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Public Member Functions
Vrml_Rotation Class Reference

defines a Rotation node of VRML specifying matrix and transform properties.
This node defines a 3D rotation about an arbitrary axis through the origin.
By default : myRotation = (0 0 1 0)
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#include <Vrml_Rotation.hxx>

Public Member Functions

 Vrml_Rotation ()
 
 Vrml_Rotation (const Vrml_SFRotation &aRotation)
 
void SetRotation (const Vrml_SFRotation &aRotation)
 
Vrml_SFRotation Rotation () const
 
Standard_OStreamPrint (Standard_OStream &anOStream) const
 

Detailed Description

defines a Rotation node of VRML specifying matrix and transform properties.
This node defines a 3D rotation about an arbitrary axis through the origin.
By default : myRotation = (0 0 1 0)

Constructor & Destructor Documentation

Vrml_Rotation::Vrml_Rotation ( )
Vrml_Rotation::Vrml_Rotation ( const Vrml_SFRotation aRotation)

Member Function Documentation

Standard_OStream& Vrml_Rotation::Print ( Standard_OStream anOStream) const
Vrml_SFRotation Vrml_Rotation::Rotation ( ) const
void Vrml_Rotation::SetRotation ( const Vrml_SFRotation aRotation)

The documentation for this class was generated from the following file: