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## OpenGL binding functions

The SciTech MGL includes complete hardware and software support for OpenGL rendering in full-screen and windowed graphics modes. In order to use the OpenGL rendering functions, you must first create an OpenGL rendering context using the SciTech MGL OpenGL binding functions defined below. The functions are equivalent to using the wgl functions on Windows or the glx functions for X Windows development with OpenGL.

MGL_glChooseVisual | MGL_glCreateContext
MGL_glDeleteContext | MGL_glDisableMGLFuncs
MGL_glEnableMGLFuncs | MGL_glEnumerateDrivers
MGL_glGetProcAddress | MGL_glGetVisual
MGL_glHaveHWOpenGL | MGL_glMakeCurrent
MGL_glRealizePalette | MGL_glResizeBuffers
MGL_glSetDriver | MGL_glSetOpenGLType
MGL_glSetPalette | MGL_glSetVisual
MGL_glSwapBuffers |

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