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Open CASCADE Technology
6.7.1
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Base class for Positional, Spot and Directional Light classes
More...
#include <V3d_PositionLight.hxx>

Public Member Functions | |
| virtual void | SetPosition (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z)=0 |
| Defines the position of the light source. Should be redefined! More... | |
| void | SetTarget (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z) |
| Defines the target of the light (the center of the sphere) More... | |
| void | SetRadius (const Quantity_Parameter Radius) |
| Define the radius. More... | |
| void | OnHideFace (const Handle< V3d_View > &aView) |
| Calculate the position of the light, on the hide face of the picking sphere. More... | |
| void | OnSeeFace (const Handle< V3d_View > &aView) |
| Calculate the position of the light, on the seen face of the picking sphere. More... | |
| void | Tracking (const Handle< V3d_View > &aView, const V3d_TypeOfPickLight WathPick, const Standard_Integer Xpix, const Standard_Integer Ypix) |
| Tracking the light position, or the light space, or the radius of the light space, that depends of initial picking "WhatPick" (see the pick method). If WhatPick is SPACELIGHT, then the parameters Xpix, Ypix are the coordinates of a translation vector. More... | |
| virtual void | Display (const Handle< V3d_View > &aView, const V3d_TypeOfRepresentation Representation=V3d_SIMPLE) |
| Display the graphic structure of light source in the choosen view. We have three type of representation More... | |
| void | Erase () |
| Erase the graphic structure of light source. More... | |
| Quantity_Parameter | Radius () const |
| Returns the radius of the picking sphere. More... | |
| Standard_Boolean | SeeOrHide (const Handle< V3d_View > &aView) const |
| Returns the visibility status If True the source is visible. If False it's hidden. More... | |
| virtual void | Position (V3d_Coordinate &X, V3d_Coordinate &Y, V3d_Coordinate &Z) const =0 |
| Returns the position of the light source. More... | |
| void | Target (V3d_Coordinate &X, V3d_Coordinate &Y, V3d_Coordinate &Z) const |
| Returns the position of the target of the light source. More... | |
Public Member Functions inherited from V3d_Light | |
| void | SetColor (const Quantity_TypeOfColor Type, const Quantity_Parameter V1, const Quantity_Parameter V2, const Quantity_Parameter V3) |
| Defines the colour of a light source according to the type of colour definition and the three corresponding values. More... | |
| void | SetColor (const Quantity_NameOfColor Name) |
| Defines the colour of a light source by giving the name of the colour in the form Quantity_NOC_xxxx . More... | |
| void | SetColor (const Quantity_Color &Name) |
| Defines the colour of a light source by giving the basic colour. More... | |
| void | Color (const Quantity_TypeOfColor Type, Quantity_Parameter &V1, Quantity_Parameter &V2, Quantity_Parameter &V3) const |
| Returns the colour of the light source depending of the color type. More... | |
| void | Color (Quantity_NameOfColor &Name) const |
| Returns the colour of the light source. More... | |
| Quantity_Color | Color () const |
| Returns the colour of the light source. More... | |
| V3d_TypeOfLight | Type () const |
| Returns the Type of the Light More... | |
| Standard_Boolean | Headlight () const |
| returns true if the light is a headlight More... | |
| void | SetHeadlight (const Standard_Boolean theValue) |
| Setup headlight flag. More... | |
| Standard_Boolean | IsDisplayed () const |
| Returns TRUE when a light representation is displayed More... | |
Public Member Functions inherited from MMgt_TShared | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. More... | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. More... | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More... | |
| virtual | ~Standard_Transient () |
| Destructor must be virtual. More... | |
| virtual void | ShallowDump (Standard_OStream &) const |
| virtual const Handle_Standard_Type & | DynamicType () const |
| Returns a type information object about this object. More... | |
| Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| Returns a true value if this is an instance of Type. More... | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More... | |
| Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| virtual Handle_Standard_Transient | This () const |
| Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
| Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More... | |
Protected Member Functions | |
| V3d_PositionLight (const Handle< V3d_Viewer > &VM) | |
Protected Member Functions inherited from V3d_Light | |
| V3d_Light (const Handle< V3d_Viewer > &VM) | |
Protected Attributes | |
| Graphic3d_Vertex | MyTarget |
| V3d_TypeOfRepresentation | MyTypeOfRepresentation |
Protected Attributes inherited from V3d_Light | |
| V3d_TypeOfLight | MyType |
| Handle_Visual3d_Light | MyLight |
| Handle_Graphic3d_Structure | MyGraphicStructure |
| Handle_Graphic3d_Structure | MyGraphicStructure1 |
Additional Inherited Members | |
Static Protected Member Functions inherited from V3d_Light | |
| static void | SymetricPointOnSphere (const Handle< V3d_View > &aView, const Graphic3d_Vertex &Center, const Graphic3d_Vertex &aPoint, const Quantity_Parameter Radius, V3d_Coordinate &X, V3d_Coordinate &Y, V3d_Coordinate &Z, Quantity_Parameter &VX, Quantity_Parameter &VY, Quantity_Parameter &VZ) |
| Returns the symetric point coordinates of "aPoint" on the sphere of center "Center" and radius "Radius". VX,VY,VZ is the project vector of view. More... | |
Base class for Positional, Spot and Directional Light classes
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protected |
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virtual |
Display the graphic structure of light source
in the choosen view. We have three type of representation
Reimplemented in V3d_SpotLight, V3d_PositionalLight, and V3d_DirectionalLight.
| void V3d_PositionLight::Erase | ( | ) |
Erase the graphic structure of light source.
Calculate the position of the light, on the hide face
of the picking sphere.
Calculate the position of the light, on the seen face
of the picking sphere.
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pure virtual |
Returns the position of the light source.
Implemented in V3d_SpotLight, V3d_PositionalLight, and V3d_DirectionalLight.
| Quantity_Parameter V3d_PositionLight::Radius | ( | ) | const |
Returns the radius of the picking sphere.
| Standard_Boolean V3d_PositionLight::SeeOrHide | ( | const Handle< V3d_View > & | aView | ) | const |
Returns the visibility status
If True the source is visible.
If False it's hidden.
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pure virtual |
Defines the position of the light source. Should be redefined!
Implemented in V3d_SpotLight, V3d_DirectionalLight, and V3d_PositionalLight.
| void V3d_PositionLight::SetRadius | ( | const Quantity_Parameter | Radius | ) |
Define the radius.
| void V3d_PositionLight::SetTarget | ( | const V3d_Coordinate | X, |
| const V3d_Coordinate | Y, | ||
| const V3d_Coordinate | Z | ||
| ) |
Defines the target of the light (the center
of the sphere)
| void V3d_PositionLight::Target | ( | V3d_Coordinate & | X, |
| V3d_Coordinate & | Y, | ||
| V3d_Coordinate & | Z | ||
| ) | const |
Returns the position of the target of the light source.
| void V3d_PositionLight::Tracking | ( | const Handle< V3d_View > & | aView, |
| const V3d_TypeOfPickLight | WathPick, | ||
| const Standard_Integer | Xpix, | ||
| const Standard_Integer | Ypix | ||
| ) |
Tracking the light position, or the light space,
or the radius of the light space, that depends of
initial picking "WhatPick" (see the pick method).
If WhatPick is SPACELIGHT, then the parameters
Xpix, Ypix are the coordinates of a translation vector.
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protected |
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protected |
1.8.5