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Open CASCADE Technology
6.7.1
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A 3D voxel model keeping a foating-point
value for each voxel.
More...
#include <Voxel_FloatDS.hxx>

Public Member Functions | |
| Voxel_FloatDS () | |
| An empty constructor. More... | |
| Voxel_FloatDS (const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z) | |
| A constructor initializing the voxel model. (x, y, z) - the start point of the box. (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system. (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions. More... | |
| virtual void | Init (const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z) |
| Initialization of the voxel model. (x, y, z) - the start point of the box. (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system. (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions. More... | |
| void | Destroy () |
| A destructor of the voxel model. More... | |
| ~Voxel_FloatDS () | |
| void | SetZero () |
| The method sets all values equal to 0 (false) and releases the memory. More... | |
| void | Set (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz, const Standard_ShortReal data) |
| Defines a value for voxel with co-ordinates (ix, iy, iz). Initial state of the model is so that all voxels have value 0.0f, and this data doesn't occupy memory. Memory for data is allocating during setting non-zero values. More... | |
| Standard_ShortReal | Get (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz) const |
| Returns the value of voxel with co-ordinates (ix, iy, iz). More... | |
Public Member Functions inherited from Voxel_DS | |
| Voxel_DS () | |
| An empty constructor. More... | |
| Voxel_DS (const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z) | |
| A constructor initializing the voxel model. (x, y, z) - the start point of the box. (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system. (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions. More... | |
| Standard_Real | GetX () const |
| Standard_Real | GetY () const |
| Standard_Real | GetZ () const |
| Standard_Real | GetXLen () const |
| Standard_Real | GetYLen () const |
| Standard_Real | GetZLen () const |
| Standard_Integer | GetNbX () const |
| Standard_Integer | GetNbY () const |
| Standard_Integer | GetNbZ () const |
| void | GetCenter (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz, Standard_Real &xc, Standard_Real &yc, Standard_Real &zc) const |
| Returns the center point of a voxel with co-ordinates (ix, iy, iz). More... | |
| void | GetOrigin (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz, Standard_Real &x0, Standard_Real &y0, Standard_Real &z0) const |
| Returns the origin point of a voxel with co-ordinates (ix, iy, iz). More... | |
| Standard_Boolean | GetVoxel (const Standard_Real x, const Standard_Real y, const Standard_Real z, Standard_Integer &ix, Standard_Integer &iy, Standard_Integer &iz) const |
| Finds a voxel corresponding to a 3D point. Returns true if it is found. More... | |
| Standard_Boolean | GetVoxelX (const Standard_Real x, Standard_Integer &ix) const |
| Returns x-index of a voxel corresponding to x-coordinate. More... | |
| Standard_Boolean | GetVoxelY (const Standard_Real y, Standard_Integer &iy) const |
| Returns y-index of a voxel corresponding to y-coordinate. More... | |
| Standard_Boolean | GetVoxelZ (const Standard_Real z, Standard_Integer &iz) const |
| Returns z-index of a voxel corresponding to z-coordinate. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Voxel_DS | |
| Standard_Address | myData |
| Standard_Real | myX |
| Standard_Real | myY |
| Standard_Real | myZ |
| Standard_Real | myXLen |
| Standard_Real | myYLen |
| Standard_Real | myZLen |
| Standard_Integer | myNbX |
| Standard_Integer | myNbY |
| Standard_Integer | myNbZ |
| Standard_Integer | myNbXY |
| Standard_Real | myDX |
| Standard_Real | myDY |
| Standard_Real | myDZ |
| Standard_Real | myHalfDX |
| Standard_Real | myHalfDY |
| Standard_Real | myHalfDZ |
A 3D voxel model keeping a foating-point
value for each voxel.
| Voxel_FloatDS::Voxel_FloatDS | ( | ) |
An empty constructor.
| Voxel_FloatDS::Voxel_FloatDS | ( | const Standard_Real | x, |
| const Standard_Real | y, | ||
| const Standard_Real | z, | ||
| const Standard_Real | x_len, | ||
| const Standard_Real | y_len, | ||
| const Standard_Real | z_len, | ||
| const Standard_Integer | nb_x, | ||
| const Standard_Integer | nb_y, | ||
| const Standard_Integer | nb_z | ||
| ) |
A constructor initializing the voxel model.
(x, y, z) - the start point of the box.
(x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system.
(nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions.
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inline |
| void Voxel_FloatDS::Destroy | ( | ) |
A destructor of the voxel model.
| Standard_ShortReal Voxel_FloatDS::Get | ( | const Standard_Integer | ix, |
| const Standard_Integer | iy, | ||
| const Standard_Integer | iz | ||
| ) | const |
Returns the value of voxel with co-ordinates (ix, iy, iz).
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virtual |
Initialization of the voxel model.
(x, y, z) - the start point of the box.
(x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system.
(nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions.
Reimplemented from Voxel_DS.
| void Voxel_FloatDS::Set | ( | const Standard_Integer | ix, |
| const Standard_Integer | iy, | ||
| const Standard_Integer | iz, | ||
| const Standard_ShortReal | data | ||
| ) |
Defines a value for voxel with co-ordinates (ix, iy, iz).
Initial state of the model is so that all voxels have value 0.0f,
and this data doesn't occupy memory.
Memory for data is allocating during setting non-zero values.
| void Voxel_FloatDS::SetZero | ( | ) |
The method sets all values equal to 0 (false) and
releases the memory.
1.8.5