<map id="BRepBuilderAPI_Command" name="BRepBuilderAPI_Command">
<area shape="rect" id="node2" href="$class_b_rep_builder_a_p_i___make_shape.html" title="This is the root class for all shape constructions. It stores the result. " alt="" coords="235,1044,426,1071"/>
<area shape="rect" id="node3" href="$class_b_rep_algo___boolean_operation.html" title="The abstract class BooleanOperation is the root class of Boolean operations. A BooleanOperation objec..." alt="" coords="493,107,683,133"/>
<area shape="rect" id="node8" href="$class_b_rep_algo_a_p_i___boolean_operation.html" title="The abstract class BooleanOperation is the root class of Boolean Operations (see Overview). Boolean Operations algorithm is divided onto two parts. " alt="" coords="483,309,693,336"/>
<area shape="rect" id="node15" href="$class_b_rep_builder_a_p_i___make_edge.html" title="Provides methods to build edges. " alt="" coords="496,360,680,387"/>
<area shape="rect" id="node16" href="$class_b_rep_builder_a_p_i___make_edge2d.html" title="Provides methods to build edges. " alt="" coords="489,411,687,437"/>
<area shape="rect" id="node17" href="$class_b_rep_builder_a_p_i___make_face.html" title="Provides methods to build faces. " alt="" coords="497,461,679,488"/>
<area shape="rect" id="node18" href="$class_b_rep_builder_a_p_i___make_polygon.html" title="Describes functions to build polygonal wires. A polygonal wire can be built from any number of points..." alt="" coords="487,512,689,539"/>
<area shape="rect" id="node19" href="$class_b_rep_builder_a_p_i___make_shell.html" title="Describes functions to build a shape corresponding to the skin of a surface. Note that the term shell..." alt="" coords="497,563,679,589"/>
<area shape="rect" id="node20" href="$class_b_rep_builder_a_p_i___make_solid.html" title="Describes functions to build a solid from shells. A solid is made of one shell, or a series of shells..." alt="" coords="497,613,679,640"/>
<area shape="rect" id="node21" href="$class_b_rep_builder_a_p_i___make_vertex.html" title="Describes functions to build BRepBuilder vertices directly from 3D geometric points. A vertex built using a MakeVertex object is only composed of a 3D point and a default precision value (Precision::Confusion()). Later on, 2D representations can be added, for example, when inserting a vertex in an edge. A MakeVertex object provides a framework for: " alt="" coords="492,664,684,691"/>
<area shape="rect" id="node22" href="$class_b_rep_builder_a_p_i___make_wire.html" title="Describes functions to build wires from edges. A wire can be built from any number of edges..." alt="" coords="497,715,679,741"/>
<area shape="rect" id="node23" href="$class_b_rep_builder_a_p_i___modify_shape.html" title="Implements the methods of MakeShape for the constant topology modifications. The methods are implemen..." alt="" coords="489,765,687,792"/>
<area shape="rect" id="node29" href="$class_b_rep_feat___form.html" title="Provides general functions to build form features. Form features can be depressions or protrusions an..." alt="" coords="529,816,647,843"/>
<area shape="rect" id="node34" href="$class_b_rep_feat___gluer.html" title="One of the most significant aspects of BRepFeat functionality is the use of local operations as oppos..." alt="" coords="529,867,647,893"/>
<area shape="rect" id="node35" href="$class_b_rep_feat___rib_slot.html" title="Provides functions to build mechanical features. Mechanical features include ribs &#45; protrusions and g..." alt="" coords="523,917,653,944"/>
<area shape="rect" id="node38" href="$class_b_rep_feat___split_shape.html" title="One of the most significant aspects of BRepFeat functionality is the use of local operations as oppos..." alt="" coords="513,968,663,995"/>
<area shape="rect" id="node39" href="$class_b_rep_fillet_a_p_i___local_operation.html" title="Construction of fillets on the edges of a Shell. " alt="" coords="489,1019,687,1045"/>
<area shape="rect" id="node42" href="$class_b_rep_fillet_a_p_i___make_fillet2d.html" title="Describes functions to build fillets and chamfers on the vertices of a planar face. Fillets and Chamfers on the Vertices of a Planar Face A MakeFillet2d object provides a framework for: " alt="" coords="496,1069,680,1096"/>
<area shape="rect" id="node43" href="$class_b_rep_offset_a_p_i___make_draft.html" title="Build a draft surface along a wire. " alt="" coords="501,1120,675,1147"/>
<area shape="rect" id="node44" href="$class_b_rep_offset_a_p_i___make_evolved.html" title="Describes functions to build evolved shapes. An evolved shape is built from a planar spine (face or w..." alt="" coords="493,1171,683,1197"/>
<area shape="rect" id="node45" href="$class_b_rep_offset_a_p_i___make_filling.html" title="N&#45;Side Filling This algorithm avoids to build a face from: " alt="" coords="497,1221,679,1248"/>
<area shape="rect" id="node46" href="$class_b_rep_offset_a_p_i___make_offset.html" title="Describes algorithms for offsetting wires from a set of wires contained in a planar face..." alt="" coords="497,1272,679,1299"/>
