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Open CASCADE Technology
6.7.1
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This class provides methods to create presentation of elements with
assigned colors. The class contains two color maps: map of same colors for front
and back side of face and map of different ones,
More...
#include <MeshVS_ElementalColorPrsBuilder.hxx>

Public Member Functions | |
| MeshVS_ElementalColorPrsBuilder (const Handle< MeshVS_Mesh > &Parent, const MeshVS_DisplayModeFlags &Flags=MeshVS_DMF_ElementalColorDataPrs, const Handle< MeshVS_DataSource > &DS=0, const Standard_Integer Id=-1, const MeshVS_BuilderPriority &Priority=MeshVS_BP_ElemColor) | |
| Constructor More... | |
| virtual void | Build (const Handle< Prs3d_Presentation > &Prs, const TColStd_PackedMapOfInteger &IDs, TColStd_PackedMapOfInteger &IDsToExclude, const Standard_Boolean IsElement, const Standard_Integer DisplayMode) const |
| Builds presentation of elements with assigned colors. More... | |
| const MeshVS_DataMapOfIntegerColor & | GetColors1 () const |
| Returns map of colors same for front and back side of face. More... | |
| void | SetColors1 (const MeshVS_DataMapOfIntegerColor &Map) |
| Sets map of colors same for front and back side of face. More... | |
| Standard_Boolean | HasColors1 () const |
| Returns true, if map of colors isn't empty More... | |
| Standard_Boolean | GetColor1 (const Standard_Integer ID, Quantity_Color &theColor) const |
| Returns color assigned with element number ID More... | |
| void | SetColor1 (const Standard_Integer ID, const Quantity_Color &theColor) |
| Sets color assigned with element number ID More... | |
| const MeshVS_DataMapOfIntegerTwoColors & | GetColors2 () const |
| Returns map of different colors for front and back side of face More... | |
| void | SetColors2 (const MeshVS_DataMapOfIntegerTwoColors &Map) |
| Sets map of different colors for front and back side of face More... | |
| Standard_Boolean | HasColors2 () const |
| Returns true, if map isn't empty More... | |
| Standard_Boolean | GetColor2 (const Standard_Integer ID, MeshVS_TwoColors &theColor) const |
| Returns colors assigned with element number ID More... | |
| Standard_Boolean | GetColor2 (const Standard_Integer ID, Quantity_Color &theColor1, Quantity_Color &theColor2) const |
Returns colors assigned with element number ID <br> theColor1 is the front element color | |
| void | SetColor2 (const Standard_Integer ID, const MeshVS_TwoColors &theTwoColors) |
| Sets colors assigned with element number ID More... | |
| void | SetColor2 (const Standard_Integer ID, const Quantity_Color &theColor1, const Quantity_Color &theColor2) |
Sets color assigned with element number ID <br> theColor1 is the front element color | |
Public Member Functions inherited from MeshVS_PrsBuilder | |
| virtual void | CustomBuild (const Handle< Prs3d_Presentation > &Prs, const TColStd_PackedMapOfInteger &IDs, TColStd_PackedMapOfInteger &IDsToExclude, const Standard_Integer DisplayMode) const |
This method is called to build presentation of custom elements (they have MeshVS_ET_0D type). <br> IDs is set of numeric identificators of elements for custom building. | |
| virtual Handle_SelectBasics_SensitiveEntity | CustomSensitiveEntity (const Handle< SelectBasics_EntityOwner > &Owner, const Standard_Integer SelectMode) const |
| This method is called to build sensitive of custom elements ( they have MeshVS_ET_0D type ) More... | |
| Standard_Integer | GetFlags () const |
| Returns flags, assigned with builder during creation More... | |
| virtual Standard_Boolean | TestFlags (const Standard_Integer DisplayMode) const |
Test whether display mode has flags assigned with this builder. <br> This method has default implementation and can be redefined for advance behavior | |
| Standard_Integer | GetId () const |
| Returns builder ID More... | |
| Standard_Integer | GetPriority () const |
| Returns priority; as priority bigger, as soon builder will be called. More... | |
| Handle_MeshVS_DataSource | GetDataSource () const |
| Returns custom data source or default ( from MeshVS_Mesh ) if custom is NULL More... | |
| void | SetDataSource (const Handle< MeshVS_DataSource > &newDS) |
| Change custom data source More... | |
| Handle_MeshVS_Drawer | GetDrawer () const |
| Returns custom drawer or default ( from MeshVS_Mesh ) if custom is NULL More... | |
| void | SetDrawer (const Handle< MeshVS_Drawer > &newDr) |
| Change custom drawer More... | |
| void | SetExcluding (const Standard_Boolean state) |
Set excluding state. If it is Standard_True, the nodes or elements, processed by current builder <br> will be noted and next builder won't process its. | |
| Standard_Boolean | IsExcludingOn () const |
| Read excluding state More... | |
| void | SetPresentationManager (const Handle< PrsMgr_PresentationManager3d > &thePrsMgr) |
