Open CASCADE Technology: BRepPrim_Wedge Class Reference

Open CASCADE Technology 6.8.0

- Main Page
- Related Pages
- Namespaces
- Data Structures
- Files

- Data Structures
- Data Structure Index
- Class Hierarchy
- Data Fields

Public Member Functions
BRepPrim_Wedge Class Reference

Provides constructors without Builders. More...

`#include <BRepPrim_Wedge.hxx>`

Inheritance diagram for BRepPrim_Wedge:
[legend]

## Public Member Functions
| BRepPrim_Wedge (const gp_Ax2 &Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz)
| Creates a Wedge algorithm. <Axes> is the axis system for the primitive. More...
| BRepPrim_Wedge (const gp_Ax2 &Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real ltx)
| Creates a Wedge primitive. <Axes> is the axis system for the primitive. More...
| BRepPrim_Wedge (const gp_Ax2 &Axes, const Standard_Real xmin, const Standard_Real ymin, const Standard_Real zmin, const Standard_Real z2min, const Standard_Real x2min, const Standard_Real xmax, const Standard_Real ymax, const Standard_Real zmax, const Standard_Real z2max, const Standard_Real x2max)
| Create a Wedge primitive. <Axes> is the axis system for the primitive. More...
Public Member Functions inherited from BRepPrim_GWedge
| BRepPrim_GWedge (const BRepPrim_Builder &B, const gp_Ax2 &Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz)
| Creates a GWedge algorithm. <Axes> is the axis system for the primitive. More...
| BRepPrim_GWedge (const BRepPrim_Builder &B, const gp_Ax2 &Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real ltx)
| Creates a GWedge primitive. <Axes> is the axis system for the primitive. More...
| BRepPrim_GWedge (const BRepPrim_Builder &B, const gp_Ax2 &Axes, const Standard_Real xmin, const Standard_Real ymin, const Standard_Real zmin, const Standard_Real z2min, const Standard_Real x2min, const Standard_Real xmax, const Standard_Real ymax, const Standard_Real zmax, const Standard_Real z2max, const Standard_Real x2max)
| Create a GWedge primitive. <Axes> is the axis system for the primitive. More...
gp_Ax2 | Axes () const
| Returns the coordinates system from <me>. More...
Standard_Real | GetXMin () const
| Returns Xmin value from <me>. More...
Standard_Real | GetYMin () const
| Returns YMin value from <me>. More...
Standard_Real | GetZMin () const
| Returns ZMin value from <me>. More...
Standard_Real | GetZ2Min () const
| Returns Z2Min value from <me>. More...
Standard_Real | GetX2Min () const
| Returns X2Min value from <me>. More...
Standard_Real | GetXMax () const
| Returns XMax value from <me>. More...
Standard_Real | GetYMax () const
| Returns YMax value from <me>. More...
Standard_Real | GetZMax () const
| Returns ZMax value from <me>. More...
Standard_Real | GetZ2Max () const
| Returns Z2Max value from <me>. More...
Standard_Real | GetX2Max () const
| Returns X2Max value from <me>. More...
void | Open (const BRepPrim_Direction d1)
| Opens <me> in <d1> direction. A face and its edges or vertices are said nonexistant. More...
void | Close (const BRepPrim_Direction d1)
| Closes <me> in <d1> direction. A face and its edges or vertices are said existant. More...
Standard_Boolean | IsInfinite (const BRepPrim_Direction d1) const
| Returns True if <me> is open in <d1> direction. More...
const TopoDS_Shell & | Shell ()
| Returns the Shell containing the Faces of <me>. More...
Standard_Boolean | HasFace (const BRepPrim_Direction d1) const
| Returns True if <me> has a Face in <d1> direction. More...
const TopoDS_Face & | Face (const BRepPrim_Direction d1)
| Returns the Face of <me> located in <d1> direction. More...
gp_Pln | Plane (const BRepPrim_Direction d1)
| Returns the plane of the Face of <me> located in <d1> direction. More...
Standard_Boolean | HasWire (const BRepPrim_Direction d1) const
| Returns True if <me> has a Wire in <d1> direction. More...
const TopoDS_Wire & | Wire (const BRepPrim_Direction d1)
| Returns the Wire of <me> located in <d1> direction. More...
Standard_Boolean | HasEdge (const BRepPrim_Direction d1, const BRepPrim_Direction d2) const
| Returns True if <me> has an Edge in <d1><d2> direction. More...
const TopoDS_Edge & | Edge (const BRepPrim_Direction d1, const BRepPrim_Direction d2)
| Returns the Edge of <me> located in <d1><d2> direction. More...
gp_Lin | Line (const BRepPrim_Direction d1, const BRepPrim_Direction d2)
| Returns the line of the Edge of <me> located in <d1><d2> direction. More...
Standard_Boolean | HasVertex (const BRepPrim_Direction d1, const BRepPrim_Direction d2, const BRepPrim_Direction d3) const
| Returns True if <me> has a Vertex in <d1><d2><d3> direction. More...
const TopoDS_Vertex & | Vertex (const BRepPrim_Direction d1, const BRepPrim_Direction d2, const BRepPrim_Direction d3)
| Returns the Vertex of <me> located in <d1><d2><d3> direction. More...
gp_Pnt | Point (const BRepPrim_Direction d1, const BRepPrim_Direction d2, const BRepPrim_Direction d3)
| Returns the point of the Vertex of <me> located in <d1><d2><d3> direction. More...

## Detailed Description

Provides constructors without Builders.

## Constructor & Destructor Documentation

BRepPrim_Wedge::BRepPrim_Wedge | ( | const gp_Ax2 & | Axes,
|  | const Standard_Real | dx,
|  | const Standard_Real | dy,
|  | const Standard_Real | dz
| ) |  |

Creates a Wedge algorithm. <Axes> is the axis system for the primitive.

XMin, YMin, ZMin are set to 0 XMax, YMax, ZMax are set to dx, dy, dz Z2Min = ZMin Z2Max = ZMax X2Min = XMin X2Max = XMax The result is a box dx,dy,dz should be positive

BRepPrim_Wedge::BRepPrim_Wedge | ( | const gp_Ax2 & | Axes,
|  | const Standard_Real | dx,
|  | const Standard_Real | dy,
|  | const Standard_Real | dz,
|  | const Standard_Real | ltx
| ) |  |

Creates a Wedge primitive. <Axes> is the axis system for the primitive.

XMin, YMin, ZMin are set to 0 XMax, YMax, ZMax are set to dx, dy, dz Z2Min = ZMin Z2Max = ZMax X2Min = ltx X2Max = ltx The result is a STEP right angular wedge dx,dy,dz should be positive ltx should not be negative

BRepPrim_Wedge::BRepPrim_Wedge | ( | const gp_Ax2 & | Axes,
|  | const Standard_Real | xmin,
|  | const Standard_Real | ymin,
|  | const Standard_Real | zmin,
|  | const Standard_Real | z2min,
|  | const Standard_Real | x2min,
|  | const Standard_Real | xmax,
|  | const Standard_Real | ymax,
|  | const Standard_Real | zmax,
|  | const Standard_Real | z2max,
|  | const Standard_Real | x2max
| ) |  |

Create a Wedge primitive. <Axes> is the axis system for the primitive.

all the fields are set to the corresponding value XYZMax - XYZMin should be positive ZX2Max - ZX2Min should not be negative

The documentation for this class was generated from the following file:

- BRepPrim_Wedge.hxx