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Open CASCADE Technology
6.7.1
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Describes a right-handed coordinate system in 3D space. <br>
A coordinate system is defined by:
More...
#include <gp_Ax2.hxx>
Public Member Functions | |
| gp_Ax2 () | |
| Creates an object corresponding to the reference coordinate system (OXYZ). More... | |
| gp_Ax2 (const gp_Pnt &P, const gp_Dir &N, const gp_Dir &Vx) | |
| Creates an axis placement with an origin P such that: More... | |
| gp_Ax2 (const gp_Pnt &P, const gp_Dir &V) | |
Creates - a coordinate system with an origin P, where V <br> gives the "main Direction" (here, "X Direction" and "Y <br>
Direction" are defined automatically). | |
| void | SetAxis (const gp_Ax1 &A1) |
Assigns the origin and "main Direction" of the axis A1 to <br> this coordinate system, then recomputes its "X Direction" and "Y Direction". | |
| void | SetDirection (const gp_Dir &V) |
Changes the "main Direction" of this coordinate system, <br> then recomputes its "X Direction" and "Y Direction". | |
| void | SetLocation (const gp_Pnt &P) |
| Changes the "Location" point (origin) of <me>. More... | |
| void | SetXDirection (const gp_Dir &Vx) |
Changes the "Xdirection" of <me>. The main direction <br> "Direction" is not modified, the "Ydirection" is modified. | |
| void | SetYDirection (const gp_Dir &Vy) |
Changes the "Ydirection" of <me>. The main direction is not <br> modified but the "Xdirection" is changed. | |
| Standard_Real | Angle (const gp_Ax2 &Other) const |
| Computes the angular value, in radians, between the main direction of <me> and the main direction of <Other>. Returns the angle between 0 and PI in radians. More... | |
| const gp_Ax1 & | Axis () const |
| Returns the main axis of <me>. It is the "Location" point and the main "Direction". More... | |
| const gp_Dir & | Direction () const |
| Returns the main direction of <me>. More... | |
| const gp_Pnt & | Location () const |
| Returns the "Location" point (origin) of <me>. More... | |
| const gp_Dir & | XDirection () const |
| Returns the "XDirection" of <me>. More... | |
| const gp_Dir & | YDirection () const |
| Returns the "YDirection" of <me>. More... | |
| Standard_Boolean | IsCoplanar (const gp_Ax2 &Other, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const |
| Standard_Boolean | IsCoplanar (const gp_Ax1 &A1, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const |
Returns True if <br> . the distance between <me> and the "Location" point of A1 | |
| void | Mirror (const gp_Pnt &P) |
| Performs a symmetrical transformation of this coordinate system with respect to: More... | |
| gp_Ax2 | Mirrored (const gp_Pnt &P) const |
| Performs a symmetrical transformation of this coordinate system with respect to: More... | |
| void | Mirror (const gp_Ax1 &A1) |
| Performs a symmetrical transformation of this coordinate system with respect to: More... | |
| gp_Ax2 | Mirrored (const gp_Ax1 &A1) const |
| Performs a symmetrical transformation of this coordinate system with respect to: More... | |
| void | Mirror (const gp_Ax2 &A2) |
| Performs a symmetrical transformation of this coordinate system with respect to: More... | |
| gp_Ax2 | Mirrored (const gp_Ax2 &A2) const |
| Performs a symmetrical transformation of this coordinate system with respect to: More... | |
| void | Rotate (const gp_Ax1 &A1, const Standard_Real Ang) |
| gp_Ax2 | Rotated (const gp_Ax1 &A1, const Standard_Real Ang) const |
| Rotates an axis placement. <A1> is the axis of the rotation . Ang is the angular value of the rotation in radians. More... | |
| void | Scale (const gp_Pnt &P, const Standard_Real S) |
| gp_Ax2 | Scaled (const gp_Pnt &P, const Standard_Real S) const |
Applies a scaling transformation on the axis placement. <br> The "Location" point of the axisplacement is modified. | |
| void | Transform (const gp_Trsf &T) |
| gp_Ax2 | Transformed (const gp_Trsf &T) const |
| Transforms an axis placement with a Trsf. The "Location" point, the "XDirection" and the "YDirection" are transformed with T. The resulting main "Direction" of <me> is the cross product between the "XDirection" and the "YDirection" after transformation. More... | |
| void | Translate (const gp_Vec &V) |
| gp_Ax2 | Translated (const gp_Vec &V) const |
| Translates an axis plaxement in the direction of the vector <V>. The magnitude of the translation is the vector's magnitude. More... | |
| void | Translate (const gp_Pnt &P1, const gp_Pnt &P2) |
| gp_Ax2 | Translated (const gp_Pnt &P1, const gp_Pnt &P2) const |
| Translates an axis placement from the point <P1> to the point <P2>. More... | |
| const gp_Ax1 & | _CSFDB_Getgp_Ax2axis () const |
| const gp_Dir & | _CSFDB_Getgp_Ax2vydir () const |
| const gp_Dir & | _CSFDB_Getgp_Ax2vxdir () const |
Describes a right-handed coordinate system in 3D space. <br>
A coordinate system is defined by:
| gp_Ax2::gp_Ax2 | ( | ) |
Creates an object corresponding to the reference
coordinate system (OXYZ).
Creates an axis placement with an origin P such that:
Creates - a coordinate system with an origin P, where V <br>
gives the "main Direction" (here, "X Direction" and "Y <br>
Direction" are defined automatically).
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| Standard_Real gp_Ax2::Angle | ( | const gp_Ax2 & | Other | ) | const |
Computes the angular value, in radians, between the main direction of
<me> and the main direction of <Other>. Returns the angle
between 0 and PI in radians.
| const gp_Ax1& gp_Ax2::Axis | ( | ) | const |
Returns the main axis of <me>. It is the "Location" point
and the main "Direction".
| const gp_Dir& gp_Ax2::Direction | ( | ) | const |
Returns the main direction of <me>.
| Standard_Boolean gp_Ax2::IsCoplanar | ( | const gp_Ax2 & | Other, |
| const Standard_Real | LinearTolerance, | ||
| const Standard_Real | AngularTolerance | ||
| ) | const |
| Standard_Boolean gp_Ax2::IsCoplanar | ( | const gp_Ax1 & | A1, |
| const Standard_Real | LinearTolerance, | ||
| const Standard_Real | AngularTolerance | ||
| ) | const |
Returns True if <br>
. the distance between <me> and the "Location" point of A1
is lower of equal to LinearTolerance and
. the main direction of <me> and the direction of A1 are normal.
Note: the tolerance criterion for angular equality is given by AngularTolerance.
| const gp_Pnt& gp_Ax2::Location | ( | ) | const |
Returns the "Location" point (origin) of <me>.
| void gp_Ax2::Mirror | ( | const gp_Pnt & | P | ) |
Performs a symmetrical transformation of this coordinate
system with respect to:
| void gp_Ax2::Mirror | ( | const gp_Ax1 & | A1 | ) |
Performs a symmetrical transformation of this coordinate
system with respect to:
| void gp_Ax2::Mirror | ( | const gp_Ax2 & | A2 | ) |
Performs a symmetrical transformation of this coordinate
system with respect to:
Performs a symmetrical transformation of this coordinate
system with respect to:
Performs a symmetrical transformation of this coordinate
system with respect to:
Performs a symmetrical transformation of this coordinate
system with respect to:
| void gp_Ax2::Rotate | ( | const gp_Ax1 & | A1, |
| const Standard_Real | Ang | ||
| ) |
| gp_Ax2 gp_Ax2::Rotated | ( | const gp_Ax1 & | A1, |
| const Standard_Real | Ang | ||
| ) | const |
Rotates an axis placement. <A1> is the axis of the
rotation . Ang is the angular value of the rotation
in radians.
| void gp_Ax2::Scale | ( | const gp_Pnt & | P, |
| const Standard_Real | S | ||
| ) |
| gp_Ax2 gp_Ax2::Scaled | ( | const gp_Pnt & | P, |
| const Standard_Real | S | ||
| ) | const |
Applies a scaling transformation on the axis placement. <br>
The "Location" point of the axisplacement is modified.
Warnings :
If the scale <S> is negative :
. the main direction of the axis placement is not changed.
. The "XDirection" and the "YDirection" are reversed.
So the axis placement stay right handed.
| void gp_Ax2::SetAxis | ( | const gp_Ax1 & | A1 | ) |
Assigns the origin and "main Direction" of the axis A1 to <br>
this coordinate system, then recomputes its "X Direction" and "Y Direction".
Note: The new "X Direction" is computed as follows:
new "X Direction" = V1 ^(previous "X Direction" ^ V)
where V is the "Direction" of A1.
Exceptions
Standard_ConstructionError if A1 is parallel to the "X <br>
Direction" of this coordinate system.
| void gp_Ax2::SetDirection | ( | const gp_Dir & | V | ) |
Changes the "main Direction" of this coordinate system, <br>
then recomputes its "X Direction" and "Y Direction".
Note: the new "X Direction" is computed as follows:
new "X Direction" = V ^ (previous "X Direction" ^ V)
Exceptions
Standard_ConstructionError if V is parallel to the "X <br>
Direction" of this coordinate system.
| void gp_Ax2::SetLocation | ( | const gp_Pnt & | P | ) |
Changes the "Location" point (origin) of <me>.
| void gp_Ax2::SetXDirection | ( | const gp_Dir & | Vx | ) |
Changes the "Xdirection" of <me>. The main direction <br>
"Direction" is not modified, the "Ydirection" is modified.
If <Vx> is not normal to the main direction then <XDirection>
is computed as follows XDirection = Direction ^ (Vx ^ Direction).
Exceptions
Standard_ConstructionError if Vx or Vy is parallel to
the "main Direction" of this coordinate system.
| void gp_Ax2::SetYDirection | ( | const gp_Dir & | Vy | ) |
Changes the "Ydirection" of <me>. The main direction is not <br>
modified but the "Xdirection" is changed.
If <Vy> is not normal to the main direction then "YDirection"
is computed as follows
YDirection = Direction ^ (<Vy> ^ Direction).
Exceptions
Standard_ConstructionError if Vx or Vy is parallel to
the "main Direction" of this coordinate system.
| void gp_Ax2::Transform | ( | const gp_Trsf & | T | ) |
Transforms an axis placement with a Trsf.
The "Location" point, the "XDirection" and the
"YDirection" are transformed with T. The resulting
main "Direction" of <me> is the cross product between
the "XDirection" and the "YDirection" after transformation.
| void gp_Ax2::Translate | ( | const gp_Vec & | V | ) |
Translates an axis plaxement in the direction of the vector
<V>. The magnitude of the translation is the vector's magnitude.
Translates an axis placement from the point <P1> to the
point <P2>.
| const gp_Dir& gp_Ax2::XDirection | ( | ) | const |
Returns the "XDirection" of <me>.
| const gp_Dir& gp_Ax2::YDirection | ( | ) | const |
Returns the "YDirection" of <me>.
1.8.5