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SelectBasics_SensitiveEntity Class Referenceabstract

root class ; the inheriting classes will be able to give
sensitive Areas for the dynamic selection algorithms
More...

#include <SelectBasics_SensitiveEntity.hxx>

Inheritance diagram for SelectBasics_SensitiveEntity:
Inheritance graph
[legend]

Public Member Functions

virtual void Set (const Handle< SelectBasics_EntityOwner > &TheOwnerId)
 
const
Handle_SelectBasics_EntityOwner & 
OwnerId () const
 
virtual void Areas (SelectBasics_ListOfBox2d &aresult)=0
 
 to be implemented specifically by each type of <br>
     sensitive  primitive . <br>


More...

 
virtual Standard_Boolean Matches (const SelectBasics_PickArgs &thePickArgs, Standard_Real &theMatchDMin, Standard_Real &theMatchDepth)=0
 
 Checks whether the sensitive entity matches the picking detection <br>

area (close to the picking line). This method takes into account depth
limits produced by abstract view: far/near planes, clippings.
Please port existing implementations of your picking detection, which
were done at Matches (X, Y, Tol, DMin) method to this one, introducing
the depth checks. Please note that the previous method is suppressed
and the virtual implementations are not used by OCC selection framework.
The porting procedure for simple sensitives (or if you are not interested
in implementing full scale depth checks) can be simplified to writing the
following code snippet:
More...

 
virtual Standard_Boolean Matches (const Standard_Real XMin, const Standard_Real YMin, const Standard_Real XMax, const Standard_Real YMax, const Standard_Real aTol)=0
 returns True if the box (Xmin,YMin)---—(Xmax,Ymax)
contains the SensitiveEntity.
Necessary for selection using elastic boxes,or segments.
More...
 
virtual Standard_Boolean Matches (const TColgp_Array1OfPnt2d &Polyline, const Bnd_Box2d &aBox, const Standard_Real aTol)=0
 returns True if the polyline xi,yi
contains the SensitiveEntity.
Necessary for selection using polyline selection
More...
 
virtual Standard_Boolean NeedsConversion () const =0
 
virtual Standard_Boolean Is3D () const =0
 returns True if able to give 3D information
(Depth,...). See Select3D
More...
 
virtual Standard_Integer MaxBoxes () const =0
 returns the max number of boxes the entity is able to give
at a time
More...
 
void SetSensitivityFactor (const Standard_ShortReal aFactor)
 
Standard_ShortReal SensitivityFactor () const
 allows a better sensitivity for
a specific entity in selection algorithms
useful for small sized entities.
More...
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void ShallowDump (Standard_OStream &) const
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Protected Member Functions

 SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &OwnerId, const Standard_ShortReal aSensitivityFactor=1)
 

Protected Attributes

Handle_SelectBasics_EntityOwner myOwnerId
 

Detailed Description

root class ; the inheriting classes will be able to give
sensitive Areas for the dynamic selection algorithms

Constructor & Destructor Documentation

SelectBasics_SensitiveEntity::SelectBasics_SensitiveEntity ( const Handle< SelectBasics_EntityOwner > &  OwnerId,
const Standard_ShortReal  aSensitivityFactor = 1 
)
protected

Member Function Documentation

virtual void SelectBasics_SensitiveEntity::Areas ( SelectBasics_ListOfBox2d aresult)
pure virtual
virtual Standard_Boolean SelectBasics_SensitiveEntity::Is3D ( ) const
pure virtual

returns True if able to give 3D information
(Depth,...). See Select3D

Implemented in MeshVS_DummySensitiveEntity, and Select3D_SensitiveEntity.

virtual Standard_Boolean SelectBasics_SensitiveEntity::Matches ( const SelectBasics_PickArgs thePickArgs,
Standard_Real theMatchDMin,
Standard_Real theMatchDepth 
)
pure virtual

