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Open CASCADE Technology
6.7.1
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Defines a non-persistent transformation in 3D space.
The following transformations are implemented :
. Translation, Rotation, Scale
. Symmetry with respect to a point, a line, a plane.
Complex transformations can be obtained by combining the
previous elementary transformations using the method
Multiply.
The transformations can be represented as follow :
V1 V2 V3 T XYZ XYZ
| a11 a12 a13 a14 | | x | | x'|
| a21 a22 a23 a24 | | y | | y'|
| a31 a32 a33 a34 | | z | = | z'|
| 0 0 0 1 | | 1 | | 1 |
where {V1, V2, V3} defines the vectorial part of the
transformation and T defines the translation part of the
transformation.
More...
#include <gp_Trsf.hxx>
Public Member Functions | |
| gp_Trsf () | |
| Returns the identity transformation. More... | |
| gp_Trsf (const gp_Trsf2d &T) | |
Creates a 3D transformation from the 2D transformation T. <br> The resulting transformation has a homogeneous | |
| void | SetMirror (const gp_Pnt &P) |
| Makes the transformation into a symmetrical transformation. P is the center of the symmetry. More... | |
| void | SetMirror (const gp_Ax1 &A1) |
| Makes the transformation into a symmetrical transformation. A1 is the center of the axial symmetry. More... | |
| void | SetMirror (const gp_Ax2 &A2) |
| Makes the transformation into a symmetrical transformation. A2 is the center of the planar symmetry and defines the plane of symmetry by its origin, "X <br> Direction" and "Y Direction". More... | |
| void | SetRotation (const gp_Ax1 &A1, const Standard_Real Ang) |
| Changes the transformation into a rotation. A1 is the rotation axis and Ang is the angular value of the rotation in radians. More... | |
| void | SetRotation (const gp_Quaternion &R) |
| Changes the transformation into a rotation defined by quaternion. Note that rotation is performed around origin, i.e. no translation is involved. More... | |
| void | SetScale (const gp_Pnt &P, const Standard_Real S) |
| Changes the transformation into a scale. P is the center of the scale and S is the scaling value. Raises ConstructionError If <S> is null. More... | |
| void | SetDisplacement (const gp_Ax3 &FromSystem1, const gp_Ax3 &ToSystem2) |
| Modifies this transformation so that it transforms the coordinate system defined by FromSystem1 into the one defined by ToSystem2. After this modification, this transformation transforms: More... | |
| void | SetTransformation (const gp_Ax3 &FromSystem1, const gp_Ax3 &ToSystem2) |
Modifies this transformation so that it transforms the <br> coordinates of any point, (x, y, z), relative to a source | |
| void | SetTransformation (const gp_Ax3 &ToSystem) |
Modifies this transformation so that it transforms the <br> coordinates of any point, (x, y, z), relative to a source | |
| void | SetTransformation (const gp_Quaternion &R, const gp_Vec &T) |
| Sets transformation by directly specified rotation and translation. More... | |
| void | SetTranslation (const gp_Vec &V) |
| Changes the transformation into a translation. V is the vector of the translation. More... | |
| void | SetTranslation (const gp_Pnt &P1, const gp_Pnt &P2) |
| Makes the transformation into a translation where the translation vector is the vector (P1, P2) defined from point P1 to point P2. More... | |
| void | SetTranslationPart (const gp_Vec &V) |
| Replaces the translation vector with the vector V. More... | |
| void | SetScaleFactor (const Standard_Real S) |
Modifies the scale factor. <br> Raises ConstructionError If S is null. | |
| void | SetValues (const Standard_Real a11, const Standard_Real a12, const Standard_Real a13, const Standard_Real a14, const Standard_Real a21, const Standard_Real a22, const Standard_Real a23, const Standard_Real a24, const Standard_Real a31, const Standard_Real a32, const Standard_Real a33, const Standard_Real a34, const Standard_Real Tolang, const Standard_Real TolDist) |
Sets the coefficients of the transformation. The <br>
transformation of the point x,y,z is the point <br>
x',y',z' with : <br>
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| Standard_Boolean | IsNegative () const |
Returns true if the determinant of the vectorial part of <br> this transformation is negative. | |
| gp_TrsfForm | Form () const |
Returns the nature of the transformation. It can be: an <br> identity transformation, a rotation, a translation, a mirror | |
| Standard_Real | ScaleFactor () const |
| Returns the scale factor. More... | |
| const gp_XYZ & | TranslationPart () const |
| Returns the translation part of the transformation's matrix More... | |
| Standard_Boolean | GetRotation (gp_XYZ &theAxis, Standard_Real &theAngle) const |
| Returns the boolean True if there is non-zero rotation. In the presence of rotation, the output parameters store the axis and the angle of rotation. The method always returns positive value "theAngle", i.e., 0. < theAngle <= PI. Note that this rotation is defined only by the vectorial part of the transformation; generally you would need to check also the translational part to obtain the axis (gp_Ax1) of rotation. More... | |
| gp_Quaternion | GetRotation () const |
| Returns quaternion representing rotational part of the transformation. More... | |
| gp_Mat | VectorialPart () const |
| Returns the vectorial part of the transformation. It is a 3*3 matrix which includes the scale factor. More... | |
| const gp_Mat & | HVectorialPart () const |
| Computes the homogeneous vectorial part of the transformation. It is a 3*3 matrix which doesn't include the scale factor. In other words, the vectorial part of this transformation is equal to its homogeneous vectorial part, multiplied by the scale factor. The coefficients of this matrix must be multiplied by the scale factor to obtain the coefficients of the transformation. More... | |
| Standard_Real | Value (const Standard_Integer Row, const Standard_Integer Col) const |
| Returns the coefficients of the transformation's matrix. It is a 3 rows * 4 columns matrix. This coefficient includes the scale factor. Raises OutOfRanged if Row < 1 or Row > 3 or Col < 1 or Col > 4 More... | |
| void | Invert () |
| gp_Trsf | Inverted () const |
Computes the reverse transformation <br> Raises an exception if the matrix of the transformation | |
| gp_Trsf | Multiplied (const gp_Trsf &T) const |
| gp_Trsf | operator* (const gp_Trsf &T) const |
| void | Multiply (const gp_Trsf &T) |
| Computes the transformation composed with T and <me>. In a C++ implementation you can also write Tcomposed = <me> * T. Example : Trsf T1, T2, Tcomp; ............... //composition : Tcomp = T2.Multiplied(T1); // or (Tcomp = T2 * T1) // transformation of a point Pnt P1(10.,3.,4.); Pnt P2 = P1.Transformed(Tcomp); //using Tcomp Pnt P3 = P1.Transformed(T1); //using T1 then T2 P3.Transform(T2); // P3 = P2 !!! Computes the transformation composed with <me> and T. <me> = T * <me> More... | |
| void | operator*= (const gp_Trsf &T) |
| void | PreMultiply (const gp_Trsf &T) |
| Computes the transformation composed with <me> and T. <me> = T * <me> More... | |
| void | Power (const Standard_Integer N) |
| gp_Trsf | Powered (const Standard_Integer N) |
Computes the following composition of transformations <br> <me> * <me> * .......* <me>, N time. | |
| void | Transforms (Standard_Real &X, Standard_Real &Y, Standard_Real &Z) const |
| void | Transforms (gp_XYZ &Coord) const |
| Transformation of a triplet XYZ with a Trsf More... | |
| Standard_Real | _CSFDB_Getgp_Trsfscale () const |
| void | _CSFDB_Setgp_Trsfscale (const Standard_Real p) |
| gp_TrsfForm | _CSFDB_Getgp_Trsfshape () const |
| void | _CSFDB_Setgp_Trsfshape (const gp_TrsfForm p) |
| const gp_Mat & | _CSFDB_Getgp_Trsfmatrix () const |
| const gp_XYZ & | _CSFDB_Getgp_Trsfloc () const |
Defines a non-persistent transformation in 3D space.
The following transformations are implemented :
. Translation, Rotation, Scale
. Symmetry with respect to a point, a line, a plane.
Complex transformations can be obtained by combining the
previous elementary transformations using the method
Multiply.
The transformations can be represented as follow :
V1 V2 V3 T XYZ XYZ
| a11 a12 a13 a14 | | x | | x'|
| a21 a22 a23 a24 | | y | | y'|
| a31 a32 a33 a34 | | z | = | z'|
| 0 0 0 1 | | 1 | | 1 |
where {V1, V2, V3} defines the vectorial part of the
transformation and T defines the translation part of the
transformation.
| gp_Trsf::gp_Trsf | ( | ) |
Returns the identity transformation.
| gp_Trsf::gp_Trsf | ( | const gp_Trsf2d & | T | ) |
Creates a 3D transformation from the 2D transformation T. <br>
The resulting transformation has a homogeneous
vectorial part, V3, and a translation part, T3, built from T:
a11 a12
0 a13
V3 = a21 a22 0 T3
= a23
0 0 1.
0
It also has the same scale factor as T. This
guarantees (by projection) that the transformation
which would be performed by T in a plane (2D space)
is performed by the resulting transformation in the xOy
plane of the 3D space, (i.e. in the plane defined by the
origin (0., 0., 0.) and the vectors DX (1., 0., 0.), and DY
(0., 1., 0.)). The scale factor is applied to the entire space.