<area shape="rect" id="node47" href="$class_b_rep_offset_a_p_i___make_offset_shape.html" title="Describes functions to build a shell out of a shape. The result is an unlooped shape parallel to the ..." alt="" coords="497,1323,679,1365"/>
<area shape="rect" id="node49" href="$class_b_rep_offset_a_p_i___middle_path.html" title="Describes functions to build a middle path of a pipe&#45;like shape. " alt="" coords="497,1389,679,1416"/>
<area shape="rect" id="node50" href="$class_b_rep_offset_a_p_i___normal_projection.html" title="A framework to define projection onto a shape according to the normal from each point to be projected..." alt="" coords="481,1440,695,1467"/>
<area shape="rect" id="node51" href="$class_b_rep_offset_a_p_i___thru_sections.html" title="Describes functions to build a loft. This is a shell or a solid passing through a set of sections in ..." alt="" coords="492,1491,684,1517"/>
<area shape="rect" id="node52" href="$class_b_rep_prim_a_p_i___make_box.html" title="Describes functions to build parallelepiped boxes. A MakeBox object provides a framework for: ..." alt="" coords="506,1541,670,1568"/>
<area shape="rect" id="node53" href="$class_b_rep_prim_a_p_i___make_half_space.html" title="Describes functions to build half&#45;spaces. A half&#45;space is an infinite solid, limited by a surface..." alt="" coords="488,1592,688,1619"/>
<area shape="rect" id="node54" href="$class_b_rep_prim_a_p_i___make_one_axis.html" title="The abstract class MakeOneAxis is the root class of algorithms used to construct rotational primitive..." alt="" coords="493,1643,683,1669"/>
<area shape="rect" id="node60" href="$class_b_rep_prim_a_p_i___make_sweep.html" title="The abstract class MakeSweep is the root class of swept primitives. Sweeps are objects you obtain by ..." alt="" coords="498,1693,678,1720"/>
<area shape="rect" id="node65" href="$class_b_rep_prim_a_p_i___make_wedge.html" title="Describes functions to build wedges, i.e. boxes with inclined faces. A MakeWedge object provides a fr..." alt="" coords="497,1744,679,1771"/>
<area shape="rect" id="node66" href="$class_q_a_new_mod_top_ope___limitation.html" title="provides cutting shape by face or shell; " alt="" coords="489,1795,687,1821"/>
<area shape="rect" id="node67" href="$class_shape_construct___make_triangulation.html" title="ShapeConstruct_MakeTriangulation" alt="" coords="475,1845,701,1872"/>
<area shape="rect" id="node4" href="$class_b_rep_algo___common.html" title="Describes functions for performing a topological common operation (Boolean intersection). A Common object provides the framework for: " alt="" coords="785,5,924,32"/>
<area shape="rect" id="node5" href="$class_b_rep_algo___cut.html" title="Describes functions for performing a topological cut operation (Boolean subtraction). A Cut object provides the framework for: " alt="" coords="801,56,908,83"/>
<area shape="rect" id="node6" href="$class_b_rep_algo___fuse.html" title="Describes functions for performing a topological fusion operation (Boolean union). A Fuse object provides the framework for: " alt="" coords="797,107,913,133"/>
<area shape="rect" id="node7" href="$class_b_rep_algo___section.html" title="Construction of the section lines between two shapes. For this Boolean operation, each face of the fi..." alt="" coords="789,157,920,184"/>
<area shape="rect" id="node9" href="$class_b_rep_algo_a_p_i___common.html" title="The class Common provides a Boolean common operation on a pair of arguments (Boolean Intersection)..." alt="" coords="775,208,935,235"/>
<area shape="rect" id="node10" href="$class_b_rep_algo_a_p_i___cut.html" title="Created on: 1993&#45;10&#45;14 Created by: Remi LEQUETTE Copyright (c) 1993&#45;1999 Matra Datavision Copyright (..." alt="" coords="791,259,919,285"/>
<area shape="rect" id="node11" href="$class_b_rep_algo_a_p_i___fuse.html" title="The class Fuse provides a Boolean fusion operation on a pair of arguments (Boolean Union)..." alt="" coords="786,309,923,336"/>
<area shape="rect" id="node12" href="$class_b_rep_algo_a_p_i___section.html" title="Computes the intersection of two shapes or geometries. Geometries can be surfaces of planes..." alt="" coords="779,360,931,387"/>
<area shape="rect" id="node13" href="$class_q_a_new_mod_top_ope___glue.html" title="Perform the gluing topological operation (topological sewing of two topological objects). " alt="" coords="769,411,940,437"/>
<area shape="rect" id="node14" href="$class_q_a_new_mod_top_ope___intersection.html" title="provides intersection of two shapes; " alt="" coords="749,461,960,488"/>
<area shape="rect" id="node24" href="$class_b_rep_builder_a_p_i___copy.html" title="Duplication of a shape. A Copy object provides a framework for: " alt="" coords="779,512,931,539"/>
