## Device context creation and management

The following functions are used to create and destroy device context. You must create a an MGL device context before you can do any drawing.

MGL_createCustomDC | MGL_createDisplayDC
MGL_createMemoryDC | MGL_createOffscreenDC
MGL_createScrollingDC | MGL_createStereoDisplayDC
MGL_createWindowedDC | MGL_destroyDC
MGL_getHardwareFlags | MGL_isDisplayDC
MGL_isMemoryDC | MGL_isOffscreenDC
MGL_isOverlayDC | MGL_isStereoDC
MGL_isWindowedDC | MGL_surfaceAccessType

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