Open CASCADE Technology: Graphic3d_Group.hxx File Reference

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Graphic3d_Group.hxx File Reference
`#include <Standard.hxx>`
`#include <Standard_DefineHandle.hxx>`
`#include <Handle_Graphic3d_Group.hxx>`
`#include <Graphic3d_CBitFields4.hxx>`
`#include <Graphic3d_StructurePtr.hxx>`
`#include <Graphic3d_BndBox4f.hxx>`
`#include <Standard_Boolean.hxx>`
`#include <Graphic3d_CAspectLine.hxx>`
`#include <Graphic3d_CAspectFillArea.hxx>`
`#include <Graphic3d_CAspectMarker.hxx>`
`#include <Graphic3d_CAspectText.hxx>`
`#include <MMgt_TShared.hxx>`
`#include <Handle_Graphic3d_Structure.hxx>`
`#include <Handle_Graphic3d_AspectLine3d.hxx>`
`#include <Handle_Graphic3d_AspectFillArea3d.hxx>`
`#include <Handle_Graphic3d_AspectText3d.hxx>`
`#include <Handle_Graphic3d_AspectMarker3d.hxx>`
`#include <Standard_Real.hxx>`
`#include <Standard_CString.hxx>`
`#include <Graphic3d_Vertex.hxx>`
`#include <Quantity_PlaneAngle.hxx>`
`#include <Graphic3d_TextPath.hxx>`
`#include <Graphic3d_HorizontalTextAlignment.hxx>`
`#include <Graphic3d_VerticalTextAlignment.hxx>`
`#include <Graphic3d_TypeOfPrimitiveArray.hxx>`
`#include <Graphic3d_IndexBuffer_Handle.hxx>`
`#include <Graphic3d_Buffer_Handle.hxx>`
`#include <Graphic3d_BoundBuffer_Handle.hxx>`
`#include <Handle_Graphic3d_ArrayOfPrimitives.hxx>`
`#include <Standard_Address.hxx>`
`#include <Graphic3d_GroupAspect.hxx>`

## Data Structures
class | Graphic3d_Group
| This class allows the definition of groups of primitives inside of graphic objects (presentations). A group contains the primitives and attributes for which the range is limited to this group. The primitives of a group can be globally suppressed. More...