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Open CASCADE Technology
6.7.1
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A framework to provide display of Bezier or BSpline curves.
More...
#include <StdPrs_PoleCurve.hxx>

Static Public Member Functions | |
| static void | Add (const Handle< Prs3d_Presentation > &aPresentation, const Adaptor3d_Curve &aCurve, const Handle< Prs3d_Drawer > &aDrawer) |
Defines display of BSpline and Bezier curves. <br> Adds the 3D curve aCurve to the | |
| static Standard_Boolean | Match (const Quantity_Length X, const Quantity_Length Y, const Quantity_Length Z, const Quantity_Length aDistance, const Adaptor3d_Curve &aCurve, const Handle< Prs3d_Drawer > &aDrawer) |
| returns true if the distance between the point (X,Y,Z) and the broken line made of the poles is less then aDistance. More... | |
| static Standard_Integer | Pick (const Quantity_Length X, const Quantity_Length Y, const Quantity_Length Z, const Quantity_Length aDistance, const Adaptor3d_Curve &aCurve, const Handle< Prs3d_Drawer > &aDrawer) |
| returns the pole the most near of the point (X,Y,Z) and returns its range. The distance between the pole and (X,Y,Z) must be less then aDistance. If no pole corresponds, 0 is returned. More... | |
Static Public Member Functions inherited from Prs3d_Root | |
| static Handle_Graphic3d_Group | CurrentGroup (const Handle< Prs3d_Presentation > &Prs3d) |
Returns the current group of primititves inside graphic <br> objects in the display. | |
| static Handle_Graphic3d_Group | NewGroup (const Handle< Prs3d_Presentation > &Prs3d) |
Returns the new group of primitives inside graphic <br> objects in the display. | |
A framework to provide display of Bezier or BSpline curves.
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Defines display of BSpline and Bezier curves. <br>
Adds the 3D curve aCurve to the
StdPrs_PoleCurve algorithm. This shape is found in
the presentation object aPresentation, and its display
attributes are set in the attribute manager aDrawer.
The curve object from Adaptor3d provides data from
a Geom curve. This makes it possible to use the
surface in a geometric algorithm.
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returns true if the distance between the point (X,Y,Z) and the
broken line made of the poles is less then aDistance.
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returns the pole the most near of the point (X,Y,Z) and
returns its range. The distance between the pole and
(X,Y,Z) must be less then aDistance. If no pole corresponds, 0 is returned.
1.8.5