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Open CASCADE Technology
6.7.1
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Defines a class of objects with display and selection services.
Entities which are visualized and selected are
Interactive Objects. You can make use of classes of
standard Interactive Objects for which all necessary
methods have already been programmed, or you can
implement your own classes of Interactive Objects.
Specific attributes of entities such as arrow aspect for
dimensions must be loaded in a Drawer. This Drawer
is then applied to the Interactive Object in view.
There are four types of Interactive Object in AIS: the
construction element or Datum, the Relation, which
includes both dimensions and constraints, the Object,
and finally, when the object is of an unknown type, the None type.
Inside these categories, a signature, or index,
provides the possibility of additional characterization.
By default, the Interactive Object has a None type
and a signature of 0. If you want to give a particular
type and signature to your interactive object, you must
redefine the methods, Signature and Type.
Warning
In the case of attribute methods, methods for
standard attributes are virtual. They must be
redefined by the inheriting classes. Setcolor for a
point and Setcolor for a plane, for example, do not
affect the same attributes in the Drawer.
More...
#include <AIS_InteractiveObject.hxx>

Public Member Functions | |
| virtual AIS_KindOfInteractive | Type () const |
| Returns the kind of Interactive Object: More... | |
| virtual Standard_Integer | Signature () const |
Specifies additional characteristics of Interactive <br> Objects. A signature is, in fact, an index with integer | |
| virtual Standard_Boolean | AcceptShapeDecomposition () const |
Informs the graphic context that the interactive Object <br> may be decomposed into sub-shapes for dynamic selection. | |
| void | SetCurrentFacingModel (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
change the current facing model apply on polygons for <br> SetColor(), SetTransparency(), SetMaterial() methods | |
| Aspect_TypeOfFacingModel | CurrentFacingModel () const |
| Returns the current facing model which is in effect. More... | |
| virtual void | SetColor (const Quantity_Color &aColor) |
| virtual void | SetColor (const Quantity_NameOfColor aColor) |
| only the interactive obj knowns which Drawer attribute is affected by the color (ex: for a wire, it's the wireaspect field of the drawer, but for a vertex, only the point aspect field is affected by the color) WARNING : Do not forget to set the corresponding fields here (hasOwnColor and myOwnColor) More... | |
| virtual void | UnsetColor () |
Removes color settings. Only the Interactive Object <br> knows which Drawer attribute is affected by the color | |
| virtual void | SetWidth (const Standard_Real aValue) |
Allows you to provide the setting aValue for width. <br> Only the Interactive Object knows which Drawer | |
| virtual void | UnsetWidth () |
| virtual Standard_Boolean | AcceptDisplayMode (const Standard_Integer aMode) const |
Returns true if the class of objects accepts the display mode aMode. <br> The interactive context can have a default mode of | |
| virtual Standard_Integer | DefaultDisplayMode () const |
Returns the default display mode. This method is to <br> be implemented when the main mode is not mode 0. | |
| void | Redisplay (const Standard_Boolean AllModes=Standard_False) |
| Updates the active presentation; if <AllModes> = Standard_True all the presentations inside are recomputed. More... | |
| void | SetInfiniteState (const Standard_Boolean aFlag=Standard_True) |
Sets the infinite state flag aFlage. <br> if <aFlag> = True , the interactiveObject is | |
| Standard_Boolean | IsInfinite () const |
| Returns true if the interactive object is infinite. In this case, its graphic presentations are not taken into account in the fit-all view. More... | |
| Standard_Boolean | HasInteractiveContext () const |
Indicates whether the Interactive Object has a pointer <br> to an interactive context. | |
| Handle_AIS_InteractiveContext | GetContext () const |
| Returns the context pointer to the interactive context. More... | |
| virtual void | SetContext (const Handle< AIS_InteractiveContext > &aCtx) |
Sets the interactive context aCtx and provides a link <br> to the default drawing tool or "Drawer" if there is none. | |
| Standard_Boolean | HasOwner () const |
Returns true if the object has an owner attributed to it. <br> The owner can be a shape for a set of sub-shapes or | |
| const Handle_Standard_Transient & | GetOwner () const |
Returns the owner of the Interactive Object. <br> The owner can be a shape for a set of sub-shapes or | |
| void | SetOwner (const Handle< Standard_Transient > &ApplicativeEntity) |
Allows you to attribute the owner ApplicativeEntity to <br> an Interactive Object. This can be a shape for a set of | |
| void | ClearOwner () |
Each Interactive Object has methods which allow us <br> to attribute an Owner to it in the form of a Transient. | |
| Standard_Boolean | HasUsers () const |
| const TColStd_ListOfTransient & | Users () const |
| void | AddUser (const Handle< Standard_Transient > &aUser) |
| void | ClearUsers () |
| Standard_Boolean | HasDisplayMode () const |
| Returns true if the Interactive Object has a display mode setting. Otherwise, it is displayed in Neutral Point. More... | |
| void | SetDisplayMode (const Standard_Integer aMode) |
Sets the display mode aMode for the interactive object. <br> An object can have its own temporary display mode, | |
| void | UnsetDisplayMode () |
| Removes display mode settings from the interactive object. More... | |
| Standard_Integer | DisplayMode () const |
Returns the display mode setting of the Interactive Object. <br> The range of possibilities is the following: | |
| Standard_Boolean | HasSelectionMode () const |
Allows you to change the selection mode of an <br> Interactive Object. | |
| Standard_Integer | SelectionMode () const |
| Returns the selection mode of the interactive object. More... | |
| void | SetSelectionMode (const Standard_Integer aMode) |
You can change the default selection mode index <br> aMode of an Interactive Object. | |
| void | UnsetSelectionMode () |
You can change the default selection mode index of <br> an Interactive Object. | |
| Standard_Integer | SelectionPriority () const |
Returns the selection priority setting. -1 indicates that there is none. <br> You can modify the selection priority of an owner to | |
| void | SetSelectionPriority (const Standard_Integer aPriority) |
Allows you to provide a setting aPriority for selection priority. <br> You can modify selection priority of an owner to make | |
| void | UnsetSelectionPriority () |
| Removes the setting for selection priority. SelectionPriority then returns -1. More... | |
| Standard_Boolean | HasSelectionPriority () const |
Returns true if there is a setting for selection priority. <br> You can modify selection priority of an owner to make | |
| Standard_Boolean | HasHilightMode () const |
| Returns true if the Interactive Object is in highlight mode. More... | |
| Standard_Integer | HilightMode () const |
Returns the setting for highlight mode. <br> At dynamic detection, the presentation echoed by the | |
| void | SetHilightMode (const Standard_Integer anIndex) |
Sets the highlight mode anIndex for the interactive object. <br> If, for example, you want to systematically highlight | |
| void | UnsetHilightMode () |
| Allows the user to take a given Prs for hilight ex : for a shape which would be displayed in shading mode the hilight Prs is the wireframe mode. if No specific hilight mode is defined, the displayed Prs will be the hilighted one. More... | |
| Standard_Boolean | HasColor () const |
| Returns true if the Interactive Object has color. More... | |
| virtual Quantity_NameOfColor | Color () const |
| Returns the color setting of the Interactive Object. More... | |
| virtual void | Color (Quantity_Color &aColor) const |
| Standard_Boolean | HasWidth () const |
| Returns true if the Interactive Object has width. More... | |
| Standard_Real | Width () const |
| Returns the width setting of the Interactive Object. More... | |
| Standard_Boolean | HasMaterial () const |
| Returns true if the Interactive Object has a setting for material. More... | |
| virtual Graphic3d_NameOfMaterial | Material () const |
Returns the current material setting. <br> This will be on of the following materials: | |
| virtual void | SetMaterial (const Graphic3d_NameOfMaterial aName) |
Sets the name aName for material defining this <br> display attribute for the interactive object. | |
| virtual void | SetMaterial (const Graphic3d_MaterialAspect &aName) |
