## Bitmap drawing support

The following functions provide support for copy lightweight bitmap image data to device contexts. The data can be copied using a simple solid copy, with arbitrary stretching and shrinking of the data to a different-sized destination rectangle and with source transparency for drawing transparent sprites for animation. You can also draw just a section of the bitmap on the device context as well. The SciTech MGL also fully supports rasterizing of monochrome bitmaps, which can be used for fast masking operations and for rasterizing custom monochrome text.

MGL_putBitmap | MGL_putBitmapDstTrans
MGL_putBitmapDstTransSection | MGL_putBitmapFx
MGL_putBitmapFxSection | MGL_putBitmapMask
MGL_putBitmapPatt | MGL_putBitmapPattSection
MGL_putBitmapSection | MGL_putBitmapSrcTrans
MGL_putBitmapSrcTransSection | MGL_putIcon
MGL_stretchBitmap | MGL_stretchBitmapFx
MGL_stretchBitmapFxSection | MGL_stretchBitmapSection

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