## Sprite Manager

The Sprite Manager provides a seamless interface for using off-screen video memory to store sprites and other bitmaps for extremely fast sprite animation. The Sprite Manager layers on top of the lightweight buffer support in the SciTech MGL. The Sprite Manager library is comprised of these functions:

SPR_destroyBitmap | SPR_draw
SPR_drawExt | SPR_drawSection
SPR_drawSectionExt | SPR_mgrAddOpaqueBitmap
SPR_mgrAddTransparentBitmap | SPR_mgrEmpty
SPR_mgrExit | SPR_mgrInit

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