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Open CASCADE Technology
6.7.1
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This class defines an OpenGl graphic driver
More...
#include <OpenGl_GraphicDriver.hxx>

Public Types | |
| typedef OpenGl_Element *(* | OpenGl_UserDrawCallback_t )(const CALL_DEF_USERDRAW *) |
| UserDraw function prototype. More... | |
Public Member Functions | |
| OpenGl_GraphicDriver (const Handle< Aspect_DisplayConnection > &theDisplayConnection) | |
| Constructor. More... | |
| OpenGl_GraphicDriver (const Standard_CString theShrName="TKOpenGl") | |
| Constructor. More... | |
| Standard_Boolean | Begin (const Handle< Aspect_DisplayConnection > &theDisplayConnection) |
| Starts graphic driver with given connection More... | |
| void | End () |
| call_togl_end More... | |
| Standard_Integer | InquireLightLimit () |
| call_togl_inquirelight More... | |
| void | InquireMat (const Graphic3d_CView &ACView, TColStd_Array2OfReal &AMatO, TColStd_Array2OfReal &AMatM) |
| call_togl_inquiremat More... | |
| Standard_Integer | InquireViewLimit () |
| call_togl_inquireview More... | |
| void | Blink (const Graphic3d_CStructure &ACStructure, const Standard_Boolean Create) |
| call_togl_blink More... | |
| void | BoundaryBox (const Graphic3d_CStructure &ACStructure, const Standard_Boolean Create) |
| call_togl_boundarybox More... | |
| void | HighlightColor (const Graphic3d_CStructure &ACStructure, const Standard_ShortReal R, const Standard_ShortReal G, const Standard_ShortReal B, const Standard_Boolean Create) |
| call_togl_highlightcolor More... | |
| void | NameSetStructure (const Graphic3d_CStructure &ACStructure) |
| call_togl_namesetstructure More... | |
| void | ClearGroup (const Graphic3d_CGroup &ACGroup) |
| call_togl_cleargroup More... | |
| void | FaceContextGroup (const Graphic3d_CGroup &theCGroup, const Standard_Integer theNoInsert) |
| call_togl_facecontextgroup More... | |
| void | Group (Graphic3d_CGroup &theCGroup) |
| call_togl_group More... | |
| void | LineContextGroup (const Graphic3d_CGroup &theCGroup, const Standard_Integer theNoInsert) |
| call_togl_linecontextgroup More... | |
| void | MarkerContextGroup (const Graphic3d_CGroup &theCGroup, const Standard_Integer theNoInsert) |
| call_togl_markercontextgroup More... | |
| void | RemoveGroup (const Graphic3d_CGroup &theCGroup) |
| call_togl_removegroup More... | |
| void | TextContextGroup (const Graphic3d_CGroup &theCGroup, const Standard_Integer theNoInsert) |
| call_togl_textcontextgroup More... | |
| void | ClearStructure (const Graphic3d_CStructure &theCStructure) |
| call_togl_clearstructure More... | |
| void | ContextStructure (const Graphic3d_CStructure &theCStructure) |
| call_togl_contextstructure More... | |
| void | Connect (const Graphic3d_CStructure &theFather, const Graphic3d_CStructure &theSon) |
| call_togl_connect More... | |
| void | Disconnect (const Graphic3d_CStructure &theFather, const Graphic3d_CStructure &theSon) |
| call_togl_disconnect More... | |
| void | DisplayStructure (const Graphic3d_CView &theCView, const Graphic3d_CStructure &theCStructure, const Standard_Integer thePriority) |
| call_togl_displaystructure More... | |
| void | EraseStructure (const Graphic3d_CView &theCView, const Graphic3d_CStructure &theCStructure) |
| call_togl_erasestructure More... | |
| void | RemoveStructure (const Graphic3d_CStructure &theCStructure) |
| call_togl_removestructure More... | |
| void | Structure (Graphic3d_CStructure &theCStructure) |
| call_togl_structure More... | |
| void | ActivateView (const Graphic3d_CView &ACView) |
| call_togl_activateview More... | |
| void | AntiAliasing (const Graphic3d_CView &ACView, const Standard_Boolean AFlag) |
| call_togl_antialiasing More... | |
| void | Background (const Graphic3d_CView &ACView) |
| call_togl_background More... | |
| void | GradientBackground (const Graphic3d_CView &ACView, const Quantity_Color &AColor1, const Quantity_Color &AColor2, const Aspect_GradientFillMethod FillStyle) |
| call_togl_gradient_background More... | |
