adaptFrameState(qglviewer::Frame *const fr, QMouseEvent *const) const | qglviewer::Camera | [protected, virtual] |
addKeyFrame(int i) | qglviewer::Camera | [slot] |
aspectRatio() const | qglviewer::Camera | [inline] |
Camera() | qglviewer::Camera | |
cameraCoordinatesOf(const qglviewer::Vec &src) const | qglviewer::Camera | [inline] |
centerScene() | qglviewer::Camera | [slot] |
computeModelViewMatrix() const | qglviewer::Camera | [protected] |
constraint() | qglviewer::Camera | [inline] |
deleteKeyFramePath(int i) | qglviewer::Camera | [slot] |
distanceToSceneCenter() const | qglviewer::Camera | |
distanceToScreen() const | qglviewer::Camera | [inline] |
distanceToZeroParallaxPlane() const | qglviewer::Camera | [inline] |
domElement(const QString &name, QDomDocument &doc) const | qglviewer::Camera | [virtual] |
drawAllPaths() | qglviewer::Camera | [slot] |
fieldOfView() const | qglviewer::Camera | [inline] |
fitBBox(const qglviewer::Vec &m, const qglviewer::Vec &M) | qglviewer::Camera | [slot] |
fitSphere(float x, float y, float z, float r) | qglviewer::Camera | [inline, slot] |
fitSphere(const qglviewer::Vec ¢er, float radius) | qglviewer::Camera | [slot] |
flySpeed() const | qglviewer::Camera | [inline] |
frame | qglviewer::Camera | |
getCameraCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Camera | |
getCameraCoordinatesOf(const qglviewer::Vec &src, float res[3]) const | qglviewer::Camera | |
getModelViewMatrix(GLdouble m[16]) const | qglviewer::Camera | [virtual] |
getModelViewMatrix(GLfloat m[16]) const | qglviewer::Camera | [virtual] |
getOrientation(float &q0, float &q1, float &q2, float &q3) const | qglviewer::Camera | |
getPosition(float &x, float &y, float &z) const | qglviewer::Camera | |
getProjectedCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Camera | |
getProjectionMatrix(GLdouble m[16]) const | qglviewer::Camera | [virtual] |
getProjectionMatrix(GLfloat m[16]) const | qglviewer::Camera | [virtual] |
getRevolveAroundPoint(float &x, float &y, float &z) const | qglviewer::Camera | |
getSceneCenter(float &x, float &y, float &z) const | qglviewer::Camera | [protected] |
getUnprojectedCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Camera | |
getUpVector(float &x, float &y, float &z) const | qglviewer::Camera | |
getWorldCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Camera | |
getWorldCoordinatesOf(const qglviewer::Vec &src, float res[3]) const | qglviewer::Camera | |
horizontalFieldOfView() const | qglviewer::Camera | [inline] |
initFromDOMElement(const QDomElement &de) | qglviewer::Camera | [virtual] |
IODist() const | qglviewer::Camera | [inline] |
isManipulated() const | qglviewer::Camera | [inline] |
keyFrameInterpolator(unsigned short i) const | qglviewer::Camera | |
loadModelViewMatrix(bool reset=true) const | qglviewer::Camera | [protected, virtual] |
loadModelViewMatrixStereo(bool leftBuffer=true) const | qglviewer::Camera | [protected, virtual] |
loadProjectionMatrix(bool reset=true) const | qglviewer::Camera | [protected, virtual] |
loadProjectionMatrixStereo(bool leftBuffer=true) const | qglviewer::Camera | [protected, virtual] |
lookAt(const qglviewer::Vec &target) | qglviewer::Camera | [slot] |
lookAt(float x, float y, float z) | qglviewer::Camera | [inline, slot] |
mode() const | qglviewer::Camera | [inline] |
mouseDoubleClickEvent(QMouseEvent *) | qglviewer::Camera | [protected, virtual] |
nbPaths() const | qglviewer::Camera | [inline] |
orientation() const | qglviewer::Camera | [inline] |
ORTHO enum value (defined in qglviewer::Camera) | qglviewer::Camera | |
PERSPECTIVE enum value (defined in qglviewer::Camera) | qglviewer::Camera | |
physicalScreenWidth() const | qglviewer::Camera | [inline] |