Sets the material aMat defining this display attribute <br> for the interactive object. | |
| virtual void | UnsetMaterial () |
| Removes the setting for material. More... | |
| virtual void | SetTransparency (const Standard_Real aValue=0.6) |
Attributes a setting aValue for transparency. <br> The transparency value should be between 0.0 and 1.0. | |
| Standard_Boolean | IsTransparent () const |
| Returns true if there is a transparency setting. More... | |
| virtual Standard_Real | Transparency () const |
Returns the transparency setting. <br> This will be between 0.0 and 1.0. | |
| virtual void | UnsetTransparency () |
| Removes the transparency setting. The object is opaque by default. More... | |
| virtual void | SetAttributes (const Handle< AIS_Drawer > &aDrawer) |
| Initializes the drawing tool aDrawer. More... | |
| const Handle_AIS_Drawer & | Attributes () const |
| Returns the attributes settings. More... | |
| virtual void | UnsetAttributes () |
| Clears settings provided by the drawing tool aDrawer. More... | |
| void | State (const Standard_Integer theState) |
| Standard_Integer | State () const |
| void | SetTransformation (const Handle< Geom_Transformation > &aTranformation, const Standard_Boolean postConcatenate=Standard_False, const Standard_Boolean updateSelection=Standard_True) |
Transforms all presentations of the object <br> and replace the actual transformation matrix if <postConcatenate> is FALSE. | |
| void | UnsetTransformation () |
| Deactivate the current transformation More... | |
| Handle_Geom_Transformation | Transformation () |
Returns the current transformation associated <br> to the first available presentation of this object. | |
| Standard_Boolean | HasTransformation () const |
| Returns TRUE when this object is transformed More... | |
| Standard_Boolean | HasPresentation () const |
| Returns TRUE when this object has a presentation in the current DisplayMode() More... | |
| Handle_Prs3d_Presentation | Presentation () const |
| Returns the current presentation of this object according to the current DisplayMode() More... | |
| void | SetAspect (const Handle< Prs3d_BasicAspect > &anAspect, const Standard_Boolean globalChange=Standard_True) |
| Sets the graphic basic aspect to the current presentation. When <globalChange> is TRUE , the full object presentation is changed. When <globalChange> is FALSE , only the current group of the object presentation is changed. More... | |
| virtual void | SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor=1.0, const Standard_ShortReal aUnits=0.0) |
Sets up polygon offsets for this object. <br>
It modifies all existing presentations of <anObj> (if any), <br>
so it is reasonable to call this method after <anObj> has been displayed. <br>
Otherwise, Compute() method should pass Graphic3d_AspectFillArea3d <br>
aspect from <myDrawer> to Graphic3d_Group to make polygon offsets work. <br>
| |
| virtual Standard_Boolean | HasPolygonOffsets () const |
| Returns Standard_True if <myDrawer> has non-null shading aspect More... | |
| virtual void | PolygonOffsets (Standard_Integer &aMode, Standard_ShortReal &aFactor, Standard_ShortReal &aUnits) const |
| Retrieves current polygon offsets settings from <myDrawer>. More... | |
Public Member Functions inherited from SelectMgr_SelectableObject | |
| virtual Standard_Integer | NbPossibleSelection () const |
| defines the number of different modes of selection (or decomposition) for an Object. More... | |
| void | UpdateSelection () |
| re-computes the sensitive primitives for all modes More... | |
| void | UpdateSelection (const Standard_Integer aMode) |
| re-computes the sensitive primitives which correspond to the <amode>th selection mode. More... | |
| void | AddSelection (const Handle< SelectMgr_Selection > &aSelection, const Standard_Integer aMode) |
Adds the selection aSelection with the selection mode <br> index aMode to this framework. | |
| void | ClearSelections (const Standard_Boolean update=Standard_False) |
Empties all the selections in the SelectableObject <br>
<update> parameter defines whether all object's <br>
selections should be flagged for further update or not. | |
| const Handle_SelectMgr_Selection & | Selection (const Standard_Integer aMode) const |
| Returns the selection Selection having the selection mode aMode. More... | |
| Standard_Boolean | HasSelection (const Standard_Integer aMode) const |
Returns true if a selection corresponding to the <br> selection mode aMode is present in this framework. | |
| void | Init () |
| Begins the iteration scanning for sensitive primitives. More... | |
| Standard_Boolean | More () const |
| Continues the iteration scanning for sensitive primitives. More... | |
| void | Next () |
| Continues the iteration scanning for sensitive primitives. More... | |
| const Handle_SelectMgr_Selection & | CurrentSelection () const |
| Returns the current selection in this framework. More... | |
| void | ResetLocation () |
| virtual void | UpdateLocation () |
| Recomputes the location of the selection aSelection. More... | |
| virtual void | HilightSelected (const Handle< PrsMgr_PresentationManager3d > &PM, const SelectMgr_SequenceOfOwner &Seq) |
| Method which draws selected owners ( for fast presentation draw ) More... | |
| virtual void | ClearSelected () |
Method which clear all selected owners belonging <br> to this selectable object ( for fast presentation draw ) | |
| virtual void | HilightOwnerWithColor (const Handle< PrsMgr_PresentationManager3d > &thePM, const Quantity_NameOfColor theColor, const Handle< SelectMgr_EntityOwner > &theOwner) |
Method which hilight an owner belonging to <br> this selectable object ( for fast presentation draw ) | |
| virtual Standard_Boolean | IsAutoHilight () const |
If returns True, the old mechanism for highlighting <br> selected objects is used (HilightSelected Method may be empty). | |
| virtual void | SetAutoHilight (const Standard_Boolean newAutoHilight) |
| Set AutoHilight property to true or false //! Sets up Transform Persistence Mode for this object More... | |
| Handle_Prs3d_Presentation | GetHilightPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr) |
| Handle_Prs3d_Presentation | GetSelectPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr) |
| virtual void | SetZLayer (const Handle< PrsMgr_PresentationManager > &thePrsMgr, const Standard_Integer theLayerId) |
Set Z layer ID and update all presentations of <br> the selectable object. The layer can be set only for displayed object. | |
Public Member Functions inherited from PrsMgr_PresentableObject | |
| PrsMgr_TypeOfPresentation3d | TypeOfPresentation3d () const |
| Returns information on whether the object accepts display in HLR mode or not. More... | |
| virtual void | SetTransformPersistence (const Graphic3d_TransModeFlags &aFlag, const gp_Pnt &APoint) |
Sets up Transform Persistence Mode for this object. <br> This function used to lock in object position, rotation and / or zooming relative to camera position. | |
| void | SetTransformPersistence (const Graphic3d_TransModeFlags &aFlag) |
| Calls previous method with point (0,0,0) More... | |
| Graphic3d_TransModeFlags | GetTransformPersistenceMode () const |
| Gets Transform Persistence Mode for this object More... | |
| gp_Pnt | GetTransformPersistencePoint () const |
| Gets point of transform persistence for this object More... | |
| void | SetTypeOfPresentation (const PrsMgr_TypeOfPresentation3d aType) |
| void | SetToUpdate (const Standard_Integer aMode) |
| flags the Prs of mode <AMode> to be Updated. the Update will be done when needed. More... | |
| void | SetToUpdate () |
| flags all the Presentations to be Updated. More... | |
| void | ToBeUpdated (TColStd_ListOfInteger &ListOfMode) const |
| gives the list of modes which are flagged "to be updated". More... | |
| virtual void | SetLocation (const TopLoc_Location &aLoc) |
| Standard_Boolean | HasLocation () const |
| const TopLoc_Location & | Location () const |
| virtual void | UpdateLocation (const Handle< Prs3d_Presentation > &P) |
| Standard_Integer | GetZLayer (const Handle< PrsMgr_PresentationManager > &thePrsMgr) const |
Get ID of Z layer. If no presentations of object is displayed, <br> and layer ID is unavailable, the -1 value is returned. | |
| virtual void | AddClipPlane (const Graphic3d_ClipPlane_Handle &thePlane) |
Adds clip plane for graphical clipping for all display mode <br> presentations. The composition of clip planes truncates the rendering | |
| virtual void | RemoveClipPlane (const Graphic3d_ClipPlane_Handle &thePlane) |
| Removes previously added clip plane. More... | |
| virtual void | SetClipPlanes (const Graphic3d_SequenceOfHClipPlane &thePlanes) |
Set clip planes for graphical clipping for all display mode presentations. <br> The composition of clip planes truncates the rendering space to convex | |
| const Graphic3d_SequenceOfHClipPlane & | GetClipPlanes () const |
| Get clip planes. More... | |
Public Member Functions inherited from MMgt_TShared | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. More... | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. More... | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More... | |
| virtual | ~Standard_Transient () |
| Destructor must be virtual. More... | |
| virtual void | ShallowDump (Standard_OStream &) const |
| virtual const Handle_Standard_Type & | DynamicType () const |
| Returns a type information object about this object. More... | |
| Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| Returns a true value if this is an instance of Type. More... | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More... | |
| Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| virtual Handle_Standard_Transient | This () const |
| Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
| Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More... | |
Protected Member Functions | |
| AIS_InteractiveObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView) | |
| The TypeOfPresention3d means that the interactive object may have a presentation dependant of the view of Display More... | |
Protected Member Functions inherited from SelectMgr_SelectableObject | |
| SelectMgr_SelectableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView) | |
| virtual void | UpdateLocation (const Handle< SelectMgr_Selection > &aSelection) |
| Updates locations in all sensitive entities from <aSelection> and in corresponding entity owners. More... | |
Protected Member Functions inherited from PrsMgr_PresentableObject | |
| PrsMgr_PresentableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView) | |
| virtual void | Compute (const Handle< PrsMgr_PresentationManager3d > &aPresentationManager, const Handle< Prs3d_Presentation > &aPresentation, const Standard_Integer aMode=0) |
Calculates the 3D view aPresentation and its <br> updates. The latter are managed by aPresentationManager. | |
| virtual void | Compute (const Handle< Prs3d_Projector > &aProjector, const Handle< Prs3d_Presentation > &aPresentation) |
Calculates the 3D view aPresentation and its <br> updates. The latter are managed by | |
| virtual void | Compute (const Handle< Prs3d_Projector > &aProjector, const Handle< Geom_Transformation > &aTrsf, const Handle< Prs3d_Presentation > &aPresentation) |
Calculates the 3D view aPresentation and its <br> updates. The latter are managed by | |
| void | Update (const Standard_Boolean AllModes=Standard_False) |
| recomputes all presentations of the object. More... | |
| void | Update (const Standard_Integer aMode, const Standard_Boolean ClearOther) |
| Recomputes the presentation in the given mode. If ClearOther is true, other presentation will be cleared. More... | |
| virtual void | Fill (const Handle< PrsMgr_PresentationManager > &aPresentationManager, const Handle< PrsMgr_Presentation > &aPresentation, const Standard_Integer aMode=0) |
| High-level interface for controlling polygon offsets More... | |
| PrsMgr_Presentations & | Presentations () |
| virtual void | UpdateClipping () |
General virtual method for internal update of presentation state <br> when some modifications on list of clip planes occurs. Base | |
Defines a class of objects with display and selection services.
Entities which are visualized and selected are
Interactive Objects. You can make use of classes of
standard Interactive Objects for which all necessary
methods have already been programmed, or you can
implement your own classes of Interactive Objects.
Specific attributes of entities such as arrow aspect for
dimensions must be loaded in a Drawer. This Drawer
is then applied to the Interactive Object in view.
There are four types of Interactive Object in AIS: the
construction element or Datum, the Relation, which
includes both dimensions and constraints, the Object,
and finally, when the object is of an unknown type, the None type.
Inside these categories, a signature, or index,
provides the possibility of additional characterization.
By default, the Interactive Object has a None type
and a signature of 0. If you want to give a particular
type and signature to your interactive object, you must
redefine the methods, Signature and Type.
Warning
In the case of attribute methods, methods for
standard attributes are virtual. They must be
redefined by the inheriting classes. Setcolor for a
point and Setcolor for a plane, for example, do not
affect the same attributes in the Drawer.
|
protected |
The TypeOfPresention3d means that the interactive object
may have a presentation dependant of the view of Display
|
virtual |
Returns true if the class of objects accepts the display mode aMode. <br>
The interactive context can have a default mode of
representation for the set of Interactive Objects. This
mode may not be accepted by a given class of
objects. Consequently, this virtual method allowing us
to get information about the class in question must be implemented.
Reimplemented in AIS_Dimension, AIS_Relation, AIS_Plane, AIS_Trihedron, AIS_Axis, AIS_PlaneTrihedron, and AIS_Point.
|
virtual |
Informs the graphic context that the interactive Object <br>
may be decomposed into sub-shapes for dynamic selection.
The most used Interactive Object is AIS_Shape.
Activation methods for standard selection modes are
proposed in the Interactive Context. These include
selection by vertex or by edges. For datums with the
same behavior as AIS_Shape, such as vetices and
edges, we must redefine the virtual method so that
AcceptShapeDecomposition returns false.
Rule for selection :
Mode 0 : Selection of the interactive Object itself
Mode 1 : Selection of vertices
Mode 2 : Selection Of Edges
Mode 3 : Selection Of Wires
Mode 4 : Selection Of Faces ...
Reimplemented in AIS_ConnectedInteractive, AIS_Shape, AIS_ConnectedShape, and AIS_MultipleConnectedShape.
| void AIS_InteractiveObject::AddUser | ( | const Handle< Standard_Transient > & | aUser | ) |
| const Handle_AIS_Drawer& AIS_InteractiveObject::Attributes | ( | ) | const |
Returns the attributes settings.
| void AIS_InteractiveObject::ClearOwner | ( | ) |
Each Interactive Object has methods which allow us <br>
to attribute an Owner to it in the form of a Transient.
This method removes the owner from the graphic entity.
| void AIS_InteractiveObject::ClearUsers | ( | ) |
|
virtual |
Returns the color setting of the Interactive Object.
Reimplemented in AIS_Shape.
|
virtual |
Reimplemented in AIS_Shape.
| Aspect_TypeOfFacingModel AIS_InteractiveObject::CurrentFacingModel | ( | ) | const |
Returns the current facing model which is in effect.
|
virtual |
Returns the default display mode. This method is to <br>
be implemented when the main mode is not mode 0.
| Standard_Integer AIS_InteractiveObject::DisplayMode | ( | ) | const |
Returns the display mode setting of the Interactive Object. <br>
The range of possibilities is the following:
| Handle_AIS_InteractiveContext AIS_InteractiveObject::GetContext | ( | ) | const |
Returns the context pointer to the interactive context.
| const Handle_Standard_Transient& AIS_InteractiveObject::GetOwner | ( | ) | const |
Returns the owner of the Interactive Object. <br>
The owner can be a shape for a set of sub-shapes or
a sub-shape for sub-shapes which it is composed of,
and takes the form of a transient.
There are two types of owners:
| Standard_Boolean AIS_InteractiveObject::HasColor | ( | ) | const |
Returns true if the Interactive Object has color.
| Standard_Boolean AIS_InteractiveObject::HasDisplayMode | ( | ) | const |
Returns true if the Interactive Object has a display
mode setting. Otherwise, it is displayed in Neutral Point.
| Standard_Boolean AIS_InteractiveObject::HasHilightMode | ( | ) | const |
Returns true if the Interactive Object is in highlight mode.
| Standard_Boolean AIS_InteractiveObject::HasInteractiveContext | ( | ) | const |
Indicates whether the Interactive Object has a pointer <br>
to an interactive context.
| Standard_Boolean AIS_InteractiveObject::HasMaterial | ( | ) | const |
Returns true if the Interactive Object has a setting for material.
| Standard_Boolean AIS_InteractiveObject::HasOwner | ( | ) | const |
Returns true if the object has an owner attributed to it. <br>
The owner can be a shape for a set of sub-shapes or
a sub-shape for sub-shapes which it is composed of,
and takes the form of a transient.
|
virtual |
Returns Standard_True if <myDrawer> has non-null shading aspect
| Standard_Boolean AIS_InteractiveObject::HasPresentation | ( | ) | const |
Returns TRUE when this object has a presentation
in the current DisplayMode()
| Standard_Boolean AIS_InteractiveObject::HasSelectionMode | ( | ) | const |
Allows you to change the selection mode of an <br>
Interactive Object.