| void | BackgroundImage (const Standard_CString FileName, const Graphic3d_CView &ACView, const Aspect_FillMethod FillStyle) |
| void | SetBgImageStyle (const Graphic3d_CView &ACView, const Aspect_FillMethod FillStyle) |
| void | SetBgGradientStyle (const Graphic3d_CView &ACView, const Aspect_GradientFillMethod FillStyle) |
| void | ClipLimit (const Graphic3d_CView &ACView, const Standard_Boolean AWait) |
| call_togl_cliplimit More... | |
| void | DeactivateView (const Graphic3d_CView &ACView) |
| call_togl_deactivateview More... | |
| void | DepthCueing (const Graphic3d_CView &ACView, const Standard_Boolean AFlag) |
| call_togl_cliplimit More... | |
| Standard_Boolean | ProjectRaster (const Graphic3d_CView &ACView, const Standard_ShortReal AX, const Standard_ShortReal AY, const Standard_ShortReal AZ, Standard_Integer &AU, Standard_Integer &AV) |
| call_togl_unproject_raster More... | |
| Standard_Boolean | UnProjectRaster (const Graphic3d_CView &ACView, const Standard_Integer Axm, const Standard_Integer Aym, const Standard_Integer AXM, const Standard_Integer AYM, const Standard_Integer AU, const Standard_Integer AV, Standard_ShortReal &AX, Standard_ShortReal &AY, Standard_ShortReal &AZ) |
| call_togl_unproject_raster More... | |
| Standard_Boolean | UnProjectRasterWithRay (const Graphic3d_CView &ACView, const Standard_Integer Axm, const Standard_Integer Aym, const Standard_Integer AXM, const Standard_Integer AYM, const Standard_Integer AU, const Standard_Integer AV, Standard_ShortReal &AX, Standard_ShortReal &AY, Standard_ShortReal &AZ, Standard_ShortReal &DX, Standard_ShortReal &DY, Standard_ShortReal &DZ) |
| call_togl_unproject_raster_with_ray More... | |
| void | RatioWindow (const Graphic3d_CView &ACView) |
| call_togl_ratio_window More... | |
| void | Redraw (const Graphic3d_CView &ACView, const Aspect_CLayer2d &ACUnderLayer, const Aspect_CLayer2d &ACOverLayer, const Standard_Integer x=0, const Standard_Integer y=0, const Standard_Integer width=0, const Standard_Integer height=0) |
call_togl_redraw <br> Warning: when the redraw area has a null size, the full view is redrawn | |
| void | RemoveView (const Graphic3d_CView &ACView) |
| call_togl_removeview More... | |
| void | SetLight (const Graphic3d_CView &ACView) |
| call_togl_setlight More... | |
| void | SetClipPlanes (const Graphic3d_CView &theCView) |
| Pass clip planes to the associated graphic driver view. More... | |
| void | SetClipPlanes (const Graphic3d_CStructure &theCStructure) |
| Pass clip planes to the associated graphic driver structure. More... | |
| void | SetVisualisation (const Graphic3d_CView &ACView) |
| call_togl_setvisualisation More... | |
| void | TransformStructure (const Graphic3d_CStructure &ACStructure) |
| call_togl_transformstructure More... | |
| void | Transparency (const Graphic3d_CView &ACView, const Standard_Boolean AFlag) |
| call_togl_transparency More... | |
| void | Update (const Graphic3d_CView &ACView, const Aspect_CLayer2d &ACUnderLayer, const Aspect_CLayer2d &ACOverLayer) |
| call_togl_update More... | |
| Standard_Boolean | View (Graphic3d_CView &ACView) |
| call_togl_view More... | |
| void | ViewMapping (const Graphic3d_CView &ACView, const Standard_Boolean AWait) |
| call_togl_viewmapping More... | |
| void | ViewOrientation (const Graphic3d_CView &ACView, const Standard_Boolean AWait) |
| call_togl_vieworientation More... | |
| void | Environment (const Graphic3d_CView &ACView) |
| void | SetStencilTestOptions (const Graphic3d_CGroup &theCGroup, const Standard_Boolean theIsEnabled) |
| sets the stencil test to theIsEnabled state; More... | |
| void | Text (const Graphic3d_CGroup &ACGroup, const Standard_CString AText, const Graphic3d_Vertex &APoint, const Standard_Real AHeight, const Quantity_PlaneAngle AAngle, const Graphic3d_TextPath ATp, const Graphic3d_HorizontalTextAlignment AHta, const Graphic3d_VerticalTextAlignment AVta, const Standard_Boolean EvalMinMax=Standard_True) |
| call_togl_text More... | |
| void | Text (const Graphic3d_CGroup &ACGroup, const Standard_CString AText, const Graphic3d_Vertex &APoint, const Standard_Real AHeight, const Standard_Boolean EvalMinMax=Standard_True) |
