Open CASCADE Technology: Vrml_DirectionalLight.hxx File Reference

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Vrml_DirectionalLight.hxx File Reference
`#include <Standard.hxx>`
`#include <Standard_DefineAlloc.hxx>`
`#include <Standard_Macro.hxx>`
`#include <Standard_Boolean.hxx>`
`#include <Standard_Real.hxx>`
`#include <Quantity_Color.hxx>`
`#include <gp_Vec.hxx>`
`#include <Standard_OStream.hxx>`

## Data Structures
class | Vrml_DirectionalLight
| defines a directional light node of VRML specifying properties of lights. This node defines a directional light source that illuminates along rays parallel to a given 3-dimentional vector Color is written as an RGB triple. Light intensity must be in the range 0.0 to 1.0, inclusive. More...