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Using the QT callback signal-slot to connect a QGLViewer and your scene.
This very simple application uses the QT callback signal-slot mechanism to link the QGLViewer and
your Scene. The drawNeeded()
QGLViewer signal is connected to the Scene
drawScene()
slot.
#include <qobject.h> class QGLViewer; // The Scene class must derive from QObject in order to allow a // signal slot mechanism. class Scene : public QObject { Q_OBJECT // must include this in order to use Qt signals/slots public : Scene(const QGLViewer* const v); public slots: void drawScene(); };
#include "callback.h" #include "qglviewer.h" #include <math.h> Scene::Scene(const QGLViewer* const v) : QObject() { // Connect the viewer signal to our draw function slot connect(v, SIGNAL(drawNeeded()), this, SLOT(drawScene())); } // Draws a spiral void Scene::drawScene() { const float nbSteps = 500.0; glBegin(GL_QUAD_STRIP); for (float i=0; i<nbSteps; ++i) { float ratio = i/nbSteps; float angle = 20.0*ratio; float c = cos(angle); float s = sin(angle); float r1 = 1.0 - 0.8*ratio; float r2 = 0.8 - 0.8*ratio; float alt = ratio - 0.5; const float nor = .5; const float up = sqrt(1.0-nor*nor); glColor3f(1-ratio, .2 , ratio); glNormal3f(nor*c, up, nor*s); glVertex3f(r1*c, alt, r1*s); glVertex3f(r2*c, alt+0.05, r2*s); } glEnd(); }
#include "callback.h" #include "qglviewer.h" #include <qapplication.h> int main(int argc, char** argv) { // Read command lines arguments. QApplication application(argc,argv); // Instantiate the viewer. QGLViewer v; // Make the viewer window visible on screen. v.show(); // Create a scene, giving a pointer to the associated viewer. Scene s(&v); // Set the viewer as the application main widget. application.setMainWidget(&v); // Run main loop. return application.exec(); }
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