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Open CASCADE Technology
6.7.1
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Mesh definition. The mesh contains one or several
domains. Each mesh domain contains a set of
triangles. Each domain can have its own deflection
value.
More...
#include <StlMesh_Mesh.hxx>

Public Member Functions | |
| StlMesh_Mesh () | |
| Creates an empty mesh. More... | |
| virtual void | AddDomain () |
| Adds a new mesh domain. The mesh deflection is defaulted to Confusion from package Precision. More... | |
| virtual void | AddDomain (const Standard_Real Deflection) |
| Adds a new mesh domain. //! Raised if the deflection is lower than zero //! Raised if the deflection is lower than Confusion from package Precision More... | |
| virtual Standard_Integer | AddTriangle (const Standard_Integer V1, const Standard_Integer V2, const Standard_Integer V3, const Standard_Real Xn, const Standard_Real Yn, const Standard_Real Zn) |
| Build a triangle with the triplet of vertices (V1, V2, V3). This triplet defines the indexes of the vertex in the current domain The coordinates Xn, Yn, Zn defines the normal direction to the triangle. Returns the range of the triangle in the current domain. More... | |
| virtual Standard_Integer | AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) |
| Returns the range of the vertex in the current domain. More... | |
| virtual Standard_Integer | AddOnlyNewVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) |
| Returns the range of the vertex in the current domain. The current vertex is not inserted in the mesh if it already exist. More... | |
| virtual void | Bounds (gp_XYZ &XYZmax, gp_XYZ &XYZmin) const |
| Each vertex of the mesh verifies the following relations : XYZMin.X() <= X <= XYZMax.X() XYZMin.Y() <= Y <= XYZMax.y() XYZMin.Z() <= Z <= XYZMax.Z() More... | |
| virtual void | Clear () |
| virtual Standard_Real | Deflection (const Standard_Integer DomainIndex) const |
| Returns the deflection of the mesh of the domain of range <DomainIndex>. //! Raised if <DomainIndex> is lower than 1 or greater than the number of domains. More... | |
| virtual Standard_Boolean | IsEmpty () const |
| virtual Standard_Integer | NbDomains () const |
| Number of domains in the mesh. More... | |
| Standard_Integer | NbTriangles () const |
| Cumulative Number of triangles in the mesh. More... | |
| virtual Standard_Integer | NbTriangles (const Standard_Integer DomainIndex) const |
| Number of triangles in the domain of range <DomainIndex>. //! Raised if <DomainIndex> is lower than 1 or greater than the number of domains. More... | |
| virtual Standard_Integer | NbVertices () const |
| Cumulative Number of vertices in the mesh. More... | |
| virtual Standard_Integer | NbVertices (const Standard_Integer DomainIndex) const |
| Number of vertices in the domain of range <DomainIndex>. //! Raised if <DomainIndex> is lower than 1 or greater than the number of domains. More... | |
| virtual const StlMesh_SequenceOfMeshTriangle & | Triangles (const Standard_Integer DomainIndex=1) const |
| Returns the set of triangle of the mesh domain of range <DomainIndex>. //! Raised if <DomainIndex> is lower than 1 or greater than the number of domains. More... | |
| virtual const TColgp_SequenceOfXYZ & | Vertices (const Standard_Integer DomainIndex=1) const |
| Returns the coordinates of the vertices of the mesh domain of range <DomainIndex>. {XV1, YV1, ZV1, XV2, YV2, ZV2, XV3,.....} //! Raised if <DomainIndex> is lower than 1 or greater than the number of domains. More... | |
Public Member Functions inherited from MMgt_TShared | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. More... | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. More... | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More... | |
| virtual | ~Standard_Transient () |
| Destructor must be virtual. More... | |
| virtual void | ShallowDump (Standard_OStream &) const |
| virtual const Handle_Standard_Type & | DynamicType () const |
| Returns a type information object about this object. More... | |
| Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| Returns a true value if this is an instance of Type. More... | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More... | |
| Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| virtual Handle_Standard_Transient | This () const |
| Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
| Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More... | |
Protected Attributes | |
| Standard_Integer | nbTriangles |
| Standard_Integer | nbVertices |
| StlMesh_SequenceOfMeshDomain | domains |
| gp_XYZ | xyzmax |
| gp_XYZ | xyzmin |
Mesh definition. The mesh contains one or several
domains. Each mesh domain contains a set of
triangles. Each domain can have its own deflection
value.
| StlMesh_Mesh::StlMesh_Mesh | ( | ) |
Creates an empty mesh.
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virtual |
Adds a new mesh domain. The mesh deflection is
defaulted to Confusion from package Precision.
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virtual |
Adds a new mesh domain.
//! Raised if the deflection is lower than zero
//! Raised if the deflection is lower than Confusion
from package Precision
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virtual |
Returns the range of the vertex in the current
domain. The current vertex is not inserted in the
mesh if it already exist.
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virtual |
Build a triangle with the triplet of vertices (V1,
V2, V3). This triplet defines the indexes of the
vertex in the current domain The coordinates Xn,
Yn, Zn defines the normal direction to the
triangle. Returns the range of the triangle in
the current domain.
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virtual |
Returns the range of the vertex in the current
domain.
Each vertex of the mesh verifies the following
relations :
XYZMin.X() <= X <= XYZMax.X()
XYZMin.Y() <= Y <= XYZMax.y()
XYZMin.Z() <= Z <= XYZMax.Z()
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virtual |
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virtual |
Returns the deflection of the mesh of the domain
of range <DomainIndex>.
//! Raised if <DomainIndex> is lower than 1 or greater
than the number of domains.
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Number of domains in the mesh.
| Standard_Integer StlMesh_Mesh::NbTriangles | ( | ) | const |
Cumulative Number of triangles in the mesh.
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virtual |
Number of triangles in the domain of range
<DomainIndex>.
//! Raised if <DomainIndex> is lower than 1 or greater
than the number of domains.
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virtual |
Cumulative Number of vertices in the mesh.
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virtual |
Number of vertices in the domain of range
<DomainIndex>.
//! Raised if <DomainIndex> is lower than 1 or greater
than the number of domains.
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Returns the set of triangle of the mesh domain of range
<DomainIndex>.
//! Raised if <DomainIndex> is lower than 1 or greater
than the number of domains.
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Returns the coordinates of the vertices of the
mesh domain of range <DomainIndex>. {XV1, YV1,
ZV1, XV2, YV2, ZV2, XV3,.....}
//! Raised if <DomainIndex> is lower than 1 or greater
than the number of domains.
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1.8.5