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object --+ | Textures.Texture --+ | MovieTexture
Instance Methods | |||
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Inherited from Inherited from |
Properties | |
Inherited from |
Method Details |
Creates instance of Texture object. texels -- Texture data. If not specified, a blank white texture is created. size -- If a tuple, force size of texture data if possible, raising an exception if not. If None, has no effect.
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Unload texture data from video texture memory. This only removes data from the video texture memory if there are no other references to the TextureObject instance. To ensure this, all references to the texture_object argument passed to the load() method should be deleted.
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Return texel data as PIL image
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Load texture data to video texture memory. This will cause the texture data to become resident in OpenGL video texture memory, enabling fast drawing. The texture_object argument is used to specify an instance of the TextureObject class, which is a wrapper for the OpenGL texture object holding the resident texture. To remove a texture from OpenGL's resident textures: TextureObject passed as the texture_object argument and 2) call the unload() method
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Update texture data This method does nothing, but may be overriden in classes that need to update their texture data whenever drawn. It it called by the draw() method of any stimuli using textures when its texture object is active, so it can safely use put_sub_image() to manipulate its own texture data.
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