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| | Select3D_Projector (const Handle< V3d_View > &aView) |
| | Constructs the 3D projector object defined by the 3D view aView.
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| | Select3D_Projector () |
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| | Select3D_Projector (const gp_Ax2 &CS) |
| | Creates an axonometric projector. <CS> represents viewing coordinate <br>
system and could be constructed from x direction, view plane normal direction,
and view point location in world-coordinate space.
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| | Select3D_Projector (const gp_Ax2 &CS, const Standard_Real Focus) |
| | Creates a perspective projector. <CS> represents viewing <br>
coordinate system and could be constructed from x direction,
view plane normal direction, and focal point location in world-coordinate
space. <Focus> should represent distance of an eye from view plane
in world-coordinate space (focal distance).
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| | Select3D_Projector (const gp_Trsf &T, const Standard_Boolean Persp, const Standard_Real Focus) |
| | build a Projector from the given transformation. <br>
In case, when <T> transformation should represent custom view projection,
it could be constructed from two separate components: transposed view
orientation matrix and translation of focal point in view-coordiante
system. <T> could be built up from x direction, up direction,
view plane normal direction vectors and translation with SetValues(...)
method, where first row arguments (a11, a12, a13, a14) are x, y, z
component of x direction vector, and x value of reversed translation
vector. Second row arguments, are x y z for up direction and y value of
reversed translation, and the third row defined in the same manner.
This also suits for simple perspective view, where <Focus> is the focale
distance of an eye from view plane in world-space coordiantes.
Note, that in that case amount of perspective distortion (perspective
angle) should be defined through focal distance.
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| | Select3D_Projector (const gp_GTrsf >, const Standard_Boolean Persp, const Standard_Real Focus) |
| | build a Projector from the given transformation. <br>
In case, when <GT> transformation should represent custom view
projection, it could be constructed from two separate components:
transposed view orientation matrix and translation of a focal point
in view-coordinate system.
This also suits for perspective view, with <Focus> that could be
equal to distance from an eye to a view plane in
world-coordinates (focal distance).
The 3x3 transformation matrix is built up from three vectors:
x direction, up direction and view plane normal vectors, where each
vector is a matrix row. Then <GT> is constructed from matrix and
reversed translation with methods SetTranslationPart(..) and
SetVectorialPart(..).
Note, that in that case amount of perspective distortion (perspective
angle) should be defined through focal distance.
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| void | Set (const gp_Trsf &T, const Standard_Boolean Persp, const Standard_Real Focus) |
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| void | SetView (const Handle< V3d_View > &V) |
| | Sets the 3D view V used at the time of construction.
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| const Handle_V3d_View & | View () const |
| | Returns the 3D view used at the time of construction.
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| virtual void | Scaled (const Standard_Boolean On=Standard_False) |
| | to compute with the given scale and translation.
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| virtual Standard_Boolean | Perspective () const |
| | Returns True if there is a perspective transformation.
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| virtual const gp_GTrsf & | Transformation () const |
| | Returns the active transformation.
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| virtual const gp_GTrsf & | InvertedTransformation () const |
| | Returns the active inverted transformation.
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| virtual const gp_Trsf & | FullTransformation () const |
| | Returns the original transformation.
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| virtual Standard_Real | Focus () const |
| | Returns the focal length.
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| virtual void | Transform (gp_Vec &D) const |
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| virtual void | Transform (gp_Pnt &Pnt) const |
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| virtual void | Project (const gp_Pnt &P, gp_Pnt2d &Pout) const |
| | Transform and apply perspective if needed.
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| void | Project (const gp_Pnt &P, Standard_Real &X, Standard_Real &Y, Standard_Real &Z) const |
| | Transform and apply perspective if needed.
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| virtual void | Project (const gp_Pnt &P, const gp_Vec &D1, gp_Pnt2d &Pout, gp_Vec2d &D1out) const |
| | Transform and apply perspective if needed.
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| virtual gp_Lin | Shoot (const Standard_Real X, const Standard_Real Y) const |
| | return a line going through the eye towards the
2d point <X,Y>.
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| virtual void | Transform (gp_Pnt &P, const gp_GTrsf &T) const |
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| virtual void | Transform (gp_Lin &D, const gp_GTrsf &T) const |
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Public Member Functions inherited from Standard_Transient |
| | Standard_Transient () |
| | Empty constructor. More...
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| | Standard_Transient (const Standard_Transient &) |
| | Copy constructor – does nothing. More...
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| Standard_Transient & | operator= (const Standard_Transient &) |
| | Assignment operator, needed to avoid copying reference counter. More...
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| virtual | ~Standard_Transient () |
| | Destructor must be virtual. More...
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| virtual void | Delete () const |
| | Memory deallocator for transient classes. More...
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| virtual void | ShallowDump (Standard_OStream &) const |
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virtual const
Handle_Standard_Type & | DynamicType () const |
| | Returns a type information object about this object. More...
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| Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| | Returns a true value if this is an instance of Type. More...
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| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| | Returns a true value if this is an instance of TypeName. More...
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| Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| | Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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| Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| | Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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| virtual Handle_Standard_Transient | This () const |
| | Returns a Handle which references this object. Must never be called to objects created in stack. More...
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| Standard_Integer | GetRefCount () const |
| | Get the reference counter of this object. More...
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A framework to define 3D projectors.
Projector provides services for projecting points from
world-coordinates to a viewing plane. Projection could be defined by
corresponding transformation, or coordinate system. The transformation
could be constructed for a view with transposed view transformation
matrix ( that represents view-orientation ), including, for perspective
view, focal distance ( distance from an eye to the view plane ) and
translational part that represents translation of focal point in
view-coordinate space. The Select3D_Projector class recognizes the
predefined set of popular projections: axonometric, top view, front
view and uses more efficient algorithm for projection computations.
User-defined transformation could be also defined in constructor.
Perspective projection consists of two separate parts, that are
composed together during computation: transformation component and
focale distance.