playKeyFramePath(int i) | qglviewer::Camera | [slot] |
pointUnderPixel(const int x, const int y, bool &found) | qglviewer::Camera | |
position() const | qglviewer::Camera | [inline] |
projectedCoordinatesOf(const qglviewer::Vec &src) const | qglviewer::Camera | |
restorePOV(unsigned short i=0) | qglviewer::Camera | [slot] |
revolveAroundPoint() const | qglviewer::Camera | [inline] |
saveCurrentPOV(unsigned short i=0) | qglviewer::Camera | [slot] |
sceneCenter() const | qglviewer::Camera | [inline, protected] |
sceneRadius() const | qglviewer::Camera | [inline, protected] |
screenHeight() const | qglviewer::Camera | [inline] |
screenWidth() const | qglviewer::Camera | [inline] |
setCameraFromProjectionMatrix(const float *const m) | qglviewer::Camera | [slot] |
setConstraint(Constraint *c) | qglviewer::Camera | [slot] |
setDistanceToScreen(float dts) | qglviewer::Camera | [inline, slot] |
setDistanceToZeroParallaxPlane(float dtz) | qglviewer::Camera | [inline, slot] |
setFieldOfView(float f) | qglviewer::Camera | [inline, slot] |
setFlySpeed(float s) | qglviewer::Camera | [inline, slot] |
setHorizontalFieldOfView(float hfov) | qglviewer::Camera | [inline, slot] |
setIODist(float iod) | qglviewer::Camera | [inline, slot] |
setKeyFrameInterpolator(unsigned short i, qglviewer::KeyFrameInterpolator *const kfi) | qglviewer::Camera | [slot] |
setMode(ManipulatedFrame::Mode m) | qglviewer::Camera | [inline, slot] |
setOrientation(const qglviewer::Quaternion &q) | qglviewer::Camera | [slot] |
setOrientation(float q0, float q1, float q2, float q3) | qglviewer::Camera | [inline, slot] |
setOrientation(float theta, float phi) | qglviewer::Camera | [slot] |
setPhysicalScreenWidth(float sw) | qglviewer::Camera | [inline, slot] |
setPosition(float x, float y, float z) | qglviewer::Camera | [inline, slot] |
setPosition(const qglviewer::Vec &pos) | qglviewer::Camera | [inline, slot] |
setRevolveAroundPoint(const qglviewer::Vec &rap) | qglviewer::Camera | [slot] |
setRevolveAroundPoint(float x, float y, float z) | qglviewer::Camera | [inline, slot] |
setRevolveAroundPointFromPixel(int x, int y) | qglviewer::Camera | [slot] |
setRevolveAroundPointToSceneCenter() | qglviewer::Camera | [inline, slot] |
setSceneBoundingBox(const Vec &m, const Vec &M) | qglviewer::Camera | [slot] |
setSceneCenter(const qglviewer::Vec &sc) | qglviewer::Camera | [slot] |
setSceneCenter(float x, float y, float z) | qglviewer::Camera | [slot] |
setSceneCenterFromPixel(int x, int y) | qglviewer::Camera | [slot] |
setSceneRadius(float r) | qglviewer::Camera | [slot] |
setType(Type type) | qglviewer::Camera | [inline, slot] |
setUpVector(const qglviewer::Vec &up, bool noMove=true) | qglviewer::Camera | [slot] |
setUpVector(float x, float y, float z, bool noMove=true) | qglviewer::Camera | [inline, slot] |
setWindowWidthAndHeight(int w, int h) | qglviewer::Camera | [protected, slot] |
setZNearCoef(float coef) | qglviewer::Camera | [inline, slot] |
showEntireScene() | qglviewer::Camera | [slot] |
toggleMode() | qglviewer::Camera | [inline, slot] |
Type enum name | qglviewer::Camera | |
type() const | qglviewer::Camera | [inline] |
unprojectedCoordinatesOf(const qglviewer::Vec &src) const | qglviewer::Camera | |
upVector() const | qglviewer::Camera | |
viewDirection() const | qglviewer::Camera | [inline] |
worldCoordinatesOf(const qglviewer::Vec &src) const | qglviewer::Camera | [inline] |
zFar() const | qglviewer::Camera | [virtual] |
zNear() const | qglviewer::Camera | [virtual] |
zNearCoef() const | qglviewer::Camera | [inline] |
zoomOnPixel(int x, int y) | qglviewer::Camera | [slot] |
zoomOutFromPixel(int x, int y) | qglviewer::Camera | [slot] |
~Camera() | qglviewer::Camera | [inline, virtual] |