Open CASCADE Technology: Globals

Open CASCADE Technology 6.8.0

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### - g -

- GeomLib_DenominatorMultiplierPtr : GeomLib_DenominatorMultiplierPtr.hxx
- Graphic3d_BndBox4d : Graphic3d_BndBox4d.hxx
- Graphic3d_BndBox4f : Graphic3d_BndBox4f.hxx
- Graphic3d_BoundBuffer_Handle : Graphic3d_BoundBuffer_Handle.hxx
- Graphic3d_Buffer_Handle : Graphic3d_Buffer_Handle.hxx
- Graphic3d_Camera_Handle : Graphic3d_Camera_Handle.hxx
- Graphic3d_ClipPlane_Handle : Graphic3d_ClipPlane_Handle.hxx
- Graphic3d_CPick : Graphic3d_CPick.hxx
- Graphic3d_CStructure_Handle : Graphic3d_CStructure_Handle.hxx
- Graphic3d_CStructurePtr : Graphic3d_CStructurePtr.hxx
- Graphic3d_CTransPersStruct : Graphic3d_CTransPersStruct.hxx
- Graphic3d_CUserDraw : Graphic3d_CUserDraw.hxx
- Graphic3d_IndexBuffer_Handle : Graphic3d_IndexBuffer_Handle.hxx
- Graphic3d_MarkerImage_Handle : Graphic3d_MarkerImage_Handle.hxx
- Graphic3d_Mat4 : Graphic3d_Mat4.hxx
- Graphic3d_Mat4d : Graphic3d_Mat4d.hxx
- Graphic3d_NListOfHAsciiString : Graphic3d_NListOfHAsciiString.hxx
- Graphic3d_PtrFrameBuffer : Graphic3d_PtrFrameBuffer.hxx
- Graphic3d_SequenceOfGroup : Graphic3d_SequenceOfGroup.hxx
- Graphic3d_SequenceOfHClipPlane : Graphic3d_SequenceOfHClipPlane.hxx
- Graphic3d_ShaderObject_Handle : Graphic3d_ShaderObject_Handle.hxx
- Graphic3d_ShaderObjectList : Graphic3d_ShaderProgram.hxx
- Graphic3d_ShaderProgram_Handle : Graphic3d_ShaderProgram_Handle.hxx
- Graphic3d_ShaderVariableList : Graphic3d_ShaderProgram.hxx
- Graphic3d_StructureManagerPtr : Graphic3d_StructureManagerPtr.hxx
- Graphic3d_StructurePtr : Graphic3d_StructurePtr.hxx
- Graphic3d_TransModeFlags : Graphic3d_TransModeFlags.hxx
- Graphic3d_UniformFloat : Graphic3d_ShaderVariable.hxx
- Graphic3d_UniformInt : Graphic3d_ShaderVariable.hxx
- Graphic3d_UniformVec2 : Graphic3d_ShaderVariable.hxx
- Graphic3d_UniformVec2i : Graphic3d_ShaderVariable.hxx
- Graphic3d_UniformVec3 : Graphic3d_ShaderVariable.hxx
- Graphic3d_UniformVec3i : Graphic3d_ShaderVariable.hxx
- Graphic3d_UniformVec4 : Graphic3d_ShaderVariable.hxx
- Graphic3d_UniformVec4i : Graphic3d_ShaderVariable.hxx
- Graphic3d_Vec2 : Graphic3d_Vec2.hxx
- Graphic3d_Vec2b : Graphic3d_Vec2.hxx
- Graphic3d_Vec2d : Graphic3d_Vec2.hxx
- Graphic3d_Vec2i : Graphic3d_Vec2.hxx
- Graphic3d_Vec2u : Graphic3d_Vec2.hxx
- Graphic3d_Vec2ub : Graphic3d_Vec2.hxx
- Graphic3d_Vec3 : Graphic3d_Vec3.hxx
- Graphic3d_Vec3b : Graphic3d_Vec3.hxx
- Graphic3d_Vec3d : Graphic3d_Vec3.hxx
- Graphic3d_Vec3i : Graphic3d_Vec3.hxx
- Graphic3d_Vec3u : Graphic3d_Vec3.hxx
- Graphic3d_Vec3ub : Graphic3d_Vec3.hxx
- Graphic3d_Vec4 : Graphic3d_Vec4.hxx
- Graphic3d_Vec4b : Graphic3d_Vec4.hxx
- Graphic3d_Vec4d : Graphic3d_Vec4.hxx
- Graphic3d_Vec4i : Graphic3d_Vec4.hxx
- Graphic3d_Vec4u : Graphic3d_Vec4.hxx
- Graphic3d_Vec4ub : Graphic3d_Vec4.hxx
- GROUP_SID : OSD_WNT_1.hxx