Open CASCADE Technology  6.7.1
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Public Member Functions
gp_Dir Class Reference

Describes a unit vector in 3D space. This unit vector is also called "Direction".
See Also
gce_MakeDir which provides functions for more complex
unit vector constructions
Geom_Direction which provides additional functions for
constructing unit vectors and works, in particular, with the
parametric equations of unit vectors.
More...

#include <gp_Dir.hxx>

Public Member Functions

 gp_Dir ()
 Creates a direction corresponding to X axis.
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 gp_Dir (const gp_Vec &V)
 Normalizes the vector V and creates a direction. Raises ConstructionError if V.Magnitude() <= Resolution.
More...
 
 gp_Dir (const gp_XYZ &Coord)
 Creates a direction from a triplet of coordinates. Raises ConstructionError if Coord.Modulus() <= Resolution from gp.
More...
 
 gp_Dir (const Standard_Real Xv, const Standard_Real Yv, const Standard_Real Zv)
 
Creates a direction with its 3 cartesian coordinates. Raises ConstructionError if Sqrt(Xv*Xv + Yv*Yv + Zv*Zv) <= Resolution <br>//! Modification of the direction's coordinates <br>

If Sqrt (X*X + Y*Y + Z*Z) <= Resolution from gp where
X, Y ,Z are the new coordinates it is not possible to
construct the direction and the method raises the
exception ConstructionError.
More...

 
void SetCoord (const Standard_Integer Index, const Standard_Real Xi)
 For this unit vector, assigns the value Xi to:
More...
 
void SetCoord (const Standard_Real Xv, const Standard_Real Yv, const Standard_Real Zv)
 
 For this unit vector,  assigns the values Xv, Yv and Zv to its three coordinates. <br>

Remember that all the coordinates of a unit vector are
implicitly modified when any single one is changed directly.
More...

 
void SetX (const Standard_Real X)
 Assigns the given value to the X coordinate of this unit vector.
More...
 
void SetY (const Standard_Real Y)
 Assigns the given value to the Y coordinate of this unit vector.
More...
 
void SetZ (const Standard_Real Z)
 Assigns the given value to the Z coordinate of this unit vector.
More...
 
void SetXYZ (const gp_XYZ &Coord)
 Assigns the three coordinates of Coord to this unit vector.
More...
 
Standard_Real Coord (const Standard_Integer Index) const
 
Returns the coordinate of range Index : <br>

Index = 1 => X is returned
Index = 2 => Y is returned
Index = 3 => Z is returned
Exceptions
Standard_OutOfRange if Index is not 1, 2, or 3.
More...

 
void Coord (Standard_Real &Xv, Standard_Real &Yv, Standard_Real &Zv) const
 Returns for the unit vector its three coordinates Xv, Yv, and Zv.
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Standard_Real X () const
 Returns the X coordinate for a unit vector.
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Standard_Real Y () const
 Returns the Y coordinate for a unit vector.
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Standard_Real Z () const
 Returns the Z coordinate for a unit vector.
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const gp_XYZXYZ () const
 for this unit vector, returns its three coordinates as a number triplea.
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Standard_Boolean IsEqual (const gp_Dir &Other, const Standard_Real AngularTolerance) const
 Returns True if the angle between the two directions is
lower or equal to AngularTolerance.
More...
 
Standard_Boolean IsNormal (const gp_Dir &Other, const Standard_Real AngularTolerance) const
 Returns True if the angle between this unit vector and the unit vector Other is equal to Pi/2 (normal).
More...
 
Standard_Boolean IsOpposite (const gp_Dir &Other, const Standard_Real AngularTolerance) const
 Returns True if the angle between this unit vector and the unit vector Other is equal to Pi (opposite).
More...
 
Standard_Boolean IsParallel (const gp_Dir &Other, const Standard_Real AngularTolerance) const
 Returns true if the angle between this unit vector and the
unit vector Other is equal to 0 or to Pi.
Note: the tolerance criterion is given by AngularTolerance.
More...
 
Standard_Real Angle (const gp_Dir &Other) const
 Computes the angular value in radians between <me> and
<Other>. This value is always positive in 3D space.
Returns the angle in the range [0, PI]
More...
 
