Open CASCADE Technology: Graphic3d_Texture1Dsegment.hxx File Reference

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Graphic3d_Texture1Dsegment.hxx File Reference
`#include <Standard.hxx>`
`#include <Standard_DefineHandle.hxx>`
`#include <Handle_Graphic3d_Texture1Dsegment.hxx>`
`#include <Standard_ShortReal.hxx>`
`#include <Graphic3d_Texture1D.hxx>`
`#include <Graphic3d_NameOfTexture1D.hxx>`
`#include <Image_PixMap_Handle.hxx>`

## Data Structures
class | Graphic3d_Texture1Dsegment
| This class provides the implementation of a 1D texture applyable along a segment. You might use the SetSegment() method to set the way the texture is "streched" on facets. More...