<map id="OpenGl_ShaderObject" name="OpenGl_ShaderObject">
<area shape="rect" id="node2" href="$class_open_gl___resource.html" title="Interface for OpenGl resource with following meaning: " alt="" coords="17,80,145,107"/>
<area shape="rect" id="node3" href="$class_standard___transient.html" title="Abstract class which forms the root of the entire Transient class hierarchy. " alt="" coords="14,5,148,32"/>
</map>