| call_togl_text More... | |
| void | Text (const Graphic3d_CGroup &ACGroup, const TCollection_ExtendedString &AText, const Graphic3d_Vertex &APoint, const Standard_Real AHeight, const Quantity_PlaneAngle AAngle, const Graphic3d_TextPath ATp, const Graphic3d_HorizontalTextAlignment AHta, const Graphic3d_VerticalTextAlignment AVta, const Standard_Boolean EvalMinMax=Standard_True) |
| call_togl_text More... | |
| void | Text (const Graphic3d_CGroup &ACGroup, const TCollection_ExtendedString &AText, const Graphic3d_Vertex &APoint, const Standard_Real AHeight, const Standard_Boolean EvalMinMax=Standard_True) |
| call_togl_text More... | |
| void | PrimitiveArray (const Graphic3d_CGroup &ACGroup, const Graphic3d_PrimitiveArray &parray, const Standard_Boolean EvalMinMax=Standard_True) |
| call_togl_parray More... | |
| void | UserDraw (const Graphic3d_CGroup &ACGroup, const Graphic3d_CUserDraw &AUserDraw) |
| call_togl_userdraw More... | |
| void | ZBufferTriedronSetup (const Quantity_NameOfColor XColor=Quantity_NOC_RED, const Quantity_NameOfColor YColor=Quantity_NOC_GREEN, const Quantity_NameOfColor ZColor=Quantity_NOC_BLUE1, const Standard_Real SizeRatio=0.8, const Standard_Real AxisDiametr=0.05, const Standard_Integer NbFacettes=12) |
| call_togl_ztriedron_setup More... | |
| void | TriedronDisplay (const Graphic3d_CView &ACView, const Aspect_TypeOfTriedronPosition APosition=Aspect_TOTP_CENTER, const Quantity_NameOfColor AColor=Quantity_NOC_WHITE, const Standard_Real AScale=0.02, const Standard_Boolean AsWireframe=Standard_True) |
| call_togl_triedron_display More... | |
| void | TriedronErase (const Graphic3d_CView &ACView) |
| call_togl_triedron_erase More... | |
| void | TriedronEcho (const Graphic3d_CView &ACView, const Aspect_TypeOfTriedronEcho AType=Aspect_TOTE_NONE) |
| call_togl_triedron_echo More... | |
| void | GraduatedTrihedronDisplay (const Graphic3d_CView &view, const Graphic3d_CGraduatedTrihedron &cubic) |
| call_togl_graduatedtrihedron_display More... | |
| void | GraduatedTrihedronErase (const Graphic3d_CView &view) |
| call_togl_graduatedtrihedron_erase More... | |
| void | GraduatedTrihedronMinMaxValues (const Standard_ShortReal xmin, const Standard_ShortReal ymin, const Standard_ShortReal zmin, const Standard_ShortReal xmax, const Standard_ShortReal ymax, const Standard_ShortReal zmax) |
| call_togl_graduatedtrihedron_minmaxvalues More... | |
| Standard_Boolean | SetImmediateModeDrawToFront (const Graphic3d_CView &theCView, const Standard_Boolean theDrawToFrontBuffer) |
| Standard_Boolean | BeginAddMode (const Graphic3d_CView &ACView) |
| call_togl_begin_ajout_mode More... | |
| void | EndAddMode () |
| call_togl_end_ajout_mode More... | |
| Standard_Boolean | BeginImmediatMode (const Graphic3d_CView &ACView, const Aspect_CLayer2d &ACUnderLayer, const Aspect_CLayer2d &ACOverLayer, const Standard_Boolean DoubleBuffer, const Standard_Boolean RetainMode) |
| call_togl_begin_immediat_mode More... | |
| void | ClearImmediatMode (const Graphic3d_CView &ACView, const Standard_Boolean aFlush=Standard_True) |
| call_togl_clear_immediat_mode More... | |
| void | DrawStructure (const Graphic3d_CStructure &ACStructure) |
| call_togl_draw_structure More... | |
| void | EndImmediatMode (const Standard_Integer Synchronize) |
| call_togl_end_immediat_mode More... | |
| void | Layer (Aspect_CLayer2d &ACLayer) |
| call_togl_layer2d More... | |
| void | RemoveLayer (const Aspect_CLayer2d &ACLayer) |
| call_togl_removelayer2d More... | |
| void | BeginLayer (const Aspect_CLayer2d &ACLayer) |
| call_togl_begin_layer2d More... | |
| void | BeginPolygon2d () |
| call_togl_begin_polygon2d More... | |
| void | BeginPolyline2d () |
| call_togl_begin_polyline2d More... | |
| void | ClearLayer (const Aspect_CLayer2d &ACLayer) |
| call_togl_clear_layer2d More... | |
| void | Draw (const Standard_ShortReal X, const Standard_ShortReal Y) |
| call_togl_draw2d More... | |
| void | Edge (const Standard_ShortReal X, const Standard_ShortReal Y) |
| call_togl_edge2d More... | |
| void | EndLayer () |
| call_togl_end_layer2d More... | |
| void | EndPolygon2d () |
| call_togl_end_polygon2d More... | |
| void | EndPolyline2d () |
| call_togl_end_polyline2d More... | |
| void | Move (const Standard_ShortReal X, const Standard_ShortReal Y) |
| call_togl_move2d More... | |
| void | Rectangle (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Width, const Standard_ShortReal Height) |
| call_togl_rectangle2d More... | |
| void | SetColor (const Standard_ShortReal R, const Standard_ShortReal G, const Standard_ShortReal B) |
| call_togl_set_color More... | |
| void | SetTransparency (const Standard_ShortReal ATransparency) |
| call_togl_set_transparency More... | |
| void | UnsetTransparency () |
| call_togl_unset_transparency More... | |
| void | SetLineAttributes (const Standard_Integer Type, const Standard_ShortReal Width) |
| call_togl_set_line_attributes More... | |
| void | SetFlippingOptions (const Graphic3d_CGroup &theCGroup, const Standard_Boolean theIsEnabled, const gp_Ax2 &theRefPlane) |
| sets the flipping to theIsEnabled state for the given graphic group. More... | |
| void | SetTextAttributes (const Standard_CString FontName, const Standard_Integer Type, const Standard_ShortReal R, const Standard_ShortReal G, const Standard_ShortReal B) |
| Set text attributes for under-/overlayer. <Font> argument defines the name of the font to be used, <Type> argument defines the display type of the text, <R> <G> values define the color of decal or subtitle background. To set the color of the text you can use the SetColor method. More... | |
| void | Text (const Standard_CString AText, const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal AHeight) |
call_togl_text2d <br> If AHeight < 0 default text height is used by driver (DefaultTextHeight method) | |
| void | TextSize (const Standard_CString AText, const Standard_ShortReal AHeight, Standard_ShortReal &AWidth, Standard_ShortReal &AnAscent, Standard_ShortReal &ADescent) const |
| call_togl_textsize2d More... | |
| void | SetBackFacingModel (const Graphic3d_CView &aView) |
| call_togl_backfacing More... | |
| Standard_Boolean | Print (const Graphic3d_CView &ACView, const Aspect_CLayer2d &ACUnderLayer, const Aspect_CLayer2d &ACOverLayer, const Aspect_Handle hPrnDC, const Standard_Boolean showBackground, const Standard_CString filename, const Aspect_PrintAlgo printAlgorithm=Aspect_PA_STRETCH, const Standard_Real theScaleFactor=1.0) const |
| print the contents of all layers of the view to the printer. <hPrnDC> : Pass the PrinterDeviceContext (HDC), <showBackground> : When set to FALSE then print the view without background color (background is white) else set to TRUE for printing with current background color. <filename>: If != NULL, then the view will be printed to a file. <printAlgorithm>: Select print algorithm: stretch, tile. <theScaleFactor>: Scaling coefficient, used internally to scale the printings accordingly to the scale factor selected in the printer properties dialog. Returns Standard_True if the data is passed to the printer, otherwise Standard_False if the print operation failed due to the printer errors, or lack of system memory. This might be related to insufficient memory or some internal errors. All this errors are indicated by the message boxes (on level of OpenGl_GraphicDriver). Warning: This function can reuse FBO assigned to the view Please take it into account if you use it for your purposes; More... | |
| void | SetDepthTestEnabled (const Graphic3d_CView &view, const Standard_Boolean isEnabled) const |
| call_togl_depthtest More... | |
| Standard_Boolean | IsDepthTestEnabled (const Graphic3d_CView &view) const |
| call_togl_isdepthtest More... | |
| void | ReadDepths (const Graphic3d_CView &view, const Standard_Integer x, const Standard_Integer y, const Standard_Integer width, const Standard_Integer height, const Standard_Address buffer) const |
| Reads depths of shown pixels of the given rectangle (glReadPixels with GL_DEPTH_COMPONENT) More... | |
| Graphic3d_PtrFrameBuffer | FBOCreate (const Graphic3d_CView &view, const Standard_Integer width, const Standard_Integer height) |
| Generate offscreen FBO (needs OpenGL2+ hardware) If not supported on hardware returns NULL. More... | |
