Open CASCADE Technology: BinObjMgt_Persistent.hxx File Reference

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BinObjMgt_Persistent.hxx File Reference
`#include <Standard.hxx>`
`#include <Standard_DefineAlloc.hxx>`
`#include <Standard_Macro.hxx>`
`#include <TColStd_SequenceOfAddress.hxx>`
`#include <Standard_Integer.hxx>`
`#include <Standard_Boolean.hxx>`
`#include <Standard_Character.hxx>`
`#include <Standard_Byte.hxx>`
`#include <Standard_ExtCharacter.hxx>`
`#include <Standard_Real.hxx>`
`#include <Standard_ShortReal.hxx>`
`#include <Standard_CString.hxx>`
`#include <BinObjMgt_PChar.hxx>`
`#include <BinObjMgt_PByte.hxx>`
`#include <BinObjMgt_PExtChar.hxx>`
`#include <BinObjMgt_PInteger.hxx>`
`#include <BinObjMgt_PReal.hxx>`
`#include <BinObjMgt_PShortReal.hxx>`
`#include <Handle_TDF_Data.hxx>`
`#include <Standard_OStream.hxx>`
`#include <Standard_IStream.hxx>`
`#include <Standard_Address.hxx>`
`#include <BinObjMgt_Persistent.lxx>`

## Data Structures
class | BinObjMgt_Persistent
| Binary persistent representation of an object. Really it is used as a buffer for read/write an object. More...