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Open CASCADE Technology
6.7.1
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Abstract framework to define 3D sensitive entities. <br>
As the selection process uses the principle of a
projection of 3D shapes onto a 2D view where
nearness to a rectangle determines whether a shape
is picked or not, all 3D shapes need to be converted
into 2D ones in order to be selected.
More...
#include <Select3D_SensitiveEntity.hxx>

Public Member Functions | |
| Standard_Boolean | NeedsConversion () const |
| Returns true if this framework needs conversion. More... | |
| Standard_Boolean | Is3D () const |
| Returns true if this framework provides 3D information. More... | |
| virtual void | Project (const Handle< Select3D_Projector > &aProjector)=0 |
In classes inheriting this framework, you must <br> redefine this function in order to get a sensitive 2D | |
| virtual Standard_Integer | MaxBoxes () const |
| Returns the max number of sensitive areas returned by this class is 1 by default. Else on must redefine this method. More... | |
| virtual Handle_Select3D_SensitiveEntity | GetConnected (const TopLoc_Location &aLocation) |
Originally this method intended to return sensitive <br> entity with new location aLocation, but currently sensitive | |
| virtual Standard_Boolean | Matches (const Standard_Real XMin, const Standard_Real YMin, const Standard_Real XMax, const Standard_Real YMax, const Standard_Real aTol) |
Matches the box defined by the coordinates Xmin, <br> Ymin, Xmax, Ymax with the entity found at that point | |
| virtual Standard_Boolean | Matches (const TColgp_Array1OfPnt2d &Polyline, const Bnd_Box2d &aBox, const Standard_Real aTol) |
| prevents from hiding virtual methods... More... | |
| virtual Standard_Boolean | HasLocation () const |
| Returns true if this framework has a location defined. More... | |
| virtual const TopLoc_Location & | Location () const |
| virtual void | ResetLocation () |
| sets the location to Identity More... | |
| virtual void | SetLocation (const TopLoc_Location &aLoc) |
| virtual void | Dump (Standard_OStream &S, const Standard_Boolean FullDump=Standard_True) const |
| 2 options : <FullDump> = False -> general information <FullDump> = True -> whole informtion 3D +2d ... More... | |
| void | UpdateLocation (const TopLoc_Location &aLoc) |
Public Member Functions inherited from SelectBasics_SensitiveEntity | |
| virtual void | Set (const Handle< SelectBasics_EntityOwner > &TheOwnerId) |
| const Handle_SelectBasics_EntityOwner & | OwnerId () const |
| virtual void | Areas (SelectBasics_ListOfBox2d &aresult)=0 |
to be implemented specifically by each type of <br>
sensitive primitive . <br>
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| virtual Standard_Boolean | Matches (const SelectBasics_PickArgs &thePickArgs, Standard_Real &theMatchDMin, Standard_Real &theMatchDepth)=0 |
Checks whether the sensitive entity matches the picking detection <br> area (close to the picking line). This method takes into account depth | |
| void | SetSensitivityFactor (const Standard_ShortReal aFactor) |
| Standard_ShortReal | SensitivityFactor () const |
| allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More... | |
Public Member Functions inherited from MMgt_TShared | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. More... | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. More... | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More... | |
| virtual | ~Standard_Transient () |
| Destructor must be virtual. More... | |
| virtual void | ShallowDump (Standard_OStream &) const |
| virtual const Handle_Standard_Type & | DynamicType () const |
| Returns a type information object about this object. More... | |
| Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| Returns a true value if this is an instance of Type. More... | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More... | |
| Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| virtual Handle_Standard_Transient | This () const |
| Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
| Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More... | |
Static Public Member Functions | |
| static void | DumpBox (Standard_OStream &S, const Bnd_Box2d &abox) |
Protected Member Functions | |
| Select3D_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &OwnerId) | |
Protected Member Functions inherited from SelectBasics_SensitiveEntity | |
| SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &OwnerId, const Standard_ShortReal aSensitivityFactor=1) | |
Additional Inherited Members | |
Protected Attributes inherited from SelectBasics_SensitiveEntity | |
| Handle_SelectBasics_EntityOwner | myOwnerId |
Abstract framework to define 3D sensitive entities. <br>
As the selection process uses the principle of a
projection of 3D shapes onto a 2D view where
nearness to a rectangle determines whether a shape
is picked or not, all 3D shapes need to be converted
into 2D ones in order to be selected.
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virtual |
2 options :
<FullDump> = False -> general information
<FullDump> = True -> whole informtion 3D +2d ...
Reimplemented in Select3D_SensitiveTriangulation, Select3D_SensitiveCircle, Select3D_SensitiveSegment, Select3D_SensitiveWire, Select3D_SensitiveCurve, Select3D_SensitiveBox, Select3D_SensitiveTriangle, Select3D_SensitiveFace, and Select3D_SensitivePoint.
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Originally this method intended to return sensitive <br>
entity with new location aLocation, but currently sensitive
entities do not hold a location, instead HasLocation() and
Location() methods call corresponding entity owner's methods.
Thus all entities returned by GetConnected() share the same
location propagated from corresponding selectable object.
You must redefine this function for any type of
sensitive entity which can accept another connected
sensitive entity.//can be connected to another sensitive entity.
Reimplemented in Select3D_SensitiveCircle, Select3D_SensitiveTriangulation, Select3D_SensitiveGroup, Select3D_SensitiveSegment, Select3D_SensitiveCurve, Select3D_SensitiveTriangle, Select3D_SensitiveFace, Select3D_SensitiveBox, Select3D_SensitiveWire, MeshVS_SensitivePolyhedron, Select3D_SensitivePoint, and MeshVS_SensitiveMesh.
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Returns true if this framework has a location defined.
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Returns true if this framework provides 3D information.
Implements SelectBasics_SensitiveEntity.
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Matches the box defined by the coordinates Xmin, <br>
Ymin, Xmax, Ymax with the entity found at that point
within the tolerance aTol.
Xmin, YMin define the minimum point in the lower left
hand corner of the box, and XMax, YMax define the
maximum point in the upper right hand corner of the box.
You must redefine this function for every inheriting entity.
You will have to call this framework inside the redefined function.
Implements SelectBasics_SensitiveEntity.
Reimplemented in Select3D_SensitiveGroup, Select3D_SensitiveTriangulation, Select3D_SensitiveSegment, Select3D_SensitiveCircle, Select3D_SensitiveWire, Select3D_SensitiveBox, Select3D_SensitiveCurve, Select3D_SensitivePoint, MeshVS_SensitivePolyhedron, Select3D_SensitiveFace, Select3D_SensitiveTriangle, MeshVS_SensitiveMesh, MeshVS_SensitiveFace, and MeshVS_SensitiveSegment.
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prevents from hiding virtual methods...
Implements SelectBasics_SensitiveEntity.
Reimplemented in Select3D_SensitiveGroup, Select3D_SensitiveTriangulation, Select3D_SensitiveSegment, Select3D_SensitiveCircle, Select3D_SensitiveWire, Select3D_SensitiveBox, Select3D_SensitiveCurve, Select3D_SensitivePoint, MeshVS_SensitivePolyhedron, Select3D_SensitiveFace, Select3D_SensitiveTriangle, MeshVS_SensitiveMesh, MeshVS_SensitiveFace, and MeshVS_SensitiveSegment.
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Returns the max number of sensitive areas returned
by this class is 1 by default.
Else on must redefine this method.
Implements SelectBasics_SensitiveEntity.
Reimplemented in Select3D_SensitiveSegment, Select3D_SensitiveGroup, and Select3D_SensitiveWire.
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Returns true if this framework needs conversion.
Implements SelectBasics_SensitiveEntity.
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pure virtual |
In classes inheriting this framework, you must <br>
redefine this function in order to get a sensitive 2D
rectangle from a 3D entity. This rectangle is the
sensitive zone which makes the 3D entity selectable.
Implemented in Select3D_SensitiveCircle, Select3D_SensitiveTriangulation, Select3D_SensitiveSegment, Select3D_SensitiveGroup, Select3D_SensitiveBox, MeshVS_SensitiveMesh, MeshVS_SensitivePolyhedron, Select3D_SensitiveWire, Select3D_SensitivePoint, Select3D_SensitivePoly, MeshVS_SensitiveFace, and MeshVS_SensitiveSegment.
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sets the location to Identity
Reimplemented in Select3D_SensitiveTriangulation, Select3D_SensitiveGroup, and Select3D_SensitiveWire.
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Reimplemented in Select3D_SensitiveTriangulation, Select3D_SensitiveGroup, and Select3D_SensitiveWire.
| void Select3D_SensitiveEntity::UpdateLocation | ( | const TopLoc_Location & | aLoc | ) |
1.8.5