Standard_Real AngleWithRef (const gp_Dir &Other, const gp_Dir &VRef) const
 Computes the angular value between <me> and <Other>.
<VRef> is the direction of reference normal to <me> and <Other>
and its orientation gives the positive sense of rotation.
If the cross product <me> ^ <Other> has the same orientation
as <VRef> the angular value is positive else negative.
Returns the angular value in the range -PI and PI (in radians). Raises DomainError if <me> and <Other> are not parallel this exception is raised
when <VRef> is in the same plane as <me> and <Other>
The tolerance criterion is Resolution from package gp.
More...
 
void Cross (const gp_Dir &Right)
 
Computes the cross product between two directions <br>

Raises the exception ConstructionError if the two directions
are parallel because the computed vector cannot be normalized
to create a direction.
More...

 
void operator^= (const gp_Dir &Right)
 
gp_Dir Crossed (const gp_Dir &Right) const
 
Computes the triple vector product. <br>

<me> ^ (V1 ^ V2)
Raises the exception ConstructionError if V1 and V2 are parallel
or <me> and (V1^V2) are parallel because the computed vector
can't be normalized to create a direction.
More...

 
gp_Dir operator^ (const gp_Dir &Right) const
 
void CrossCross (const gp_Dir &V1, const gp_Dir &V2)
 
gp_Dir CrossCrossed (const gp_Dir &V1, const gp_Dir &V2) const
 Computes the double vector product this ^ (V1 ^ V2).
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Standard_Real Dot (const gp_Dir &Other) const
 Computes the scalar product
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Standard_Real operator* (const gp_Dir &Other) const
 
Standard_Real DotCross (const gp_Dir &V1, const gp_Dir &V2) const
 
Computes the triple scalar product <me> * (V1 ^ V2). <br>

Warnings :
The computed vector V1' = V1 ^ V2 is not normalized
to create a unitary vector. So this method never
raises an exception even if V1 and V2 are parallel.
More...

 
void Reverse ()
 
gp_Dir Reversed () const
 
Reverses the orientation of a direction <br>//! geometric transformations <br>

Performs the symmetrical transformation of a direction
with respect to the direction V which is the center of
the symmetry.]
More...

 
gp_Dir operator- () const
 
void Mirror (const gp_Dir &V)
 
gp_Dir Mirrored (const gp_Dir &V) const
 Performs the symmetrical transformation of a direction
with respect to the direction V which is the center of
the symmetry.
More...
 
void Mirror (const gp_Ax1 &A1)
 
gp_Dir Mirrored (const gp_Ax1 &A1) const
 Performs the symmetrical transformation of a direction
with respect to an axis placement which is the axis
of the symmetry.
More...
 
void Mirror (const gp_Ax2 &A2)
 
gp_Dir Mirrored (const gp_Ax2 &A2) const
 Performs the symmetrical transformation of a direction
with respect to a plane. The axis placement A2 locates
the plane of the symmetry : (Location, XDirection, YDirection).
More...
 
void Rotate (const gp_Ax1 &A1, const Standard_Real Ang)
 
gp_Dir Rotated (const gp_Ax1 &A1, const Standard_Real Ang) const
 Rotates a direction. A1 is the axis of the rotation.
Ang is the angular value of the rotation in radians.
More...
 
void Transform (const gp_Trsf &T)
 
gp_Dir Transformed (const gp_Trsf &T) const
 
Transforms a direction with a "Trsf" from gp. <br>

Warnings :
If the scale factor of the "Trsf" T is negative then the
direction <me> is reversed.
More...

 
const gp_XYZ_CSFDB_Getgp_Dircoord () const
 

Detailed Description

Describes a unit vector in 3D space. This unit vector is also called "Direction".
See Also
gce_MakeDir which provides functions for more complex
unit vector constructions
Geom_Direction which provides additional functions for
constructing unit vectors and works, in particular, with the
parametric equations of unit vectors.

Constructor & Destructor Documentation

gp_Dir::gp_Dir ( )

Creates a direction corresponding to X axis.

gp_Dir::gp_Dir ( const gp_Vec V)

Normalizes the vector V and creates a direction. Raises ConstructionError if V.Magnitude() <= Resolution.

gp_Dir::gp_Dir ( const gp_XYZ Coord)

Creates a direction from a triplet of coordinates. Raises ConstructionError if Coord.Modulus() <= Resolution from gp.

gp_Dir::gp_Dir ( const Standard_Real  Xv,
const Standard_Real  Yv,
const Standard_Real  Zv 
)

Creates a direction with its 3 cartesian coordinates. Raises ConstructionError if Sqrt(Xv*Xv + Yv*Yv + Zv*Zv) <= Resolution <br>//! Modification of the direction's coordinates <br>

If Sqrt (X*X + Y*Y + Z*Z) <= Resolution from gp where
X, Y ,Z are the new coordinates it is not possible to
construct the direction and the method raises the
exception ConstructionError.

Member Function Documentation

const gp_XYZ& gp_Dir::_CSFDB_Getgp_Dircoord ( ) const
inline
Standard_Real gp_Dir::Angle ( const gp_Dir Other) const

Computes the angular value in radians between <me> and
<Other>. This value is always positive in 3D space.
Returns the angle in the range [0, PI]

Standard_Real gp_Dir::AngleWithRef ( const gp_Dir Other,
const gp_Dir VRef 
) const

Computes the angular value between <me> and <Other>.
<VRef> is the direction of reference normal to <me> and <Other>
and its orientation gives the positive sense of rotation.
If the cross product <me> ^ <Other> has the same orientation
as <VRef> the angular value is positive else negative.
Returns the angular value in the range -PI and PI (in radians). Raises DomainError if <me> and <Other> are not parallel this exception is raised
when <VRef> is in the same plane as <me> and <Other>
The tolerance criterion is Resolution from package gp.

Standard_Real gp_Dir::Coord ( const Standard_Integer  Index) const

Returns the coordinate of range Index : <br>

Index = 1 => X is returned
Index = 2 => Y is returned
Index = 3 => Z is returned
Exceptions
Standard_OutOfRange if Index is not 1, 2, or 3.

void gp_Dir::Coord ( Standard_Real Xv,
Standard_Real Yv,
Standard_Real Zv 
) const

Returns for the unit vector its three coordinates Xv, Yv, and Zv.

void gp_Dir::Cross ( const gp_Dir Right)

Computes the cross product between two directions <br>

Raises the exception ConstructionError if the two directions
are parallel because the computed vector cannot be normalized
to create a direction.

void gp_Dir::CrossCross ( const gp_Dir V1,
const gp_Dir V2 
)
gp_Dir gp_Dir::CrossCrossed ( const gp_Dir V1,
const gp_Dir V2 
) const

Computes the double vector product this ^ (V1 ^ V2).

  • CrossCrossed creates a new unit vector.
    Exceptions
    Standard_ConstructionError if:

V1 and V2 are parallel, or

  • this unit vector and (V1 ^ V2) are parallel.
    This is because, in these conditions, the computed vector
    is null and cannot be normalized.
gp_Dir gp_Dir::Crossed ( const gp_Dir Right) const

Computes the triple vector product. <br>

<me> ^ (V1 ^ V2)
Raises the exception ConstructionError if V1 and V2 are parallel
or <me> and (V1^V2) are parallel because the computed vector
can't be normalized to create a direction.

Standard_Real gp_Dir::Dot ( const gp_Dir Other) const

Computes the scalar product

Standard_Real gp_Dir::DotCross ( const gp_Dir V1,
const gp_Dir V2 
) const

Computes the triple scalar product <me> * (V1 ^ V2). <br>

Warnings :
The computed vector V1' = V1 ^ V2 is not normalized
to create a unitary vector. So this method never
raises an exception even if V1 and V2 are parallel.

Standard_Boolean gp_Dir::IsEqual ( const gp_Dir Other,
const Standard_Real  AngularTolerance 
) const

Returns True if the angle between the two directions is
lower or equal to AngularTolerance.

Standard_Boolean gp_Dir::IsNormal ( const gp_Dir Other,
const Standard_Real  AngularTolerance 
) const

Returns True if the angle between this unit vector and the unit vector Other is equal to Pi/2 (normal).

Standard_Boolean gp_Dir::IsOpposite ( const gp_Dir Other,
const Standard_Real  AngularTolerance 
) const

Returns True if the angle between this unit vector and the unit vector Other is equal to Pi (opposite).

