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Public Member Functions
Vrml_LOD Class Reference

defines a LOD (level of detailization) node of VRML specifying properties
of geometry and its appearance.
This group node is used to allow applications to switch between
various representations of objects automatically. The children of this
node typically represent the same object or objects at the varying
of Levels Of Detail (LOD), from highest detail to lowest.

The specified center point of the LOD is transformed by current
transformation into world space, and yhe distancefrom the transformed
center to the world-space eye point is calculated.
If thedistance is less than the first value in the ranges array,
than the first child of the LOD group is drawn. If between
the first and second values in the range array, the second child
is drawn, etc.
If there are N values in the range array, the LOD group should
have N+1 children.
Specifying too few children will result in the last child being
used repeatedly for the lowest lewels of detail; if too many children
are specified, the extra children w ll be ignored.
Each value in the ranges array should be greater than the previous
value, otherwise results are undefined.
More...

#include <Vrml_LOD.hxx>

Inheritance diagram for Vrml_LOD:
Inheritance graph
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Public Member Functions

 Vrml_LOD ()
 
 Vrml_LOD (const Handle< TColStd_HArray1OfReal > &aRange, const gp_Vec &aCenter)
 
void SetRange (const Handle< TColStd_HArray1OfReal > &aRange)
 
Handle_TColStd_HArray1OfReal Range () const
 
void SetCenter (const gp_Vec &aCenter)
 
gp_Vec Center () const
 
Standard_OStreamPrint (Standard_OStream &anOStream) const
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void ShallowDump (Standard_OStream &) const
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Detailed Description

defines a LOD (level of detailization) node of VRML specifying properties
of geometry and its appearance.
This group node is used to allow applications to switch between
various representations of objects automatically. The children of this
node typically represent the same object or objects at the varying
of Levels Of Detail (LOD), from highest detail to lowest.

The specified center point of the LOD is transformed by current
transformation into world space, and yhe distancefrom the transformed
center to the world-space eye point is calculated.
If thedistance is less than the first value in the ranges array,
than the first child of the LOD group is drawn. If between
the first and second values in the range array, the second child
is drawn, etc.
If there are N values in the range array, the LOD group should
have N+1 children.
Specifying too few children will result in the last child being
used repeatedly for the lowest lewels of detail; if too many children
are specified, the extra children w ll be ignored.
Each value in the ranges array should be greater than the previous
value, otherwise results are undefined.

Constructor & Destructor Documentation

Vrml_LOD::Vrml_LOD ( )
Vrml_LOD::Vrml_LOD ( const Handle< TColStd_HArray1OfReal > &  aRange,
const gp_Vec aCenter 
)

Member Function Documentation

gp_Vec Vrml_LOD::Center ( ) const
Standard_OStream& Vrml_LOD::Print ( Standard_OStream anOStream) const
Handle_TColStd_HArray1OfReal Vrml_LOD::Range ( ) const
void Vrml_LOD::SetCenter ( const gp_Vec aCenter)
void Vrml_LOD::SetRange ( const Handle< TColStd_HArray1OfReal > &  aRange)

The documentation for this class was generated from the following file: