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Open CASCADE Technology
6.7.1
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Constructs an Interactive Object connected to a list of
Interactive Objects having a Shape. These include
AIS_Shape, and AIS_ConnectedShape.
Presentation of Hidden parts is calculated automatically.
You define the Interactive Object by gathering
together several other object presentations as in
AIS_MultipleConnectedInteractive.
More...
#include <AIS_MultipleConnectedShape.hxx>

Public Member Functions | |
| AIS_MultipleConnectedShape (const TopoDS_Shape &aShape) | |
Initializes the shape aShape, a multiple connected <br> Interactive Object grouping different | |
| virtual AIS_KindOfInteractive | Type () const |
| Returns the kind of Interactive Object: More... | |
| virtual Standard_Integer | Signature () const |
Specifies additional characteristics of Interactive <br> Objects. A signature is, in fact, an index with integer | |
| virtual Standard_Boolean | AcceptShapeDecomposition () const |
| Returns true is shape decomposition is accepted. More... | |
| void | Set (const TopoDS_Shape &ashap) |
| Constructs the reference shape ashap. More... | |
| const TopoDS_Shape & | Shape () const |
| Returns the shape which is constructed in Set. More... | |
Public Member Functions inherited from AIS_MultipleConnectedInteractive | |
| AIS_MultipleConnectedInteractive (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView) | |
Initializes the Interactive Object with multiple <br> presentation connections. If aTypeOfPresentation3d | |
| void | Connect (const Handle< AIS_InteractiveObject > &anotherIObj) |
| Add anotherIObj in the presentation of me More... | |
| Standard_Boolean | HasConnection () const |
| Returns true if the object is connected to others. More... | |
| const AIS_SequenceOfInteractive & | ConnectedTo () const |
| Returns the connection references of the previous Interactive Objects in view. More... | |
| void | Disconnect (const Handle< AIS_InteractiveObject > &anotherIObj) |
| Removes the connection anotherIObj to an entity. More... | |
| void | DisconnectAll () |
| Clears all the connections to objects. More... | |
Public Member Functions inherited from AIS_InteractiveObject | |
| void | SetCurrentFacingModel (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
change the current facing model apply on polygons for <br> SetColor(), SetTransparency(), SetMaterial() methods | |
| Aspect_TypeOfFacingModel | CurrentFacingModel () const |
| Returns the current facing model which is in effect. More... | |
| virtual void | SetColor (const Quantity_Color &aColor) |
| virtual void | SetColor (const Quantity_NameOfColor aColor) |
| only the interactive obj knowns which Drawer attribute is affected by the color (ex: for a wire, it's the wireaspect field of the drawer, but for a vertex, only the point aspect field is affected by the color) WARNING : Do not forget to set the corresponding fields here (hasOwnColor and myOwnColor) More... | |
| virtual void | UnsetColor () |
Removes color settings. Only the Interactive Object <br> knows which Drawer attribute is affected by the color | |
| virtual void | SetWidth (const Standard_Real aValue) |
Allows you to provide the setting aValue for width. <br> Only the Interactive Object knows which Drawer | |
| virtual void | UnsetWidth () |
| virtual Standard_Boolean | AcceptDisplayMode (const Standard_Integer aMode) const |
Returns true if the class of objects accepts the display mode aMode. <br> The interactive context can have a default mode of | |
| virtual Standard_Integer | DefaultDisplayMode () const |
Returns the default display mode. This method is to <br> be implemented when the main mode is not mode 0. | |
| void | Redisplay (const Standard_Boolean AllModes=Standard_False) |
| Updates the active presentation; if <AllModes> = Standard_True all the presentations inside are recomputed. More... | |
| void | SetInfiniteState (const Standard_Boolean aFlag=Standard_True) |
Sets the infinite state flag aFlage. <br> if <aFlag> = True , the interactiveObject is | |
| Standard_Boolean | IsInfinite () const |
| Returns true if the interactive object is infinite. In this case, its graphic presentations are not taken into account in the fit-all view. More... | |
