Open CASCADE Technology: Visual3d_ViewManager.hxx File Reference

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Visual3d_ViewManager.hxx File Reference
`#include <Standard.hxx>`
`#include <Standard_DefineHandle.hxx>`
`#include <Handle_Visual3d_ViewManager.hxx>`
`#include <Visual3d_SequenceOfView.hxx>`
`#include <Handle_Visual3d_Layer.hxx>`
`#include <Aspect_GenId.hxx>`
`#include <Handle_Graphic3d_GraphicDriver.hxx>`
`#include <Standard_Boolean.hxx>`
`#include <TColStd_MapOfInteger.hxx>`
`#include <TColStd_SequenceOfInteger.hxx>`
`#include <Visual3d_MapOfZLayerSettings.hxx>`
`#include <Graphic3d_StructureManager.hxx>`
`#include <Handle_Visual3d_HSequenceOfView.hxx>`
`#include <Standard_Integer.hxx>`
`#include <Handle_Visual3d_View.hxx>`
`#include <Handle_Graphic3d_Structure.hxx>`
`#include <Graphic3d_ZLayerSettings.hxx>`
`#include <Aspect_TypeOfHighlightMethod.hxx>`
`#include <Handle_Aspect_Window.hxx>`
`#include <Graphic3d_CView.hxx>`
`#include <Handle_Graphic3d_DataStructureManager.hxx>`

## Data Structures
class | Visual3d_ViewManager
| This class allows the definition of a manager to which the views are associated. It allows them to be globally manipulated. It activates the pick. More...