## Game Framework

The Game Framework abstracts most of the code overhead required to write full-screen and windowed applications. Using the Game Framework frees you from the tedium of writing windows classes and allows you to concentrate on what’s really important, your game. The Game Framework library consists of the following functions:

GM_chooseMode | GM_cleanup
GM_exit | GM_findMode
GM_getDoDraw | GM_getExitMainLoop
GM_getHaveWin95 | GM_getHaveWinNT
GM_init | GM_initPath
GM_initSysPalNoStatic | GM_initWindowPos
GM_mainLoop | GM_processEvents
GM_realizePalette | GM_setAppActivate
GM_setDrawFunc | GM_setDriverOptions
GM_setEventFunc | GM_setExitFunc
GM_setGameLogicFunc | GM_setKeyDownFunc
GM_setKeyRepeatFunc | GM_setKeyUpFunc
GM_setLeftBuffer | GM_setMode
GM_setModeExt | GM_setModeFilterFunc
GM_setModeSwitchFunc | GM_setMouseDownFunc
GM_setMouseMoveFunc | GM_setMouseUpFunc
GM_setPalette | GM_setPreModeSwitchFunc
GM_setRightBuffer | GM_setSuspendAppCallback
GM_startOpenGL | GM_startStereo
GM_stopStereo | GM_swapBuffers
GM_swapDirtyBuffers |

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