CommonC++ Globals


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../common/math.h

../common/persist.h

file.h

socket.h

thread.h

typedef float MathematicalScalar

#include <../common/math.h>

MathematicalScalar

This type is used by classes such as the Vector2D and Vector3D If you change this header, most of libMath++ and anything which uses it will need recompiling.

const MathematicalScalar MathematicalThreshold

#include <../common/math.h>

MathematicalThreshold

This is used to define when a MathematicalScalar is "As good as" 0

const MathematicalScalar MathematicalZero

#include <../common/math.h>

MathematicalZero

This is used to allow code not to worry about 0.0 or 0.0f

template<class T> Engine& operator << ( Engine& ar, vector<T> const& ob)

#include <../common/persist.h>

The following are templated classes


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