= (float k) |
Multiply the vector by a scalar. | |
Vec & | operator/= (float k) |
Divides the vector by a scalar. With the "debug" qt CONFIG flag, tests for null value. | |
float | sqNorm () const |
Returns the squared norm of the Vec. | |
float | norm () const |
Returns the norm of the vector. | |
Vec & | normalize () |
Normalizes the Vec and returns the norm value. | |
void | projectOnAxis (const Vec &dir) |
Projects on the axis whose direction is dir (and that passes through the origin).
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void | projectOnPlane (const Vec &n) |
Projects on the plane whose normal is n and that passes through the origin.
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Public Attributes | |
float | x |
The internal data representation is public. One can use v.x, v.y, v.z. | |
float | y |
The internal data representation is public. One can use v.x, v.y, v.z. | |
float | z |
The internal data representation is public. One can use v.x, v.y, v.z. | |
Friends | |
Vec | operator+ (const Vec &a, const Vec &b) |
Returns the sum of the two vectors. | |
Vec | operator- (const Vec &a, const Vec &b) |
Returns the difference of the two vectors. | |
Vec | operator- (const Vec &a) |
Unary minus operator. | |
Vec | operator * (const Vec &a, const float k) |
Returns the product of the vector with a scalar. | |
Vec | operator * (float k, const Vec &a) |
Returns the product of the vector with a scalar. | |
Vec | operator/ (const Vec &a, const float k) |
Returns the division of the vector with a scalar. With the "debug" qt CONFIG flag, tests for null value. | |
bool | operator!= (const Vec &a, const Vec &b) |
Comparison based on the squared norm of the difference vector, see operator==. | |
bool | operator== (const Vec &a, const Vec &b) |
Comparison based on the squared norm of the difference vector, epsilon=1E-10. | |
float | operator * (const Vec &a, const Vec &b) |
Dot product. | |
Vec | cross (const Vec &a, const Vec &b) |
Cross product of the two vectors. Mind the order ! | |
Vec | operator^ (const Vec &a, const Vec &b) |
Cross product of the two vectors. See also cross. |
Vec is a QGLViewer internal class. It is encapsulated in the qglviewer
namespace. You can use it in your programs by specifying qglviewer::Vec
, or by using the qglviewer namespace (using
namespace
qglviewer)
.
Vec
implements a universal explicit converter, based on the [] operator
. Everywhere a const
Vec&
argument is expected, you can use your own 3D point type instead, as long as it implements the [] operator :
float operator[] (const int i) const { return x, y or z for i=0, 1 or 2 };
The following code is hence valid :
// class myVector implements the [] operator myVector mv; fr.setPosition( qglviewer::Vec(mv) ); // or if you use namespace qglviewer fr.setPosition( Vec(mv) );
When Vec is used as a return value, a classical float version of the function is always available.
You can also convert a Vec result to your own class, using code such as :
qglviewer::Vec sc = sceneCenter(); myVector.x() = sc.x; // or sc[0] myVector.y() = sc.y; // or sc[1] myVector.z() = sc.z; // or sc[2]
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Universal equal operator which allows the use of any type in place of Vec, as long as the [] operator is implemented (v[0]=v.x, v[1]=v.y, v[2]=v.z).
Creates an XML QDomElement that represents the Vec. QDomDocument doc("myDocument"); // ... AnyNode.addElement(sunPos.domElement("sunPosition", doc)); // ... See also Quaternion::domElement(), Camera::domElement(), KeyFrameInterpolator::domElement()... |
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Restore the Vec state from a QDomElement created by domElement(). The QDomElement must contain the x, y and z attributes, otherwise these fields are set to 0.0. |