| Standard_Boolean | HasInteractiveContext () const |
Indicates whether the Interactive Object has a pointer <br> to an interactive context. | |
| Handle_AIS_InteractiveContext | GetContext () const |
| Returns the context pointer to the interactive context. More... | |
| virtual void | SetContext (const Handle< AIS_InteractiveContext > &aCtx) |
Sets the interactive context aCtx and provides a link <br> to the default drawing tool or "Drawer" if there is none. | |
| Standard_Boolean | HasOwner () const |
Returns true if the object has an owner attributed to it. <br> The owner can be a shape for a set of sub-shapes or | |
| const Handle_Standard_Transient & | GetOwner () const |
Returns the owner of the Interactive Object. <br> The owner can be a shape for a set of sub-shapes or | |
| void | SetOwner (const Handle< Standard_Transient > &ApplicativeEntity) |
Allows you to attribute the owner ApplicativeEntity to <br> an Interactive Object. This can be a shape for a set of | |
| void | ClearOwner () |
Each Interactive Object has methods which allow us <br> to attribute an Owner to it in the form of a Transient. | |
| Standard_Boolean | HasUsers () const |
| const TColStd_ListOfTransient & | Users () const |
| void | AddUser (const Handle< Standard_Transient > &aUser) |
| void | ClearUsers () |
| Standard_Boolean | HasDisplayMode () const |
| Returns true if the Interactive Object has a display mode setting. Otherwise, it is displayed in Neutral Point. More... | |
| void | SetDisplayMode (const Standard_Integer aMode) |
Sets the display mode aMode for the interactive object. <br> An object can have its own temporary display mode, | |
| void | UnsetDisplayMode () |
| Removes display mode settings from the interactive object. More... | |
| Standard_Integer | DisplayMode () const |
Returns the display mode setting of the Interactive Object. <br> The range of possibilities is the following: | |
| Standard_Boolean | HasSelectionMode () const |
Allows you to change the selection mode of an <br> Interactive Object. | |
| Standard_Integer | SelectionMode () const |
| Returns the selection mode of the interactive object. More... | |
| void | SetSelectionMode (const Standard_Integer aMode) |
You can change the default selection mode index <br> aMode of an Interactive Object. | |
| void | UnsetSelectionMode () |
You can change the default selection mode index of <br> an Interactive Object. | |
| Standard_Integer | SelectionPriority () const |
Returns the selection priority setting. -1 indicates that there is none. <br> You can modify the selection priority of an owner to | |
| void | SetSelectionPriority (const Standard_Integer aPriority) |
Allows you to provide a setting aPriority for selection priority. <br> You can modify selection priority of an owner to make | |
| void | UnsetSelectionPriority () |
| Removes the setting for selection priority. SelectionPriority then returns -1. More... | |
| Standard_Boolean | HasSelectionPriority () const |
Returns true if there is a setting for selection priority. <br> You can modify selection priority of an owner to make | |
| Standard_Boolean | HasHilightMode () const |
| Returns true if the Interactive Object is in highlight mode. More... | |
| Standard_Integer | HilightMode () const |
Returns the setting for highlight mode. <br> At dynamic detection, the presentation echoed by the | |
| void | SetHilightMode (const Standard_Integer anIndex) |
Sets the highlight mode anIndex for the interactive object. <br> If, for example, you want to systematically highlight | |
| void | UnsetHilightMode () |
| Allows the user to take a given Prs for hilight ex : for a shape which would be displayed in shading mode the hilight Prs is the wireframe mode. if No specific hilight mode is defined, the displayed Prs will be the hilighted one. More... | |
| Standard_Boolean | HasColor () const |
| Returns true if the Interactive Object has color. More... | |
| virtual Quantity_NameOfColor | Color () const |
| Returns the color setting of the Interactive Object. More... | |
| virtual void | Color (Quantity_Color &aColor) const |
| Standard_Boolean | HasWidth () const |
| Returns true if the Interactive Object has width. More... | |
| Standard_Real | Width () const |
| Returns the width setting of the Interactive Object. More... | |
| Standard_Boolean | HasMaterial () const |
| Returns true if the Interactive Object has a setting for material. More... | |
| virtual Graphic3d_NameOfMaterial | Material () const |
Returns the current material setting. <br> This will be on of the following materials: | |
| virtual void | SetMaterial (const Graphic3d_NameOfMaterial aName) |
Sets the name aName for material defining this <br> display attribute for the interactive object. | |
| virtual void | SetMaterial (const Graphic3d_MaterialAspect &aName) |
Sets the material aMat defining this display attribute <br> for the interactive object. | |
| virtual void | UnsetMaterial () |
| Removes the setting for material. More... | |
| virtual void | SetTransparency (const Standard_Real aValue=0.6) |
Attributes a setting aValue for transparency. <br> The transparency value should be between 0.0 and 1.0. | |
| Standard_Boolean | IsTransparent () const |
| Returns true if there is a transparency setting. More... | |
| virtual Standard_Real | Transparency () const |
Returns the transparency setting. <br> This will be between 0.0 and 1.0. | |
| virtual void | UnsetTransparency () |
| Removes the transparency setting. The object is opaque by default. More... | |
| virtual void | SetAttributes (const Handle< AIS_Drawer > &aDrawer) |
| Initializes the drawing tool aDrawer. More... | |
| const Handle_AIS_Drawer & | Attributes () const |
| Returns the attributes settings. More... | |
| virtual void | UnsetAttributes () |
| Clears settings provided by the drawing tool aDrawer. More... | |
| void | State (const Standard_Integer theState) |
| Standard_Integer | State () const |
| void | SetTransformation (const Handle< Geom_Transformation > &aTranformation, const Standard_Boolean postConcatenate=Standard_False, const Standard_Boolean updateSelection=Standard_True) |
Transforms all presentations of the object <br> and replace the actual transformation matrix if <postConcatenate> is FALSE. | |
| void | UnsetTransformation () |
| Deactivate the current transformation More... | |
| Handle_Geom_Transformation | Transformation () |
Returns the current transformation associated <br> to the first available presentation of this object. | |
| Standard_Boolean | HasTransformation () const |
| Returns TRUE when this object is transformed More... | |
| Standard_Boolean | HasPresentation () const |
| Returns TRUE when this object has a presentation in the current DisplayMode() More... | |
| Handle_Prs3d_Presentation | Presentation () const |
| Returns the current presentation of this object according to the current DisplayMode() More... | |
| void | SetAspect (const Handle< Prs3d_BasicAspect > &anAspect, const Standard_Boolean globalChange=Standard_True) |
| Sets the graphic basic aspect to the current presentation. When <globalChange> is TRUE , the full object presentation is changed. When <globalChange> is FALSE , only the current group of the object presentation is changed. More... | |
| virtual void | SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor=1.0, const Standard_ShortReal aUnits=0.0) |
Sets up polygon offsets for this object. <br>
It modifies all existing presentations of <anObj> (if any), <br>
so it is reasonable to call this method after <anObj> has been displayed. <br>
Otherwise, Compute() method should pass Graphic3d_AspectFillArea3d <br>
aspect from <myDrawer> to Graphic3d_Group to make polygon offsets work. <br>
| |
| virtual Standard_Boolean | HasPolygonOffsets () const |
| Returns Standard_True if <myDrawer> has non-null shading aspect More... | |
| virtual void | PolygonOffsets (Standard_Integer &aMode, Standard_ShortReal &aFactor, Standard_ShortReal &aUnits) const |
| Retrieves current polygon offsets settings from <myDrawer>. More... | |
Public Member Functions inherited from SelectMgr_SelectableObject | |
| virtual Standard_Integer | NbPossibleSelection () const |
| defines the number of different modes of selection (or decomposition) for an Object. More... | |
| void | UpdateSelection () |
| re-computes the sensitive primitives for all modes More... | |
| void | UpdateSelection (const Standard_Integer aMode) |
| re-computes the sensitive primitives which correspond to the <amode>th selection mode. More... | |
| void | AddSelection (const Handle< SelectMgr_Selection > &aSelection, const Standard_Integer aMode) |
Adds the selection aSelection with the selection mode <br> index aMode to this framework. | |
| void | ClearSelections (const Standard_Boolean update=Standard_False) |
Empties all the selections in the SelectableObject <br>
<update> parameter defines whether all object's <br>
selections should be flagged for further update or not. | |
| const Handle_SelectMgr_Selection & | Selection (const Standard_Integer aMode) const |
| Returns the selection Selection having the selection mode aMode. More... | |
| Standard_Boolean | HasSelection (const Standard_Integer aMode) const |
Returns true if a selection corresponding to the <br> selection mode aMode is present in this framework. | |
| void | Init () |
| Begins the iteration scanning for sensitive primitives. More... | |
| Standard_Boolean | More () const |
| Continues the iteration scanning for sensitive primitives. More... | |
| void | Next () |
| Continues the iteration scanning for sensitive primitives. More... | |
| const Handle_SelectMgr_Selection & | CurrentSelection () const |
| Returns the current selection in this framework. More... | |
| void | ResetLocation () |
| virtual void | UpdateLocation () |
| Recomputes the location of the selection aSelection. More... | |
| virtual void | HilightSelected (const Handle< PrsMgr_PresentationManager3d > &PM, const SelectMgr_SequenceOfOwner &Seq) |
| Method which draws selected owners ( for fast presentation draw ) More... | |
| virtual void | ClearSelected () |
Method which clear all selected owners belonging <br> to this selectable object ( for fast presentation draw ) | |
| virtual void | HilightOwnerWithColor (const Handle< PrsMgr_PresentationManager3d > &thePM, const Quantity_NameOfColor theColor, const Handle< SelectMgr_EntityOwner > &theOwner) |
Method which hilight an owner belonging to <br> this selectable object ( for fast presentation draw ) | |
| virtual Standard_Boolean | IsAutoHilight () const |
If returns True, the old mechanism for highlighting <br> selected objects is used (HilightSelected Method may be empty). | |
| virtual void | SetAutoHilight (const Standard_Boolean newAutoHilight) |
| Set AutoHilight property to true or false //! Sets up Transform Persistence Mode for this object More... | |
| Handle_Prs3d_Presentation | GetHilightPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr) |
| Handle_Prs3d_Presentation | GetSelectPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr) |
| virtual void | SetZLayer (const Handle< PrsMgr_PresentationManager > &thePrsMgr, const Standard_Integer theLayerId) |
Set Z layer ID and update all presentations of <br> the selectable object. The layer can be set only for displayed object. | |
Public Member Functions inherited from PrsMgr_PresentableObject | |
| PrsMgr_TypeOfPresentation3d | TypeOfPresentation3d () const |
| Returns information on whether the object accepts display in HLR mode or not. More... | |
| virtual void | SetTransformPersistence (const Graphic3d_TransModeFlags &aFlag, const gp_Pnt &APoint) |
Sets up Transform Persistence Mode for this object. <br> This function used to lock in object position, rotation and / or zooming relative to camera position. | |
| void | SetTransformPersistence (const Graphic3d_TransModeFlags &aFlag) |
| Calls previous method with point (0,0,0) More... | |
| Graphic3d_TransModeFlags | GetTransformPersistenceMode () const |
| Gets Transform Persistence Mode for this object More... | |
| gp_Pnt | GetTransformPersistencePoint () const |
| Gets point of transform persistence for this object More... | |
| void | SetTypeOfPresentation (const PrsMgr_TypeOfPresentation3d aType) |
| void | SetToUpdate (const Standard_Integer aMode) |
| flags the Prs of mode <AMode> to be Updated. the Update will be done when needed. More... | |
| void | SetToUpdate () |
| flags all the Presentations to be Updated. More... | |
| void | ToBeUpdated (TColStd_ListOfInteger &ListOfMode) const |
| gives the list of modes which are flagged "to be updated". More... | |
| virtual void | SetLocation (const TopLoc_Location &aLoc) |
| Standard_Boolean | HasLocation () const |
| const TopLoc_Location & | Location () const |
| virtual void | UpdateLocation (const Handle< Prs3d_Presentation > &P) |
| Standard_Integer | GetZLayer (const Handle< PrsMgr_PresentationManager > &thePrsMgr) const |
Get ID of Z layer. If no presentations of object is displayed, <br> and layer ID is unavailable, the -1 value is returned. | |
| virtual void | AddClipPlane (const Graphic3d_ClipPlane_Handle &thePlane) |
Adds clip plane for graphical clipping for all display mode <br> presentations. The composition of clip planes truncates the rendering | |
| virtual void | RemoveClipPlane (const Graphic3d_ClipPlane_Handle &thePlane) |
| Removes previously added clip plane. More... | |
| virtual void | SetClipPlanes (const Graphic3d_SequenceOfHClipPlane &thePlanes) |
Set clip planes for graphical clipping for all display mode presentations. <br> The composition of clip planes truncates the rendering space to convex | |
| const Graphic3d_SequenceOfHClipPlane & | GetClipPlanes () const |
| Get clip planes. More... | |
Public Member Functions inherited from MMgt_TShared | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. More... | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. More... | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More... | |
| virtual | ~Standard_Transient () |
| Destructor must be virtual. More... | |
| virtual void | ShallowDump (Standard_OStream &) const |
| virtual const Handle_Standard_Type & | DynamicType () const |
| Returns a type information object about this object. More... | |
| Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| Returns a true value if this is an instance of Type. More... | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More... | |
| Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| virtual Handle_Standard_Transient | This () const |
| Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
| Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More... | |
Protected Member Functions | |
| virtual void | Compute (const Handle< Prs3d_Projector > &aProjector, const Handle< Prs3d_Presentation > &aPresentation) |
Calculates the 3D view aPresentation and its <br> updates. The latter are managed by | |
| virtual void | Compute (const Handle< Prs3d_Projector > &aProjector, const Handle< Geom_Transformation > &aTrsf, const Handle< Prs3d_Presentation > &aPresentation) |
| computes the presentation according to a point of view given by <aProjector>. To be Used when the associated degenerated Presentations have been transformed by <aTrsf> which is not a Pure Translation. The HLR Prs can't be deducted automatically WARNING :<aTrsf> must be applied to the object to display before computation !!! More... | |
| virtual void | ComputeSelection (const Handle< SelectMgr_Selection > &aSelection, const Standard_Integer aMode) |
Recovers and calculates any sensitive primitive, <br> aSelection, available in Shape mode, specified by | |
Protected Member Functions inherited from AIS_InteractiveObject | |
| AIS_InteractiveObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView) | |
| The TypeOfPresention3d means that the interactive object may have a presentation dependant of the view of Display More... | |
Protected Member Functions inherited from SelectMgr_SelectableObject | |
| SelectMgr_SelectableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView) | |
| virtual void | UpdateLocation (const Handle< SelectMgr_Selection > &aSelection) |
| Updates locations in all sensitive entities from <aSelection> and in corresponding entity owners. More... | |
Protected Member Functions inherited from PrsMgr_PresentableObject | |
| PrsMgr_PresentableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView) | |
| void | Update (const Standard_Boolean AllModes=Standard_False) |
| recomputes all presentations of the object. More... | |
| void | Update (const Standard_Integer aMode, const Standard_Boolean ClearOther) |
| Recomputes the presentation in the given mode. If ClearOther is true, other presentation will be cleared. More... | |
| virtual void | Fill (const Handle< PrsMgr_PresentationManager > &aPresentationManager, const Handle< PrsMgr_Presentation > &aPresentation, const Standard_Integer aMode=0) |
| High-level interface for controlling polygon offsets More... | |
| PrsMgr_Presentations & | Presentations () |
| virtual void | UpdateClipping () |
General virtual method for internal update of presentation state <br> when some modifications on list of clip planes occurs. Base | |
Additional Inherited Members | |
Protected Attributes inherited from AIS_InteractiveObject | |
| Handle_AIS_Drawer | myDrawer |
| Standard_Real | myTransparency |
| Quantity_Color | myOwnColor |
| Graphic3d_NameOfMaterial | myOwnMaterial |
| Standard_Integer | myHilightMode |
| Standard_Real | myOwnWidth |
| Standard_Boolean | myInfiniteState |
| Standard_Boolean | hasOwnColor |
| Standard_Boolean | hasOwnMaterial |
| Aspect_TypeOfFacingModel | myCurrentFacingModel |
| Standard_Boolean | myRecomputeEveryPrs |
| TColStd_ListOfInteger | myToRecomputeModes |
Protected Attributes inherited from SelectMgr_SelectableObject | |
| SelectMgr_SequenceOfSelection | myselections |
Protected Attributes inherited from PrsMgr_PresentableObject | |
| PrsMgr_Presentations | myPresentations |
| PrsMgr_TypeOfPresentation3d | myTypeOfPresentation3d |
| TopLoc_Location | myLocation |
| Graphic3d_SequenceOfHClipPlane | myClipPlanes |
Constructs an Interactive Object connected to a list of
Interactive Objects having a Shape. These include
AIS_Shape, and AIS_ConnectedShape.
Presentation of Hidden parts is calculated automatically.
You define the Interactive Object by gathering
together several other object presentations as in
AIS_MultipleConnectedInteractive.
| AIS_MultipleConnectedShape::AIS_MultipleConnectedShape | ( | const TopoDS_Shape & | aShape | ) |
Initializes the shape aShape, a multiple connected <br>
Interactive Object grouping different
projector-dependent representations of an entity.
|
virtual |
Returns true is shape decomposition is accepted.
Reimplemented from AIS_InteractiveObject.
|
protectedvirtual |
Calculates the 3D view aPresentation and its <br>
updates. The latter are managed by
aPresentationManager. Each of the views in the
viewer and every modification such as rotation, for
example, entails recalculation.
It must be redefined to implement hidden line removal
for the object. The user never calls this method
himself. This is done via the InteractiveContext object
and is dependent on the point of view from which the
object is displayed.
Reimplemented from AIS_MultipleConnectedInteractive.
|
protectedvirtual |
computes the presentation according to a point of view
given by <aProjector>.
To be Used when the associated degenerated Presentations
have been transformed by <aTrsf> which is not a Pure
Translation. The HLR Prs can't be deducted automatically
WARNING :<aTrsf> must be applied
to the object to display before computation !!!
Reimplemented from AIS_MultipleConnectedInteractive.
|
protectedvirtual |
Recovers and calculates any sensitive primitive, <br>
aSelection, available in Shape mode, specified by
aMode. As a rule, these are sensitive faces.
This method is defined as virtual. This enables you to
implement it in the creation of a new class of AIS
Interactive Object. You need to do this and in so
doing, redefine this method, if you create a class
which enriches the list of signatures and types.
Reimplemented from AIS_MultipleConnectedInteractive.
| void AIS_MultipleConnectedShape::Set | ( | const TopoDS_Shape & | ashap | ) |
Constructs the reference shape ashap.
| const TopoDS_Shape& AIS_MultipleConnectedShape::Shape | ( | ) | const |
Returns the shape which is constructed in Set.
|
virtual |
Specifies additional characteristics of Interactive <br>
Objects. A signature is, in fact, an index with integer
values assigned different properties.
This method is frequently used in conjuction with
Type to give a particular type and signature to an
Interactive Object. By default, the Interactive Object
has a None type and a signature of 0. Among the
datums, this signature is attributed to the shape
The remaining datums have the following default signatures:
Reimplemented from AIS_MultipleConnectedInteractive.
|
virtual |
Returns the kind of Interactive Object:
Reimplemented from AIS_MultipleConnectedInteractive.
1.8.5