| void | FBORelease (const Graphic3d_CView &view, Graphic3d_PtrFrameBuffer &fboPtr) |
| Remove offscreen FBO More... | |
| Standard_Boolean | BufferDump (const Graphic3d_CView &theCView, Image_PixMap &theImage, const Graphic3d_BufferType &theBufferType) |
| Dump active rendering buffer into specified memory buffer. More... | |
| void | SetGLLightEnabled (const Graphic3d_CView &view, const Standard_Boolean isEnabled) const |
| call_togl_gllight More... | |
| Standard_Boolean | IsGLLightEnabled (const Graphic3d_CView &view) const |
| call_togl_isgllight More... | |
| Standard_Integer | InquirePlaneLimit () |
| Clear visualization data in graphical driver and stop displaying the primitives array of the graphical group <theCGroup>. This method is internal and should be used by Graphic3d_Group only. More... | |
| Standard_ShortReal | DefaultTextHeight () const |
| void | FBOGetDimensions (const Graphic3d_CView &view, const Graphic3d_PtrFrameBuffer fboPtr, Standard_Integer &width, Standard_Integer &height, Standard_Integer &widthMax, Standard_Integer &heightMax) |
| Read offscreen FBO configuration. More... | |
| void | FBOChangeViewport (const Graphic3d_CView &view, Graphic3d_PtrFrameBuffer &fboPtr, const Standard_Integer width, const Standard_Integer height) |
| Change offscreen FBO viewport. More... | |
| Standard_Boolean | Export (const Standard_CString theFileName, const Graphic3d_ExportFormat theFormat, const Graphic3d_SortType theSortType, const Standard_Integer theWidth, const Standard_Integer theHeight, const Graphic3d_CView &theView, const Aspect_CLayer2d &theLayerUnder, const Aspect_CLayer2d &theLayerOver, const Standard_Real thePrecision=0.005, const Standard_Address theProgressBarFunc=NULL, const Standard_Address theProgressObject=NULL) |
| Export scene into the one of the Vector graphics formats (SVG, PS, PDF...). In contrast to Bitmaps, Vector graphics is scalable (so you may got quality benefits on printing to laser printer). Notice however that results may differ a lot and do not contain some elements. More... | |
| void | AddZLayer (const Graphic3d_CView &theCView, const Standard_Integer theLayerId) |
| Add a new top-level z layer with ID <theLayerId> for the view. Z layers allow drawing structures in higher layers in foreground of structures in lower layers. To add a structure to desired layer on display it is necessary to set the layer index for the structure. More... | |
| void | RemoveZLayer (const Graphic3d_CView &theCView, const Standard_Integer theLayerId) |
| Remove Z layer from the specified view. All structures displayed at the moment in layer will be displayed in default layer ( the bottom-level z layer ). To unset layer index from associated structures use method UnsetZLayer (...). More... | |
| void | UnsetZLayer (const Standard_Integer theLayerId) |
| Unset Z layer ID for all structures. The structure indexes will be set to default layer ( the bottom-level z layer with ID = 0 ). More... | |
| void | ChangeZLayer (const Graphic3d_CStructure &theCStructure, const Standard_Integer theLayerId) |
| Change Z layer of a structure. The new z layer ID will be used to define the associated layer for structure on display. It is recommended to take care of redisplaying the structures already presented in view with previously set layer index. This is usually done by viewer manager. Z layers allow drawing structures in higher layers in foreground of structures in lower layers. More... | |
| void | ChangeZLayer (const Graphic3d_CStructure &theCStructure, const Graphic3d_CView &theCView, const Standard_Integer theNewLayerId) |
| Change Z layer of a structure already presented in view. It is recommended to update z layer of already displayed structures with this method before setting new z layer index to the structure. This is usually done by viewer manager. More... | |
| Standard_Integer | GetZLayer (const Graphic3d_CStructure &theCStructure) const |
| Get Z layer ID of the structure. If the structure doesn't exists in graphic driver, the method returns -1. More... | |
| void | SetZLayerSettings (const Graphic3d_CView &theCView, const Standard_Integer theLayerId, const Graphic3d_ZLayerSettings theSettings) |
| Sets the settings for a single Z layer of specified view. More... | |
| const OpenGl_Caps & | Options () const |
| OpenGl_Caps & | ChangeOptions () |
| void | EnableVBO (const Standard_Boolean theToTurnOn) |
| VBO usage can be forbidden by this method even if it is supported by GL driver. Notice that disabling of VBO will cause rendering performance degradation. Warning! This method should be called only before any primitives are displayed in GL scene! More... | |
| Standard_Boolean | MemoryInfo (Standard_Size &theFreeBytes, TCollection_AsciiString &theInfo) const |
| Returns information about GPU memory usage. Please read OpenGl_Context::MemoryInfo() for more description. More... | |
| OpenGl_UserDrawCallback_t & | UserDrawCallback () |
| Method to setup UserDraw callback. More... | |
| Standard_Boolean | GetOpenClDeviceInfo (const Graphic3d_CView &theCView, NCollection_DataMap< TCollection_AsciiString, TCollection_AsciiString > &theInfo) |
| Returns information about OpenCL device used for computations. More... | |
| OpenGl_StateCounter * | GetStateCounter () const |
Public Member Functions inherited from Graphic3d_GraphicDriver | |
| void | PrintBoolean (const Standard_CString AComment, const Standard_Boolean AValue) const |
| void | PrintCGroup (const Graphic3d_CGroup &ACGroup, const Standard_Integer AField) const |
| void | PrintCLight (const Graphic3d_CLight &ACLight, const Standard_Integer AField) const |
| void | PrintCPick (const Graphic3d_CPick &ACPick, const Standard_Integer AField) const |
| void | PrintCStructure (const Graphic3d_CStructure &ACStructure, const Standard_Integer AField) const |
| void | PrintCView (const Graphic3d_CView &ACView, const Standard_Integer AField) const |
| void | PrintFunction (const Standard_CString AFunc) const |
| void | PrintInteger (const Standard_CString AComment, const Standard_Integer AValue) const |
| void | PrintIResult (const Standard_CString AFunc, const Standard_Integer AResult) const |
| void | PrintShortReal (const Standard_CString AComment, const Standard_ShortReal AValue) const |
| void | PrintMatrix (const Standard_CString AComment, const TColStd_Array2OfReal &AMatrix) const |
| void | PrintString (const Standard_CString AComment, const Standard_CString AString) const |
| void | SetTrace (const Standard_Integer ALevel) |
| Standard_Integer | Trace () const |
| const Aspect_DisplayConnection_Handle & | GetDisplayConnection () const |
| returns Handle to display connection More... | |
| Standard_Boolean | IsDeviceLost () const |
| void | ResetDeviceLostFlag () |
Public Member Functions inherited from MMgt_TShared | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. More... | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. More... | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More... | |
| virtual | ~Standard_Transient () |
| Destructor must be virtual. More... | |
| virtual void | ShallowDump (Standard_OStream &) const |
| virtual const Handle_Standard_Type & | DynamicType () const |
| Returns a type information object about this object. More... | |
| Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| Returns a true value if this is an instance of Type. More... | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More... | |
| Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| virtual Handle_Standard_Transient | This () const |
| Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
| Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Graphic3d_GraphicDriver | |
| Graphic3d_GraphicDriver (const Standard_CString AShrName) | |
| Initialises the Driver More... | |
Protected Attributes inherited from Graphic3d_GraphicDriver | |
| Standard_Integer | MyTraceLevel |
| OSD_SharedLibrary | MySharedLibrary |
| Aspect_DisplayConnection_Handle | myDisplayConnection |
| Standard_Boolean | myDeviceLostFlag |
This class defines an OpenGl graphic driver
| typedef OpenGl_Element*(* OpenGl_GraphicDriver::OpenGl_UserDrawCallback_t)(const CALL_DEF_USERDRAW *) |
UserDraw function prototype.
