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Open CASCADE Technology
6.7.1
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This class provides methods to compute base mesh presentation
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#include <MeshVS_MeshPrsBuilder.hxx>

Public Member Functions | |
| MeshVS_MeshPrsBuilder (const Handle< MeshVS_Mesh > &Parent, const MeshVS_DisplayModeFlags &Flags=MeshVS_DMF_OCCMask, const Handle< MeshVS_DataSource > &DS=0, const Standard_Integer Id=-1, const MeshVS_BuilderPriority &Priority=MeshVS_BP_Mesh) | |
| Creates builder with certain display mode flags, data source, ID and priority More... | |
| virtual void | Build (const Handle< Prs3d_Presentation > &Prs, const TColStd_PackedMapOfInteger &IDs, TColStd_PackedMapOfInteger &IDsToExclude, const Standard_Boolean IsElement, const Standard_Integer DisplayMode) const |
| Builds base mesh presentation by calling the methods below More... | |
| virtual void | BuildNodes (const Handle< Prs3d_Presentation > &Prs, const TColStd_PackedMapOfInteger &IDs, TColStd_PackedMapOfInteger &IDsToExclude, const Standard_Integer DisplayMode) const |
| Builds nodes presentation More... | |
| virtual void | BuildElements (const Handle< Prs3d_Presentation > &Prs, const TColStd_PackedMapOfInteger &IDs, TColStd_PackedMapOfInteger &IDsToExclude, const Standard_Integer DisplayMode) const |
| Builds elements presentation More... | |
| virtual void | BuildHilightPrs (const Handle< Prs3d_Presentation > &Prs, const TColStd_PackedMapOfInteger &IDs, const Standard_Boolean IsElement) const |
| Builds presentation of hilighted entity More... | |
Public Member Functions inherited from MeshVS_PrsBuilder | |
| virtual void | CustomBuild (const Handle< Prs3d_Presentation > &Prs, const TColStd_PackedMapOfInteger &IDs, TColStd_PackedMapOfInteger &IDsToExclude, const Standard_Integer DisplayMode) const |
This method is called to build presentation of custom elements (they have MeshVS_ET_0D type). <br> IDs is set of numeric identificators of elements for custom building. | |
| virtual Handle_SelectBasics_SensitiveEntity | CustomSensitiveEntity (const Handle< SelectBasics_EntityOwner > &Owner, const Standard_Integer SelectMode) const |
| This method is called to build sensitive of custom elements ( they have MeshVS_ET_0D type ) More... | |
| Standard_Integer | GetFlags () const |
| Returns flags, assigned with builder during creation More... | |
| virtual Standard_Boolean | TestFlags (const Standard_Integer DisplayMode) const |
Test whether display mode has flags assigned with this builder. <br> This method has default implementation and can be redefined for advance behavior | |
| Standard_Integer | GetId () const |
| Returns builder ID More... | |
| Standard_Integer | GetPriority () const |
| Returns priority; as priority bigger, as soon builder will be called. More... | |
| Handle_MeshVS_DataSource | GetDataSource () const |
| Returns custom data source or default ( from MeshVS_Mesh ) if custom is NULL More... | |
| void | SetDataSource (const Handle< MeshVS_DataSource > &newDS) |
| Change custom data source More... | |
| Handle_MeshVS_Drawer | GetDrawer () const |
| Returns custom drawer or default ( from MeshVS_Mesh ) if custom is NULL More... | |
| void | SetDrawer (const Handle< MeshVS_Drawer > &newDr) |
| Change custom drawer More... | |
| void | SetExcluding (const Standard_Boolean state) |
Set excluding state. If it is Standard_True, the nodes or elements, processed by current builder <br> will be noted and next builder won't process its. | |
| Standard_Boolean | IsExcludingOn () const |
| Read excluding state More... | |
| void | SetPresentationManager (const Handle< PrsMgr_PresentationManager3d > &thePrsMgr) |
| Set presentation manager for builder More... | |
| Handle_PrsMgr_PresentationManager3d | GetPresentationManager () const |
| Get presentation manager of builder More... | |
Public Member Functions inherited from MMgt_TShared | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. More... | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. More... | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More... | |
| virtual | ~Standard_Transient () |
| Destructor must be virtual. More... | |
| virtual void | ShallowDump (Standard_OStream &) const |
| virtual const Handle_Standard_Type & | DynamicType () const |
| Returns a type information object about this object. More... | |
| Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| Returns a true value if this is an instance of Type. More... | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More... | |
| Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| virtual Handle_Standard_Transient | This () const |
| Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
| Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More... | |
Static Public Member Functions | |
| static void | AddVolumePrs (const Handle< MeshVS_HArray1OfSequenceOfInteger > &Topo, const TColStd_Array1OfReal &Nodes, const Standard_Integer NbNodes, const Handle< Graphic3d_ArrayOfPrimitives > &Array, const Standard_Boolean IsReflected, const Standard_Boolean IsShrinked, const Standard_Boolean IsSelect, const Standard_Real ShrinkCoef) |
| Add to array polygons or polylines representing volume More... | |
| static void | HowManyPrimitives (const Handle< MeshVS_HArray1OfSequenceOfInteger > &Topo, const Standard_Boolean AsPolygons, const Standard_Boolean IsSelect, const Standard_Integer NbNodes, Standard_Integer &Vertices, Standard_Integer &Bounds) |
| Calculate how many polygons or polylines are necessary to draw passed topology More... | |
Protected Member Functions | |
| void | AddLinkPrs (const TColStd_Array1OfReal &theCoords, const Handle< Graphic3d_ArrayOfPolylines > &theLines, const Standard_Boolean IsShrinked, const Standard_Real ShrinkCoef) const |
| Add to array of polylines some lines representing link More... | |
| void | AddFaceWirePrs (const TColStd_Array1OfReal &theCoords, const Standard_Integer NbNodes, const Handle< Graphic3d_ArrayOfPolylines > &theLines, const Standard_Boolean IsShrinked, const Standard_Real ShrinkCoef) const |
| Add to array of polylines some lines representing face's wire More... | |
| void | AddFaceSolidPrs (const Standard_Integer ID, const TColStd_Array1OfReal &theCoords, const Standard_Integer NbNodes, const Standard_Integer MaxNodes, const Handle< Graphic3d_ArrayOfPolygons > &thePolygons, const Standard_Boolean IsReflected, const Standard_Boolean IsShrinked, const Standard_Real ShrinkCoef, const Standard_Boolean IsMeshSmoothShading) const |
| Add to array of polygons a polygon representing face More... | |
| void | DrawArrays (const Handle< Prs3d_Presentation > &Prs, const Handle< Graphic3d_ArrayOfPolygons > &thePolygons, const Handle< Graphic3d_ArrayOfPolylines > &theLines, const Handle< Graphic3d_ArrayOfPolylines > &theLinkLines, const Handle< Graphic3d_ArrayOfPolygons > &theVolumesInShad, const Standard_Boolean IsPolygonsEdgesOff, const Standard_Boolean IsSelected, const Handle< Graphic3d_AspectFillArea3d > &theFillAsp, const Handle< Graphic3d_AspectLine3d > &theLineAsp) const |
| Draw array of polygons and polylines in the certain order according to transparency More... | |
Protected Member Functions inherited from MeshVS_PrsBuilder | |
| MeshVS_PrsBuilder (const Handle< MeshVS_Mesh > &Parent, const MeshVS_DisplayModeFlags &Flags, const Handle< MeshVS_DataSource > &DS, const Standard_Integer Id, const MeshVS_BuilderPriority &Priority=MeshVS_BP_Default) | |
Constructor <br> Parent is pointer to MeshVS_Mesh object | |
| Handle_MeshVS_DataSource | DataSource () const |
| Returns only custom data source More... | |
| Handle_MeshVS_Drawer | Drawer () const |
| Returns only custom drawer More... | |
Static Protected Member Functions | |
| static void | CalculateCenter (const TColStd_Array1OfReal &theCoords, const Standard_Integer NbNodes, Standard_Real &xG, Standard_Real &yG, Standard_Real &zG) |
Default calculation of center of face or link. This method if useful for shrink mode presentation <br> theCoords is array of nodes co-ordinates in the strict order X1, Y1, Z1, X2... | |
Additional Inherited Members | |
Protected Attributes inherited from MeshVS_PrsBuilder | |
| MeshVS_MeshPtr | myParentMesh |
This class provides methods to compute base mesh presentation
| MeshVS_MeshPrsBuilder::MeshVS_MeshPrsBuilder | ( | const Handle< MeshVS_Mesh > & | Parent, |
| const MeshVS_DisplayModeFlags & | Flags = MeshVS_DMF_OCCMask, |
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| const Handle< MeshVS_DataSource > & | DS = 0, |
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| const Standard_Integer | Id = -1, |
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| const MeshVS_BuilderPriority & | Priority = MeshVS_BP_Mesh |
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| ) |
Creates builder with certain display mode flags, data source, ID and priority
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Add to array of polygons a polygon representing face
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Add to array of polylines some lines representing face's wire
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Add to array of polylines some lines representing link
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Add to array polygons or polylines representing volume
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Builds base mesh presentation by calling the methods below
Implements MeshVS_PrsBuilder.
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Builds elements presentation
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Builds presentation of hilighted entity
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Builds nodes presentation
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staticprotected |
Default calculation of center of face or link. This method if useful for shrink mode presentation <br>
theCoords is array of nodes co-ordinates in the strict order X1, Y1, Z1, X2...
NbNodes is number of nodes an element consist of
xG, yG, zG are co-ordinates of center whose will be returned
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Draw array of polygons and polylines in the certain order according to transparency
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Calculate how many polygons or polylines are necessary to draw passed topology
1.8.5