MGL_stretchBuffer

Stretches an offscreen buffer to the specified rectangle.

Declaration

void MGLAPI MGL_stretchBuffer(
MGLDC *dc,
int dstLeft,
int dstTop,
int dstRight,
int dstBottom,
MGLBUF *buf,
int op)

Prototype In

mgraph.h

Parameters

dc | Device context to copy bufer to
dstLeft | Left coordinate to stretch buffer to
dstTop | Top coordinate to stretch buffer to
dstRight | Right coordinate to stretch buffer to
dstBottom | Bottom coordinate to stretch buffer to
buf | Buffer to display
op | Write mode to use when drawing buffer

Description

Stretches an offscreen buffer to the destination rectangle on the specififed device context.

Note: This function will fail if you attempt to copy a buffer to a device context that is not the device context that the original buffer was allocated for.

See Also

MGL_copyToBuffer, MGL_copyBitmapToBuffer, MGL_updateBufferCache, MGL_updateFromBufferCache, MGL_putBuffer, MGL_putBufferSection, MGL_putBufferSrcTrans, MGL_putBufferSrcTransSection, MGL_putBufferDstTrans, MGL_putBufferDstTransSection, MGL_putBufferPatt, MGL_putBufferPattSection, MGL_putBufferFx, MGL_putBufferFxSection, MGL_stretchBuffer, MGL_stretchBufferSection, MGL_stretchBufferFx, MGL_stretchBufferFxSection

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