| OpenGl_GraphicDriver::OpenGl_GraphicDriver | ( | const Handle< Aspect_DisplayConnection > & | theDisplayConnection | ) |
Constructor.
| OpenGl_GraphicDriver::OpenGl_GraphicDriver | ( | const Standard_CString | theShrName = "TKOpenGl" | ) |
Constructor.
|
virtual |
call_togl_activateview
Implements Graphic3d_GraphicDriver.
|
virtual |
Add a new top-level z layer with ID <theLayerId> for
the view. Z layers allow drawing structures in higher layers
in foreground of structures in lower layers. To add a structure
to desired layer on display it is necessary to set the layer
index for the structure.
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_antialiasing
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_background
Implements Graphic3d_GraphicDriver.
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virtual |
Implements Graphic3d_GraphicDriver.
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virtual |
Starts graphic driver with given connection
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_begin_ajout_mode
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_begin_immediat_mode
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_begin_layer2d
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_begin_polygon2d
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_begin_polyline2d
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_blink
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_boundarybox
Implements Graphic3d_GraphicDriver.
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virtual |
Dump active rendering buffer into specified memory buffer.
Implements Graphic3d_GraphicDriver.
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inline |
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virtual |
Change Z layer of a structure. The new z layer ID will
be used to define the associated layer for structure on display.
It is recommended to take care of redisplaying the structures already
presented in view with previously set layer index. This is usually
done by viewer manager. Z layers allow drawing structures in
higher layers in foreground of structures in lower layers.
Implements Graphic3d_GraphicDriver.
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virtual |
Change Z layer of a structure already presented in view.
It is recommended to update z layer of already
displayed structures with this method before setting new z layer
index to the structure. This is usually done by viewer manager.
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_cleargroup
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_clear_immediat_mode
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_clear_layer2d
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_clearstructure
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_cliplimit
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_connect
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_contextstructure
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_deactivateview
Implements Graphic3d_GraphicDriver.
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virtual |
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_cliplimit
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_disconnect
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_displaystructure
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_draw2d
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_draw_structure
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_edge2d
Implements Graphic3d_GraphicDriver.
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virtual |
VBO usage can be forbidden by this method even if it is supported by GL driver. Notice that disabling of VBO will cause rendering performance degradation. Warning! This method should be called only before any primitives are displayed in GL scene!
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_end
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_end_ajout_mode
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_end_immediat_mode
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_end_layer2d
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_end_polygon2d
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_end_polyline2d
Implements Graphic3d_GraphicDriver.
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virtual |
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_erasestructure
Implements Graphic3d_GraphicDriver.
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virtual |
Export scene into the one of the Vector graphics formats (SVG, PS, PDF...).
In contrast to Bitmaps, Vector graphics is scalable (so you may got quality benefits on printing to laser printer).
Notice however that results may differ a lot and do not contain some elements.
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_facecontextgroup
Implements Graphic3d_GraphicDriver.
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virtual |
Change offscreen FBO viewport.
Implements Graphic3d_GraphicDriver.
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virtual |
Generate offscreen FBO (needs OpenGL2+ hardware)
If not supported on hardware returns NULL.
Implements Graphic3d_GraphicDriver.
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virtual |
Read offscreen FBO configuration.
Implements Graphic3d_GraphicDriver.
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virtual |
Remove offscreen FBO
Implements Graphic3d_GraphicDriver.
| Standard_Boolean OpenGl_GraphicDriver::GetOpenClDeviceInfo | ( | const Graphic3d_CView & | theCView, |
| NCollection_DataMap< TCollection_AsciiString, TCollection_AsciiString > & | theInfo | ||
| ) |
Returns information about OpenCL device used for computations.
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inline |
|
virtual |
Get Z layer ID of the structure. If the structure doesn't exists in
graphic driver, the method returns -1.
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_gradient_background
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_graduatedtrihedron_display
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_graduatedtrihedron_erase
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_graduatedtrihedron_minmaxvalues
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_group
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_highlightcolor
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_inquirelight
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_inquiremat
Implements Graphic3d_GraphicDriver.
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virtual |
Clear visualization data in graphical driver and stop
displaying the primitives array of the graphical group <theCGroup>.
This method is internal and should be used by Graphic3d_Group only.