 Checks whether the sensitive entity matches the picking detection <br>

area (close to the picking line). This method takes into account depth
limits produced by abstract view: far/near planes, clippings.
Please port existing implementations of your picking detection, which
were done at Matches (X, Y, Tol, DMin) method to this one, introducing
the depth checks. Please note that the previous method is suppressed
and the virtual implementations are not used by OCC selection framework.
The porting procedure for simple sensitives (or if you are not interested
in implementing full scale depth checks) can be simplified to writing the
following code snippet:

<br>
{ // example code for porting descendants of Select3D_SensitiveEntity <br>
<br>
// invoke implementation of obsolete matches method (if implemented)... <br>
if (!Matches (thePickArgs.X(), thePickArgs.Y(), thePickArgs.Tolerance(), theMatchDMin)) <br>
return Standard_False; <br>
<br>
// invoke your implementation of computing depth (if implemented)... <br>
Standard_Real aDetectDepth = ComputeDepth (thePickArgs.PickLine()); <br>
<br>
return !thePickArgs.IsClipped(aDetectDepth); <br>
} <br>


Parameters
thePickArgs[in] the picking arguments.
theMatchDMin[out] the minimum distance on xy plane from point
of picking to center of gravity of the detected sub-part of sensitive
entity or the whole sensitive (e.g. used for resolving selection of
coinciding circles, selection will be set to the one whose center is
closest to the picking point).
theMatchDepth[out] the minimum detected depth: depth of the
closest detected sub-part of sensitive entity (or the whole sensitive).
Returns
True if the sensitive matches the detection area.
This method is an entry point for picking detection framework.
The method is triggered when it is required to compose list of
detected sensitive entities. The sensitives are filtered out from
detection result if returned value is False. The passed entities are
then can be sorted by "theDetectDist", "theDetectDepth" parameters.

Implemented in Select3D_SensitiveGroup, Select3D_SensitiveTriangulation, Select3D_SensitiveSegment, Select3D_SensitiveCircle, Select3D_SensitiveWire, Select3D_SensitiveBox, Select3D_SensitiveCurve, Select3D_SensitivePoint, MeshVS_SensitivePolyhedron, Select3D_SensitiveFace, Select3D_SensitiveTriangle, MeshVS_SensitiveMesh, and MeshVS_DummySensitiveEntity.

virtual Standard_Boolean SelectBasics_SensitiveEntity::Matches ( const Standard_Real  XMin,
const Standard_Real  YMin,
const Standard_Real  XMax,
const Standard_Real  YMax,
const Standard_Real  aTol 
)
pure virtual
virtual Standard_Boolean SelectBasics_SensitiveEntity::Matches ( const TColgp_Array1OfPnt2d Polyline,
const Bnd_Box2d aBox,
const Standard_Real  aTol 
)
pure virtual
virtual Standard_Integer SelectBasics_SensitiveEntity::MaxBoxes ( ) const
pure virtual

returns the max number of boxes the entity is able to give
at a time

Implemented in Select3D_SensitiveSegment, Select3D_SensitiveGroup, Select3D_SensitiveWire, Select3D_SensitiveEntity, and MeshVS_DummySensitiveEntity.

virtual Standard_Boolean SelectBasics_SensitiveEntity::NeedsConversion ( ) const
pure virtual
const Handle_SelectBasics_EntityOwner& SelectBasics_SensitiveEntity::OwnerId ( ) const
Standard_ShortReal SelectBasics_SensitiveEntity::SensitivityFactor ( ) const

allows a better sensitivity for
a specific entity in selection algorithms
useful for small sized entities.

virtual void SelectBasics_SensitiveEntity::Set ( const Handle< SelectBasics_EntityOwner > &  TheOwnerId)
virtual
void SelectBasics_SensitiveEntity::SetSensitivityFactor ( const Standard_ShortReal  aFactor)

Field Documentation

Handle_SelectBasics_EntityOwner SelectBasics_SensitiveEntity::myOwnerId
protected

The documentation for this class was generated from the following file: