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Open CASCADE Technology
6.7.1
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This is a common interface for meshing algorithms
instantiated by Mesh Factory and implemented by plugins.
More...
#include <BRepMesh_DiscretRoot.hxx>

Public Member Functions | |
| void | SetDeflection (const Standard_Real theDeflection) |
| Setup linear deflection. More... | |
| virtual | ~BRepMesh_DiscretRoot () |
| Standard_Real | Deflection () const |
| Returns linear deflection. More... | |
| void | SetAngle (const Standard_Real theAngle) |
| Setup angular deflection. More... | |
| Standard_Real | Angle () const |
| Returns angular deflection. More... | |
| void | SetShape (const TopoDS_Shape &theShape) |
| Set the shape to triangulate. More... | |
| const TopoDS_Shape & | Shape () const |
| virtual void | Perform ()=0 |
| Compute triangulation for set shape. More... | |
| Standard_Boolean | IsDone () const |
| Returns true if triangualtion was performed and has success. More... | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. More... | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. More... | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More... | |
| virtual | ~Standard_Transient () |
| Destructor must be virtual. More... | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. More... | |
| virtual void | ShallowDump (Standard_OStream &) const |
| virtual const Handle_Standard_Type & | DynamicType () const |
| Returns a type information object about this object. More... | |
| Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| Returns a true value if this is an instance of Type. More... | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More... | |
| Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| virtual Handle_Standard_Transient | This () const |
| Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
| Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More... | |
Protected Member Functions | |
| BRepMesh_DiscretRoot () | |
| void | SetDone () |
| void | SetNotDone () |
| virtual void | Init () |
Protected Attributes | |
| Standard_Real | myDeflection |
| Standard_Real | myAngle |
| TopoDS_Shape | myShape |
| Standard_Boolean | myIsDone |
This is a common interface for meshing algorithms
instantiated by Mesh Factory and implemented by plugins.
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| Standard_Real BRepMesh_DiscretRoot::Angle | ( | ) | const |
Returns angular deflection.
| Standard_Real BRepMesh_DiscretRoot::Deflection | ( | ) | const |
Returns linear deflection.
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protectedvirtual |
Reimplemented in BRepMesh_IncrementalMesh.
| Standard_Boolean BRepMesh_DiscretRoot::IsDone | ( | ) | const |
Returns true if triangualtion was performed and has success.
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pure virtual |
Compute triangulation for set shape.
Implemented in BRepMesh_IncrementalMesh.
| void BRepMesh_DiscretRoot::SetAngle | ( | const Standard_Real | theAngle | ) |
Setup angular deflection.
| void BRepMesh_DiscretRoot::SetDeflection | ( | const Standard_Real | theDeflection | ) |
Setup linear deflection.
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| void BRepMesh_DiscretRoot::SetShape | ( | const TopoDS_Shape & | theShape | ) |
Set the shape to triangulate.
| const TopoDS_Shape& BRepMesh_DiscretRoot::Shape | ( | ) | const |
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1.8.5