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MGL_savePCXFromDC

Save a portion of a device context to PCX on disk.

Declaration

ibool MGLAPI MGL_savePCXFromDC(
MGLDC *dc,
const char *PCXName,
int left,
int top,
int right,
int bottom)

Prototype In

mgraph.h

Parameters

dc | Device context to save
PCXName | Name of bitmap file to save
left | Left coordinate of bitmap to save
top | Top coordinate of bitmap to save
right | Right coordinate of bitmap to save
bottom | Bottom coordinate of bitmap to save

Return Value

True on success, false on error.

Description

This function saves a portion of a device context as a PCX format bitmap file to disk. If this function fails for some reason, it will return false and you can get the error code from the MGL_result function.

Note that the source rectangle for the bitmap to be saved is not clipped to the current clipping rectangle for the device context, but it is mapped to the current viewport. If you specify dimensions that are larger than the current device context, you will get garbage in the bitmap file as a result.

Note that MGL currently only supports saving bitmap data to PCX files from 8 bits per pixel device contexts.

See Also

MGL_LoadPCX,MGL_loadPCXIntoDC

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