|
Open CASCADE Technology
6.7.1
|
unknown.
More...
#include <StdPrs_ShadedShape.hxx>

Static Public Member Functions | |
| static void | Add (const Handle< Prs3d_Presentation > &thePresentation, const TopoDS_Shape &theShape, const Handle< Prs3d_Drawer > &theDrawer) |
| Shades <theShape>. More... | |
| static void | Add (const Handle< Prs3d_Presentation > &thePresentation, const TopoDS_Shape &theShape, const Handle< Prs3d_Drawer > &theDrawer, const Standard_Boolean theHasTexels, const gp_Pnt2d &theUVOrigin, const gp_Pnt2d &theUVRepeat, const gp_Pnt2d &theUVScale) |
| Shades <theShape> with texture coordinates. More... | |
| static void | Tessellate (const TopoDS_Shape &theShape, const Handle< Prs3d_Drawer > &theDrawer) |
| Validates triangulation within the shape and performs tessellation if necessary. More... | |
Static Public Member Functions inherited from Prs3d_Root | |
| static Handle_Graphic3d_Group | CurrentGroup (const Handle< Prs3d_Presentation > &Prs3d) |
Returns the current group of primititves inside graphic <br> objects in the display. | |
| static Handle_Graphic3d_Group | NewGroup (const Handle< Prs3d_Presentation > &Prs3d) |
Returns the new group of primitives inside graphic <br> objects in the display. | |
unknown.
|
static |
Shades <theShape>.
|
static |
Shades <theShape> with texture coordinates.
|
static |
Validates triangulation within the shape and performs tessellation if necessary.
1.8.5