Standard_Boolean gp_Dir::IsParallel ( const gp_Dir Other,
const Standard_Real  AngularTolerance 
) const

Returns true if the angle between this unit vector and the
unit vector Other is equal to 0 or to Pi.
Note: the tolerance criterion is given by AngularTolerance.

void gp_Dir::Mirror ( const gp_Dir V)
void gp_Dir::Mirror ( const gp_Ax1 A1)
void gp_Dir::Mirror ( const gp_Ax2 A2)
gp_Dir gp_Dir::Mirrored ( const gp_Dir V) const

Performs the symmetrical transformation of a direction
with respect to the direction V which is the center of
the symmetry.

gp_Dir gp_Dir::Mirrored ( const gp_Ax1 A1) const

Performs the symmetrical transformation of a direction
with respect to an axis placement which is the axis
of the symmetry.

gp_Dir gp_Dir::Mirrored ( const gp_Ax2 A2) const

Performs the symmetrical transformation of a direction
with respect to a plane. The axis placement A2 locates
the plane of the symmetry : (Location, XDirection, YDirection).

Standard_Real gp_Dir::operator* ( const gp_Dir Other) const
inline
gp_Dir gp_Dir::operator- ( ) const
inline
gp_Dir gp_Dir::operator^ ( const gp_Dir Right) const
inline
void gp_Dir::operator^= ( const gp_Dir Right)
inline
void gp_Dir::Reverse ( )
gp_Dir gp_Dir::Reversed ( ) const

Reverses the orientation of a direction <br>//! geometric transformations <br>

Performs the symmetrical transformation of a direction
with respect to the direction V which is the center of
the symmetry.]

void gp_Dir::Rotate ( const gp_Ax1 A1,
const Standard_Real  Ang 
)
gp_Dir gp_Dir::Rotated ( const gp_Ax1 A1,
const Standard_Real  Ang 
) const

Rotates a direction. A1 is the axis of the rotation.
Ang is the angular value of the rotation in radians.

void gp_Dir::SetCoord ( const Standard_Integer  Index,
const Standard_Real  Xi 
)

For this unit vector, assigns the value Xi to:

  • the X coordinate if Index is 1, or
  • the Y coordinate if Index is 2, or
  • the Z coordinate if Index is 3,
    and then normalizes it.
    Warning
    Remember that all the coordinates of a unit vector are
    implicitly modified when any single one is changed directly.
    Exceptions
    Standard_OutOfRange if Index is not 1, 2, or 3.
    Standard_ConstructionError if either of the following
    is less than or equal to gp::Resolution():

Sqrt(Xv*Xv + Yv*Yv + Zv*Zv), or

  • the modulus of the number triple formed by the new
    value Xi and the two other coordinates of this vector
    that were not directly modified.
void gp_Dir::SetCoord ( const Standard_Real  Xv,
const Standard_Real  Yv,
const Standard_Real  Zv 
)

 For this unit vector,  assigns the values Xv, Yv and Zv to its three coordinates. <br>

Remember that all the coordinates of a unit vector are
implicitly modified when any single one is changed directly.

void gp_Dir::SetX ( const Standard_Real  X)

Assigns the given value to the X coordinate of this unit vector.

void gp_Dir::SetXYZ ( const gp_XYZ Coord)

Assigns the three coordinates of Coord to this unit vector.

void gp_Dir::SetY ( const Standard_Real  Y)

Assigns the given value to the Y coordinate of this unit vector.

void gp_Dir::SetZ ( const Standard_Real  Z)

Assigns the given value to the Z coordinate of this unit vector.

void gp_Dir::Transform ( const gp_Trsf T)
gp_Dir gp_Dir::Transformed ( const gp_Trsf T) const

Transforms a direction with a "Trsf" from gp. <br>

Warnings :
If the scale factor of the "Trsf" T is negative then the
direction <me> is reversed.

Standard_Real gp_Dir::X ( ) const

Returns the X coordinate for a unit vector.

const gp_XYZ& gp_Dir::XYZ ( ) const

for this unit vector, returns its three coordinates as a number triplea.

Standard_Real gp_Dir::Y ( ) const

Returns the Y coordinate for a unit vector.

Standard_Real gp_Dir::Z ( ) const

Returns the Z coordinate for a unit vector.


The documentation for this class was generated from the following file: