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Open CASCADE Technology
6.7.1
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provides class methods to draw an arrow at a given
location, along a given direction and using a given
angle.
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#include <Prs3d_Arrow.hxx>

Static Public Member Functions | |
| static void | Draw (const Handle< Prs3d_Presentation > &aPresentation, const gp_Pnt &aLocation, const gp_Dir &aDirection, const Quantity_PlaneAngle anAngle, const Quantity_Length aLength) |
Defines the representation of the arrow defined by <br> the location point aLocation, the direction | |
| static void | Fill (const Handle< Prs3d_Presentation > &aPresentation, const gp_Pnt &aLocation, const gp_Dir &aDirection, const Quantity_PlaneAngle anAngle, const Quantity_Length aLength) |
Defines the representation of the arrow defined by <br> the location point aLocation, the direction vector | |
Static Public Member Functions inherited from Prs3d_Root | |
| static Handle_Graphic3d_Group | CurrentGroup (const Handle< Prs3d_Presentation > &Prs3d) |
Returns the current group of primititves inside graphic <br> objects in the display. | |
| static Handle_Graphic3d_Group | NewGroup (const Handle< Prs3d_Presentation > &Prs3d) |
Returns the new group of primitives inside graphic <br> objects in the display. | |
provides class methods to draw an arrow at a given
location, along a given direction and using a given
angle.
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static |
Defines the representation of the arrow defined by <br>
the location point aLocation, the direction
aDirection and the length aLength.
The angle anAngle defines the angle of opening of the arrow head.
The presentation object aPresentation stores the
information defined in this framework.
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static |
Defines the representation of the arrow defined by <br>
the location point aLocation, the direction vector
aDirection and the length aLength.
The angle anAngle defines the angle of opening of
the arrow head, and the drawer aDrawer specifies
the display attributes which arrows will have.
With this syntax, no presentation object is created.
1.8.5