Bullet Collision Detection & Physics Library: btCollisionConfiguration.h Source File

Bullet Collision Detection & Physics Library

btCollisionConfiguration.h
Go to the documentation of this file.
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_COLLISION_CONFIGURATION
17#define BT_COLLISION_CONFIGURATION
18
19struct btCollisionAlgorithmCreateFunc;
20
21class btPoolAllocator;
22
26 class btCollisionConfiguration
27{
28public:
29 virtual ~btCollisionConfiguration()
30 {
31 }
32
34 virtual btPoolAllocator* getPersistentManifoldPool() = 0;
35
36 virtual btPoolAllocator* getCollisionAlgorithmPool() = 0;
37
38 virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1) = 0;
39
40 virtual btCollisionAlgorithmCreateFunc* getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) = 0;
41};
42
43#endif //BT_COLLISION_CONFIGURATION
btCollisionConfiguration
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size,...
Definition btCollisionConfiguration.h:27
btCollisionConfiguration::getPersistentManifoldPool
virtual btPoolAllocator * getPersistentManifoldPool()=0
memory pools
btCollisionConfiguration::~btCollisionConfiguration
virtual ~btCollisionConfiguration()
Definition btCollisionConfiguration.h:29
btCollisionConfiguration::getCollisionAlgorithmCreateFunc
virtual btCollisionAlgorithmCreateFunc * getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1)=0
btCollisionConfiguration::getCollisionAlgorithmPool
virtual btPoolAllocator * getCollisionAlgorithmPool()=0
btCollisionConfiguration::getClosestPointsAlgorithmCreateFunc
virtual btCollisionAlgorithmCreateFunc * getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1)=0
btPoolAllocator
The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamica...
Definition btPoolAllocator.h:24
btCollisionAlgorithmCreateFunc
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
Definition btCollisionCreateFunc.h:27