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MGL_surfaceAccessFlagsType

Declaration

typedef enum {
MGL_NO_ACCESS = 0x0,
MGL_VIRTUAL_ACCESS = 0x1,
MGL_LINEAR_ACCESS = 0x2,
MGL_SURFACE_FLAGS = 0x3,
MGL_STEREO_ACCESS = 0x4,
MGL_SHADOW_BUFFER = 0x8
} MGL_surfaceAccessFlagsType

Prototype In

mgraph.h

Description

Defines the flags for the types of direct surface access provided.

Members

MGL_NO_ACCESS | Surface cannot be accessed
MGL_VIRTUAL_ACCESS | Surface is virtualised
MGL_LINEAR_ACCESS | Surface can be linearly accessed
MGL_STEREO_ACCESS | Surface supports stereo rendering
MGL_SHADOW_BUFFER | Display is using a system memory shadow buffer

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