constraint() const | qglviewer::Frame | [inline] |
coordinatesOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
coordinatesOfFrom(const qglviewer::Vec &src, const Frame *from) const | qglviewer::Frame | |
coordinatesOfIn(const qglviewer::Vec &src, const Frame *in) const | qglviewer::Frame | |
domElement(const QString &name, QDomDocument &doc) const | qglviewer::Frame | [virtual] |
Frame() | qglviewer::Frame | |
Frame(const qglviewer::Vec &pos, const qglviewer::Quaternion &orien) | qglviewer::Frame | |
getCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getCoordinatesOfFrom(const float src[3], float res[3], const Frame *from) const | qglviewer::Frame | |
getCoordinatesOfIn(const float src[3], float res[3], const Frame *in) const | qglviewer::Frame | |
getInverseCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getInverseTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getLocalCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getLocalInverseCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getLocalInverseTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getLocalTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getMatrix(GLdouble m[4][4]) const | qglviewer::Frame | |
getOrientation(float &x, float &y, float &z, float &a) const | qglviewer::Frame | |
getPosition(float &x, float &y, float &z) const | qglviewer::Frame | |
getRotation(float &x, float &y, float &z, float &a) const | qglviewer::Frame | |
getTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getTransformOfFrom(const float src[3], float res[3], const Frame *from) const | qglviewer::Frame | |
getTransformOfIn(const float src[3], float res[3], const Frame *in) const | qglviewer::Frame | |
getTranslation(float &x, float &y, float &z) const | qglviewer::Frame | |
getWorldMatrix(GLdouble m[4][4]) const | qglviewer::Frame | |
initFromDOMElement(const QDomElement &de) | qglviewer::Frame | [virtual] |
inverseCoordinatesOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
inverseOrientationOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
inverseTransformOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
localCoordinatesOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
localInverseCoordinatesOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
localInverseTransformOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
localTransformOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
matrix() const | qglviewer::Frame | |
modified() | qglviewer::Frame | [signal] |
operator=(const Frame &f) | qglviewer::Frame | |
orientation() const | qglviewer::Frame | |
orientationOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
position() const | qglviewer::Frame | [inline] |
referenceFrame() const | qglviewer::Frame | [inline] |
rotate(qglviewer::Quaternion &q) | qglviewer::Frame | |
rotate(const qglviewer::Quaternion &q) | qglviewer::Frame | |
rotate(float q[4]) | qglviewer::Frame | |
rotate(float &x, float &y, float &z, float &a) | qglviewer::Frame | |
rotate(const float x, const float y, const float z, const float a) | qglviewer::Frame | |
rotation() const | qglviewer::Frame | [inline] |
setConstraint(Constraint *c) | qglviewer::Frame | |
setFromMatrix(const float m[4][4]) | qglviewer::Frame | |
setOrientation(const qglviewer::Quaternion &q) | qglviewer::Frame | |
setOrientation(const float x, const float y, const float z, const float a) | qglviewer::Frame | |
setOrientationAxisAngle(const float x, const float y, const float z, const float a) | qglviewer::Frame | |
setPosition(const float x, const float y, const float z) | qglviewer::Frame | |
setPosition(const qglviewer::Vec &t) | qglviewer::Frame | |
setPositionAndOrientation(const qglviewer::Vec &t, const qglviewer::Quaternion &q) | qglviewer::Frame | |
setReferenceFrame(Frame *const fr) | qglviewer::Frame | |
setRotation(const float x, const float y, const float z, const float a) | qglviewer::Frame | |
setRotation(const qglviewer::Quaternion &q) | qglviewer::Frame | [inline] |
setRotationAxisAngle(const float x, const float y, const float z, const float a) | qglviewer::Frame | |
settingAsReferenceFrameWillCreateALoop(Frame *const fr) | qglviewer::Frame | |
setTranslation(const float x, const float y, const float z) | qglviewer::Frame | |
setTranslation(const qglviewer::Vec &t) | qglviewer::Frame | [inline] |
setTranslationAndRotation(const qglviewer::Vec &t, const qglviewer::Quaternion &q) | qglviewer::Frame | |
transformOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
transformOfFrom(const qglviewer::Vec &src, const Frame *from) const | qglviewer::Frame | |
transformOfIn(const qglviewer::Vec &src, const Frame *in) const | qglviewer::Frame | |
translate(qglviewer::Vec &t) | qglviewer::Frame | |
translate(const qglviewer::Vec &t) | qglviewer::Frame | |
translate(float t[3]) | qglviewer::Frame | |
translate(float &x, float &y, float &z) | qglviewer::Frame | |
translate(const float x, const float y, const float z) | qglviewer::Frame | |
translation() const | qglviewer::Frame | [inline] |
worldMatrix() const | qglviewer::Frame | |
~Frame() | qglviewer::Frame | [inline, virtual] |