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qglviewer::Frame Member List

This is the complete list of members for qglviewer::Frame, including all inherited members.
constraint() constqglviewer::Frame [inline]
coordinatesOf(const qglviewer::Vec &src) constqglviewer::Frame
coordinatesOfFrom(const qglviewer::Vec &src, const Frame *from) constqglviewer::Frame
coordinatesOfIn(const qglviewer::Vec &src, const Frame *in) constqglviewer::Frame
domElement(const QString &name, QDomDocument &doc) constqglviewer::Frame [virtual]
Frame()qglviewer::Frame
Frame(const qglviewer::Vec &pos, const qglviewer::Quaternion &orien)qglviewer::Frame
getCoordinatesOf(const float src[3], float res[3]) constqglviewer::Frame
getCoordinatesOfFrom(const float src[3], float res[3], const Frame *from) constqglviewer::Frame
getCoordinatesOfIn(const float src[3], float res[3], const Frame *in) constqglviewer::Frame
getInverseCoordinatesOf(const float src[3], float res[3]) constqglviewer::Frame
getInverseTransformOf(const float src[3], float res[3]) constqglviewer::Frame
getLocalCoordinatesOf(const float src[3], float res[3]) constqglviewer::Frame
getLocalInverseCoordinatesOf(const float src[3], float res[3]) constqglviewer::Frame
getLocalInverseTransformOf(const float src[3], float res[3]) constqglviewer::Frame
getLocalTransformOf(const float src[3], float res[3]) constqglviewer::Frame
getMatrix(GLdouble m[4][4]) constqglviewer::Frame
getOrientation(float &x, float &y, float &z, float &a) constqglviewer::Frame
getPosition(float &x, float &y, float &z) constqglviewer::Frame
getRotation(float &x, float &y, float &z, float &a) constqglviewer::Frame
getTransformOf(const float src[3], float res[3]) constqglviewer::Frame
getTransformOfFrom(const float src[3], float res[3], const Frame *from) constqglviewer::Frame
getTransformOfIn(const float src[3], float res[3], const Frame *in) constqglviewer::Frame
getTranslation(float &x, float &y, float &z) constqglviewer::Frame
getWorldMatrix(GLdouble m[4][4]) constqglviewer::Frame
initFromDOMElement(const QDomElement &de)qglviewer::Frame [virtual]
inverseCoordinatesOf(const qglviewer::Vec &src) constqglviewer::Frame
inverseOrientationOf(const qglviewer::Vec &src) constqglviewer::Frame
inverseTransformOf(const qglviewer::Vec &src) constqglviewer::Frame
localCoordinatesOf(const qglviewer::Vec &src) constqglviewer::Frame
localInverseCoordinatesOf(const qglviewer::Vec &src) constqglviewer::Frame
localInverseTransformOf(const qglviewer::Vec &src) constqglviewer::Frame
localTransformOf(const qglviewer::Vec &src) constqglviewer::Frame
matrix() constqglviewer::Frame
modified()qglviewer::Frame [signal]
operator=(const Frame &f)qglviewer::Frame
orientation() constqglviewer::Frame
orientationOf(const qglviewer::Vec &src) constqglviewer::Frame
position() constqglviewer::Frame [inline]
referenceFrame() constqglviewer::Frame [inline]
rotate(qglviewer::Quaternion &q)qglviewer::Frame
rotate(const qglviewer::Quaternion &q)qglviewer::Frame
rotate(float q[4])qglviewer::Frame
rotate(float &x, float &y, float &z, float &a)qglviewer::Frame
rotate(const float x, const float y, const float z, const float a)qglviewer::Frame
rotation() constqglviewer::Frame [inline]
setConstraint(Constraint *c)qglviewer::Frame
setFromMatrix(const float m[4][4])qglviewer::Frame
setOrientation(const qglviewer::Quaternion &q)qglviewer::Frame
setOrientation(const float x, const float y, const float z, const float a)qglviewer::Frame
setOrientationAxisAngle(const float x, const float y, const float z, const float a)qglviewer::Frame
setPosition(const float x, const float y, const float z)qglviewer::Frame
setPosition(const qglviewer::Vec &t)qglviewer::Frame
setPositionAndOrientation(const qglviewer::Vec &t, const qglviewer::Quaternion &q)qglviewer::Frame
setReferenceFrame(Frame *const fr)qglviewer::Frame
setRotation(const float x, const float y, const float z, const float a)qglviewer::Frame
setRotation(const qglviewer::Quaternion &q)qglviewer::Frame [inline]
setRotationAxisAngle(const float x, const float y, const float z, const float a)qglviewer::Frame
settingAsReferenceFrameWillCreateALoop(Frame *const fr)qglviewer::Frame
setTranslation(const float x, const float y, const float z)qglviewer::Frame
setTranslation(const qglviewer::Vec &t)qglviewer::Frame [inline]
setTranslationAndRotation(const qglviewer::Vec &t, const qglviewer::Quaternion &q)qglviewer::Frame
transformOf(const qglviewer::Vec &src) constqglviewer::Frame
transformOfFrom(const qglviewer::Vec &src, const Frame *from) constqglviewer::Frame
transformOfIn(const qglviewer::Vec &src, const Frame *in) constqglviewer::Frame
translate(qglviewer::Vec &t)qglviewer::Frame
translate(const qglviewer::Vec &t)qglviewer::Frame
translate(float t[3])qglviewer::Frame
translate(float &x, float &y, float &z)qglviewer::Frame
translate(const float x, const float y, const float z)qglviewer::Frame
translation() constqglviewer::Frame [inline]
worldMatrix() constqglviewer::Frame
~Frame()qglviewer::Frame [inline, virtual]

Generated on Thu Jan 16 12:53:47 2003 for libQGLViewer by doxygen1.2.14 written by Dimitri van Heesch, © 1997-2002