Open CASCADE Technology: Visual3d_HSequenceOfLight.hxx File Reference

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Visual3d_HSequenceOfLight.hxx File Reference
`#include <Standard.hxx>`
`#include <Standard_DefineHandle.hxx>`
`#include <Handle_Visual3d_HSequenceOfLight.hxx>`
`#include <Visual3d_SequenceOfLight.hxx>`
`#include <MMgt_TShared.hxx>`
`#include <Handle_Visual3d_Light.hxx>`
`#include <Standard_Boolean.hxx>`
`#include <Standard_Integer.hxx>`
`#include <TCollection_HSequence.lxx>`

## Data Structures
class | Visual3d_HSequenceOfLight

## Macros
#define | Item Handle(Visual3d_Light)
#define | Item_hxx <Visual3d_Light.hxx>
#define | TheSequence Visual3d_SequenceOfLight
#define | TheSequence_hxx <Visual3d_SequenceOfLight.hxx>
#define | TCollection_HSequence Visual3d_HSequenceOfLight
#define | TCollection_HSequence_hxx <Visual3d_HSequenceOfLight.hxx>
#define | Handle_TCollection_HSequence Handle_Visual3d_HSequenceOfLight
#define | TCollection_HSequence_Type_() Visual3d_HSequenceOfLight_Type_()

## Functions
Handle< Visual3d_HSequenceOfLight > | ShallowCopy (const Handle< Visual3d_HSequenceOfLight > &me)

## Macro Definition Documentation

#define Handle_TCollection_HSequence Handle_Visual3d_HSequenceOfLight

#define Item Handle(Visual3d_Light)

#define Item_hxx <Visual3d_Light.hxx>

#define TCollection_HSequence Visual3d_HSequenceOfLight

#define TCollection_HSequence_hxx <Visual3d_HSequenceOfLight.hxx>

#define TCollection_HSequence_Type_ | ( |  | ) | Visual3d_HSequenceOfLight_Type_()

#define TheSequence Visual3d_SequenceOfLight

#define TheSequence_hxx <Visual3d_SequenceOfLight.hxx>

## Function Documentation

Handle< Visual3d_HSequenceOfLight > ShallowCopy | ( | const Handle< Visual3d_HSequenceOfLight > & | me | ) |
| inline