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| gp_TrsfForm gp_Trsf::Form | ( | ) | const |
Returns the nature of the transformation. It can be: an <br>
identity transformation, a rotation, a translation, a mirror
transformation (relative to a point, an axis or a plane), a
scaling transformation, or a compound transformation.
| Standard_Boolean gp_Trsf::GetRotation | ( | gp_XYZ & | theAxis, |
| Standard_Real & | theAngle | ||
| ) | const |
Returns the boolean True if there is non-zero rotation.
In the presence of rotation, the output parameters store the axis
and the angle of rotation. The method always returns positive
value "theAngle", i.e., 0. < theAngle <= PI.
Note that this rotation is defined only by the vectorial part of
the transformation; generally you would need to check also the
translational part to obtain the axis (gp_Ax1) of rotation.
| gp_Quaternion gp_Trsf::GetRotation | ( | ) | const |
Returns quaternion representing rotational part of the transformation.
| const gp_Mat& gp_Trsf::HVectorialPart | ( | ) | const |
Computes the homogeneous vectorial part of the transformation.
It is a 3*3 matrix which doesn't include the scale factor.
In other words, the vectorial part of this transformation is equal
to its homogeneous vectorial part, multiplied by the scale factor.
The coefficients of this matrix must be multiplied by the
scale factor to obtain the coefficients of the transformation.
| void gp_Trsf::Invert | ( | ) |
| gp_Trsf gp_Trsf::Inverted | ( | ) | const |
Computes the reverse transformation <br>
Raises an exception if the matrix of the transformation
is not inversible, it means that the scale factor is lower
or equal to Resolution from package gp.
Computes the transformation composed with T and <me>.
In a C++ implementation you can also write Tcomposed = <me> * T.
Example :
Trsf T1, T2, Tcomp; ...............
Tcomp = T2.Multiplied(T1); // or (Tcomp = T2 * T1)
Pnt P1(10.,3.,4.);
Pnt P2 = P1.Transformed(Tcomp); //using Tcomp
Pnt P3 = P1.Transformed(T1); //using T1 then T2
P3.Transform(T2); // P3 = P2 !!!
| Standard_Boolean gp_Trsf::IsNegative | ( | ) | const |
Returns true if the determinant of the vectorial part of <br>
this transformation is negative.
| void gp_Trsf::Multiply | ( | const gp_Trsf & | T | ) |
Computes the transformation composed with T and <me>.
In a C++ implementation you can also write Tcomposed = <me> * T.
Example :
Trsf T1, T2, Tcomp; ...............
//composition :
Tcomp = T2.Multiplied(T1); // or (Tcomp = T2 * T1)
// transformation of a point
Pnt P1(10.,3.,4.);
Pnt P2 = P1.Transformed(Tcomp); //using Tcomp
Pnt P3 = P1.Transformed(T1); //using T1 then T2
P3.Transform(T2); // P3 = P2 !!!
Computes the transformation composed with <me> and T.
<me> = T * <me>
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| void gp_Trsf::Power | ( | const Standard_Integer | N | ) |
| gp_Trsf gp_Trsf::Powered | ( | const Standard_Integer | N | ) |
Computes the following composition of transformations <br>
<me> * <me> * .......* <me>, N time.
if N = 0 <me> = Identity
if N < 0 <me> = <me>.Inverse() *...........* <me>.Inverse().
Raises if N < 0 and if the matrix of the transformation not
inversible.
| void gp_Trsf::PreMultiply | ( | const gp_Trsf & | T | ) |
Computes the transformation composed with <me> and T.
<me> = T * <me>
| Standard_Real gp_Trsf::ScaleFactor | ( | ) | const |
Returns the scale factor.
Modifies this transformation so that it transforms the
coordinate system defined by FromSystem1 into the
one defined by ToSystem2. After this modification, this
transformation transforms:
| void gp_Trsf::SetMirror | ( | const gp_Pnt & | P | ) |
Makes the transformation into a symmetrical transformation.
P is the center of the symmetry.
| void gp_Trsf::SetMirror | ( | const gp_Ax1 & | A1 | ) |
Makes the transformation into a symmetrical transformation.
A1 is the center of the axial symmetry.
| void gp_Trsf::SetMirror | ( | const gp_Ax2 & | A2 | ) |
Makes the transformation into a symmetrical transformation.
A2 is the center of the planar symmetry
and defines the plane of symmetry by its origin, "X <br>
Direction" and "Y Direction".
| void gp_Trsf::SetRotation | ( | const gp_Ax1 & | A1, |
| const Standard_Real | Ang | ||
| ) |
Changes the transformation into a rotation.
A1 is the rotation axis and Ang is the angular value of the
rotation in radians.
| void gp_Trsf::SetRotation | ( | const gp_Quaternion & | R | ) |
Changes the transformation into a rotation defined by quaternion.
Note that rotation is performed around origin, i.e.
no translation is involved.
| void gp_Trsf::SetScale | ( | const gp_Pnt & | P, |
| const Standard_Real | S | ||
| ) |
Changes the transformation into a scale.
P is the center of the scale and S is the scaling value.
Raises ConstructionError If <S> is null.
| void gp_Trsf::SetScaleFactor | ( | const Standard_Real | S | ) |
Modifies the scale factor. <br>
Raises ConstructionError If S is null.
Modifies this transformation so that it transforms the <br>
coordinates of any point, (x, y, z), relative to a source
coordinate system into the coordinates (x', y', z') which
are relative to a target coordinate system, but which
represent the same point
The transformation is from the coordinate
system "FromSystem1" to the coordinate system "ToSystem2".
Example :
In a C++ implementation :
Real x1, y1, z1; // are the coordinates of a point in the
// local system FromSystem1
Real x2, y2, z2; // are the coordinates of a point in the
// local system ToSystem2
gp_Pnt P1 (x1, y1, z1)
Trsf T;
T.SetTransformation (FromSystem1, ToSystem2);
gp_Pnt P2 = P1.Transformed (T);
P2.Coord (x2, y2, z2);
| void gp_Trsf::SetTransformation | ( | const gp_Ax3 & | ToSystem | ) |
Modifies this transformation so that it transforms the <br>
coordinates of any point, (x, y, z), relative to a source
coordinate system into the coordinates (x', y', z') which
are relative to a target coordinate system, but which
represent the same point
The transformation is from the default coordinate system
{P(0.,0.,0.), VX (1.,0.,0.), VY (0.,1.,0.), VZ (0., 0. ,1.) }
to the local coordinate system defined with the Ax3 ToSystem.
Use in the same way as the previous method. FromSystem1 is
defaulted to the absolute coordinate system.
| void gp_Trsf::SetTransformation | ( | const gp_Quaternion & | R, |
| const gp_Vec & | T | ||
| ) |
Sets transformation by directly specified rotation and translation.
| void gp_Trsf::SetTranslation | ( | const gp_Vec & | V | ) |
Changes the transformation into a translation.
V is the vector of the translation.
Makes the transformation into a translation where the translation vector
is the vector (P1, P2) defined from point P1 to point P2.
| void gp_Trsf::SetTranslationPart | ( | const gp_Vec & | V | ) |
Replaces the translation vector with the vector V.
| void gp_Trsf::SetValues | ( | const Standard_Real | a11, |
| const Standard_Real | a12, | ||
| const Standard_Real | a13, | ||
| const Standard_Real | a14, | ||
| const Standard_Real | a21, | ||
| const Standard_Real | a22, | ||
| const Standard_Real | a23, | ||
| const Standard_Real | a24, | ||
| const Standard_Real | a31, | ||
| const Standard_Real | a32, | ||
| const Standard_Real | a33, | ||
| const Standard_Real | a34, | ||
| const Standard_Real | Tolang, | ||
| const Standard_Real | TolDist | ||
| ) |
Sets the coefficients of the transformation. The <br>
transformation of the point x,y,z is the point <br>
x',y',z' with : <br>
x' = a11 x + a12 y + a13 z + a14
y' = a21 x + a22 y + a23 z + a24
z' = a31 x + a32 y + a43 z + a34
Tolang and TolDist are used to test for null
angles and null distances to determine the form of
the transformation (identity, translation, etc..).
The method Value(i,j) will return aij.
Raises ConstructionError if the determinant of the aij is null. Or if
the matrix as not a uniform scale.
| void gp_Trsf::Transforms | ( | Standard_Real & | X, |
| Standard_Real & | Y, | ||
| Standard_Real & | Z | ||
| ) | const |
| void gp_Trsf::Transforms | ( | gp_XYZ & | Coord | ) | const |
Transformation of a triplet XYZ with a Trsf
| const gp_XYZ& gp_Trsf::TranslationPart | ( | ) | const |
Returns the translation part of the transformation's matrix
| Standard_Real gp_Trsf::Value | ( | const Standard_Integer | Row, |
| const Standard_Integer | Col | ||
| ) | const |
Returns the coefficients of the transformation's matrix.
It is a 3 rows * 4 columns matrix.
This coefficient includes the scale factor.
Raises OutOfRanged if Row < 1 or Row > 3 or Col < 1 or Col > 4
| gp_Mat gp_Trsf::VectorialPart | ( | ) | const |
Returns the vectorial part of the transformation. It is
a 3*3 matrix which includes the scale factor.
1.8.5