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_inquireview
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_isdepthtest
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_isgllight
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_layer2d
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_linecontextgroup
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_markercontextgroup
Implements Graphic3d_GraphicDriver.
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virtual |
Returns information about GPU memory usage. Please read OpenGl_Context::MemoryInfo() for more description.
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_move2d
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_namesetstructure
Implements Graphic3d_GraphicDriver.
|
inline |
|
virtual |
call_togl_parray
Implements Graphic3d_GraphicDriver.
|
virtual |
print the contents of all layers of the view to the printer.
<hPrnDC> : Pass the PrinterDeviceContext (HDC),
<showBackground> : When set to FALSE then print the view without background color
(background is white)
else set to TRUE for printing with current background color.
<filename>: If != NULL, then the view will be printed to a file.
<printAlgorithm>: Select print algorithm: stretch, tile.
<theScaleFactor>: Scaling coefficient, used internally to scale the
printings accordingly to the scale factor selected in the printer
properties dialog.
Returns Standard_True if the data is passed to the printer, otherwise
Standard_False if the print operation failed due to the printer errors,
or lack of system memory. This might be related to insufficient memory
or some internal errors. All this errors are indicated by the message
boxes (on level of OpenGl_GraphicDriver).
Warning: This function can reuse FBO assigned to the view
Please take it into account if you use it for your purposes;
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_unproject_raster
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_ratio_window
Implements Graphic3d_GraphicDriver.
|
virtual |
Reads depths of shown pixels of the given rectangle (glReadPixels with GL_DEPTH_COMPONENT)
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_rectangle2d
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_redraw <br>
Warning: when the redraw area has a null size, the full view is redrawn
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_removegroup
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_removelayer2d
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_removestructure
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_removeview
Implements Graphic3d_GraphicDriver.
|
virtual |
Remove Z layer from the specified view. All structures
displayed at the moment in layer will be displayed in default layer
( the bottom-level z layer ). To unset layer index from associated
structures use method UnsetZLayer (...).
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_backfacing
Implements Graphic3d_GraphicDriver.
|
virtual |
Implements Graphic3d_GraphicDriver.
|
virtual |
Implements Graphic3d_GraphicDriver.
|
virtual |
Pass clip planes to the associated graphic driver view.
Implements Graphic3d_GraphicDriver.
|
virtual |
Pass clip planes to the associated graphic driver structure.
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_set_color
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_depthtest
Implements Graphic3d_GraphicDriver.
|
virtual |
sets the flipping to theIsEnabled state for the given graphic group.
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_gllight
Implements Graphic3d_GraphicDriver.
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virtual |
@param theDrawToFrontBuffer Advanced option to modify rendering mode: <br>
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_setlight
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_set_line_attributes
Implements Graphic3d_GraphicDriver.
|
virtual |
sets the stencil test to theIsEnabled state;
Implements Graphic3d_GraphicDriver.
|
virtual |
Set text attributes for under-/overlayer.
<Font> argument defines the name of the font to be used,
<Type> argument defines the display type of the text,
<R> <G> values define the color of decal or subtitle background.
To set the color of the text you can use the SetColor method.
Implements Graphic3d_GraphicDriver.
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virtual |
call_togl_set_transparency
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_setvisualisation
Implements Graphic3d_GraphicDriver.
|
virtual |
Sets the settings for a single Z layer of specified view.
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_structure
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_text
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_text
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_text
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_text
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_text2d <br>
If AHeight < 0 default text height is used by driver (DefaultTextHeight method)
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_textcontextgroup
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_textsize2d
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_transformstructure
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_transparency
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_triedron_display
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_triedron_echo
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_triedron_erase
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_unproject_raster
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_unproject_raster_with_ray
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_unset_transparency
Implements Graphic3d_GraphicDriver.
|
virtual |
Unset Z layer ID for all structures. The structure
indexes will be set to default layer ( the bottom-level z layer with
ID = 0 ).
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_update
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_userdraw
Implements Graphic3d_GraphicDriver.
| OpenGl_UserDrawCallback_t& OpenGl_GraphicDriver::UserDrawCallback | ( | ) |
Method to setup UserDraw callback.
|
virtual |
call_togl_view
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_viewmapping
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_vieworientation
Implements Graphic3d_GraphicDriver.
|
virtual |
call_togl_ztriedron_setup
Implements Graphic3d_GraphicDriver.
1.8.5