| Set presentation manager for builder More... | |
| Handle_PrsMgr_PresentationManager3d | GetPresentationManager () const |
| Get presentation manager of builder More... | |
Public Member Functions inherited from MMgt_TShared | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. More... | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. More... | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More... | |
| virtual | ~Standard_Transient () |
| Destructor must be virtual. More... | |
| virtual void | ShallowDump (Standard_OStream &) const |
| virtual const Handle_Standard_Type & | DynamicType () const |
| Returns a type information object about this object. More... | |
| Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| Returns a true value if this is an instance of Type. More... | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More... | |
| Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| virtual Handle_Standard_Transient | This () const |
| Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
| Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from MeshVS_PrsBuilder | |
| MeshVS_PrsBuilder (const Handle< MeshVS_Mesh > &Parent, const MeshVS_DisplayModeFlags &Flags, const Handle< MeshVS_DataSource > &DS, const Standard_Integer Id, const MeshVS_BuilderPriority &Priority=MeshVS_BP_Default) | |
Constructor <br> Parent is pointer to MeshVS_Mesh object | |
| Handle_MeshVS_DataSource | DataSource () const |
| Returns only custom data source More... | |
| Handle_MeshVS_Drawer | Drawer () const |
| Returns only custom drawer More... | |
Protected Attributes inherited from MeshVS_PrsBuilder | |
| MeshVS_MeshPtr | myParentMesh |
This class provides methods to create presentation of elements with
assigned colors. The class contains two color maps: map of same colors for front
and back side of face and map of different ones,
| MeshVS_ElementalColorPrsBuilder::MeshVS_ElementalColorPrsBuilder | ( | const Handle< MeshVS_Mesh > & | Parent, |
| const MeshVS_DisplayModeFlags & | Flags = MeshVS_DMF_ElementalColorDataPrs, |
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| const Handle< MeshVS_DataSource > & | DS = 0, |
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| const Standard_Integer | Id = -1, |
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| const MeshVS_BuilderPriority & | Priority = MeshVS_BP_ElemColor |
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| ) |
Constructor
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virtual |
Builds presentation of elements with assigned colors.
Implements MeshVS_PrsBuilder.
| Standard_Boolean MeshVS_ElementalColorPrsBuilder::GetColor1 | ( | const Standard_Integer | ID, |
| Quantity_Color & | theColor | ||
| ) | const |
Returns color assigned with element number ID
| Standard_Boolean MeshVS_ElementalColorPrsBuilder::GetColor2 | ( | const Standard_Integer | ID, |
| MeshVS_TwoColors & | theColor | ||
| ) | const |
Returns colors assigned with element number ID
| Standard_Boolean MeshVS_ElementalColorPrsBuilder::GetColor2 | ( | const Standard_Integer | ID, |
| Quantity_Color & | theColor1, | ||
| Quantity_Color & | theColor2 | ||
| ) | const |
Returns colors assigned with element number ID <br>
theColor1 is the front element color
theColor2 is the back element color
| const MeshVS_DataMapOfIntegerColor& MeshVS_ElementalColorPrsBuilder::GetColors1 | ( | ) | const |
Returns map of colors same for front and back side of face.
| const MeshVS_DataMapOfIntegerTwoColors& MeshVS_ElementalColorPrsBuilder::GetColors2 | ( | ) | const |
Returns map of different colors for front and back side of face
| Standard_Boolean MeshVS_ElementalColorPrsBuilder::HasColors1 | ( | ) | const |
Returns true, if map of colors isn't empty
| Standard_Boolean MeshVS_ElementalColorPrsBuilder::HasColors2 | ( | ) | const |
Returns true, if map isn't empty
| void MeshVS_ElementalColorPrsBuilder::SetColor1 | ( | const Standard_Integer | ID, |
| const Quantity_Color & | theColor | ||
| ) |
Sets color assigned with element number ID
| void MeshVS_ElementalColorPrsBuilder::SetColor2 | ( | const Standard_Integer | ID, |
| const MeshVS_TwoColors & | theTwoColors | ||
| ) |
Sets colors assigned with element number ID
| void MeshVS_ElementalColorPrsBuilder::SetColor2 | ( | const Standard_Integer | ID, |
| const Quantity_Color & | theColor1, | ||
| const Quantity_Color & | theColor2 | ||
| ) |
Sets color assigned with element number ID <br>
theColor1 is the front element color
theColor2 is the back element color
| void MeshVS_ElementalColorPrsBuilder::SetColors1 | ( | const MeshVS_DataMapOfIntegerColor & | Map | ) |
Sets map of colors same for front and back side of face.
| void MeshVS_ElementalColorPrsBuilder::SetColors2 | ( | const MeshVS_DataMapOfIntegerTwoColors & | Map | ) |
Sets map of different colors for front and back side of face
1.8.5