<area shape="rect" id="node25" href="$class_b_rep_builder_a_p_i___g_transform.html" title="Geometric transformation on a shape. The transformation to be applied is defined as a gp_GTrsf transf..." alt="" coords="760,563,949,589"/>
<area shape="rect" id="node26" href="$class_b_rep_builder_a_p_i___nurbs_convert.html" title="Conversion of the complete geometry of a shape (all 3D analytical representation of surfaces and curv..." alt="" coords="755,613,954,640"/>
<area shape="rect" id="node27" href="$class_b_rep_builder_a_p_i___transform.html" title="Geometric transformation on a shape. The transformation to be applied is defined as a gp_Trsf transfo..." alt="" coords="765,664,944,691"/>
<area shape="rect" id="node28" href="$class_b_rep_offset_a_p_i___draft_angle.html" title="Taper&#45;adding transformations on a shape. The resulting shape is constructed by defining one face to b..." alt="" coords="767,715,943,741"/>
<area shape="rect" id="node30" href="$class_b_rep_feat___make_d_prism.html" title="Describes functions to build draft prism topologies from basis shape surfaces. These can be depressio..." alt="" coords="773,765,936,792"/>
<area shape="rect" id="node31" href="$class_b_rep_feat___make_pipe.html" title="Constructs compound shapes with pipe features. These can be depressions or protrusions. The semantics of pipe feature creation is based on the construction of shapes: " alt="" coords="782,816,927,843"/>
<area shape="rect" id="node32" href="$class_b_rep_feat___make_prism.html" title="Describes functions to build prism features. These can be depressions or protrusions. The semantics of prism feature creation is based on the construction of shapes: " alt="" coords="778,867,931,893"/>
<area shape="rect" id="node33" href="$class_b_rep_feat___make_revol.html" title="Describes functions to build revolved shells from basis shapes. " alt="" coords="779,917,930,944"/>
<area shape="rect" id="node36" href="$class_b_rep_feat___make_linear_form.html" title="Builds a rib or a groove along a developable, planar surface. The semantics of mechanical features is..." alt="" coords="763,968,947,995"/>
<area shape="rect" id="node37" href="$class_b_rep_feat___make_revolution_form.html" title="MakeRevolutionForm Generates a surface of revolution in the feature as it slides along a revolved fac..." alt="" coords="751,1019,959,1045"/>
<area shape="rect" id="node40" href="$class_b_rep_fillet_a_p_i___make_chamfer.html" title="Describes functions to build chamfers on edges of a shell or solid. Chamfered Edge of a Shell or Soli..." alt="" coords="759,1069,950,1096"/>
<area shape="rect" id="node41" href="$class_b_rep_fillet_a_p_i___make_fillet.html" title="Describes functions to build fillets on the broken edges of a shell or solid. A MakeFillet object pro..." alt="" coords="769,1120,940,1147"/>
<area shape="rect" id="node48" href="$class_b_rep_offset_a_p_i___make_thick_solid.html" title="Describes functions to build hollowed solids. A hollowed solid is built from an initial solid and a s..." alt="" coords="751,1331,959,1357"/>
<area shape="rect" id="node55" href="$class_b_rep_prim_a_p_i___make_cone.html" title="Describes functions to build cones or portions of cones. A MakeCone object provides a framework for: ..." alt="" coords="769,1440,940,1467"/>
<area shape="rect" id="node56" href="$class_b_rep_prim_a_p_i___make_cylinder.html" title="Describes functions to build cylinders or portions of cylinders. A MakeCylinder object provides a fra..." alt="" coords="761,1491,949,1517"/>
<area shape="rect" id="node57" href="$class_b_rep_prim_a_p_i___make_revolution.html" title="Describes functions to build revolved shapes. A MakeRevolution object provides a framework for: ..." alt="" coords="755,1541,955,1568"/>
<area shape="rect" id="node58" href="$class_b_rep_prim_a_p_i___make_sphere.html" title="Describes functions to build spheres or portions of spheres. A MakeSphere object provides a framework..." alt="" coords="763,1592,946,1619"/>
<area shape="rect" id="node59" href="$class_b_rep_prim_a_p_i___make_torus.html" title="Describes functions to build tori or portions of tori. A MakeTorus object provides a framework for: ..." alt="" coords="768,1643,941,1669"/>
<area shape="rect" id="node61" href="$class_b_rep_offset_a_p_i___make_pipe.html" title="Describes functions to build pipes. A pipe is built a basis shape (called the profile) along a wire (..." alt="" coords="767,1693,942,1720"/>
<area shape="rect" id="node62" href="$class_b_rep_offset_a_p_i___make_pipe_shell.html" title="This class provides for a framework to construct a shell or a solid along a spine consisting in a wir..." alt="" coords="753,1744,956,1771"/>
<area shape="rect" id="node63" href="$class_b_rep_prim_a_p_i___make_prism.html" title="Describes functions to build linear swept topologies, called prisms. A prism is defined by: ..." alt="" coords="767,1795,942,1821"/>
<area shape="rect" id="node64" href="$class_b_rep_prim_a_p_i___make_revol.html" title="Class to make revolved sweep topologies. " alt="" coords="769,1845,941,1872"/>
</map>
