MGL_beginDirectAccess

Enables direct framebuffer access.

Declaration

void MGLAPI MGL_beginDirectAccess(void)

Prototype In

mgraph.h

Description

Enables direct framebuffer access so that you can directly rasterize to the linear framebuffer memory using your own custom routines. Note that calling this function is absolutely necessary when using hardware acceleration, as this function correctly arbitrates between the hardware accelerator graphics engine and your direct framebuffer rasterizing code.

See Also

MGL_beginDirectAccess, MGL_endDirectAccess, MGL_beginDirectAccessDC, MGL_endDirectAccessDC

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