The default selection mode setting is 0.
For shapes, for example, the selection modes are as follows:
| Standard_Boolean AIS_InteractiveObject::HasSelectionPriority | ( | ) | const |
Returns true if there is a setting for selection priority. <br>
You can modify selection priority of an owner to make
one entity more selectionable than another one. The
default selection priority for an owner is 5, for
example. To increase selection priority, choose a
setting between 5 and 10. An entity with priority 7 will
take priority over one with a setting of 6.
| Standard_Boolean AIS_InteractiveObject::HasTransformation | ( | ) | const |
Returns TRUE when this object is transformed
| Standard_Boolean AIS_InteractiveObject::HasUsers | ( | ) | const |
| Standard_Boolean AIS_InteractiveObject::HasWidth | ( | ) | const |
Returns true if the Interactive Object has width.
| Standard_Integer AIS_InteractiveObject::HilightMode | ( | ) | const |
Returns the setting for highlight mode. <br>
At dynamic detection, the presentation echoed by the
Interactive Context, is by default the presentation
already on the screen. You can specify a Highlight
presentation mode which is valid no matter what the
active representation of the object. It makes no
difference whether this choice is temporary or
definitive. To do this, we use the following functions:
| Standard_Boolean AIS_InteractiveObject::IsInfinite | ( | ) | const |
Returns true if the interactive object is infinite. In this
case, its graphic presentations are not taken into
account in the fit-all view.
| Standard_Boolean AIS_InteractiveObject::IsTransparent | ( | ) | const |
Returns true if there is a transparency setting.
|
virtual |
Returns the current material setting. <br>
This will be on of the following materials:
Reimplemented in AIS_Shape.
|
virtual |
Retrieves current polygon offsets settings from <myDrawer>.
| Handle_Prs3d_Presentation AIS_InteractiveObject::Presentation | ( | ) | const |
Returns the current presentation of this object
according to the current DisplayMode()
| void AIS_InteractiveObject::Redisplay | ( | const Standard_Boolean | AllModes = Standard_False | ) |
Updates the active presentation; if <AllModes> = Standard_True
all the presentations inside are recomputed.
| Standard_Integer AIS_InteractiveObject::SelectionMode | ( | ) | const |
Returns the selection mode of the interactive object.
| Standard_Integer AIS_InteractiveObject::SelectionPriority | ( | ) | const |
Returns the selection priority setting. -1 indicates that there is none. <br>
You can modify the selection priority of an owner to
make one entity more selectionable than another one.
The default selection priority for an owner is 5, for
example. To increase selection priority, choose a
setting between 5 and 10. An entity with priority 7 will
take priority over one with a setting of 6 if both
objects are selected at the same time.
You could give vertices priority 8, edges priority 7,
faces priority 6, and shapes priority 5. If a vertex, an
edge and a face are simultaneously detected during
selection, only the vertex will then be highlighted.
For trihedra, for example, the default priorities are the following four:
| void AIS_InteractiveObject::SetAspect | ( | const Handle< Prs3d_BasicAspect > & | anAspect, |
| const Standard_Boolean | globalChange = Standard_True |
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| ) |
Sets the graphic basic aspect to the current presentation.
When <globalChange> is TRUE , the full object presentation
is changed.
When <globalChange> is FALSE , only the current group
of the object presentation is changed.
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Initializes the drawing tool aDrawer.
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Reimplemented in AIS_Shape, AIS_Plane, AIS_Trihedron, AIS_Axis, AIS_PlaneTrihedron, AIS_Relation, AIS_Line, AIS_Circle, AIS_Point, AIS_ColoredShape, Voxel_Prs, and XCAFPrs_AISObject.
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only the interactive obj knowns which Drawer attribute
is affected by the color (ex: for a wire, it's the
wireaspect field of the drawer, but for a vertex, only
the point aspect field is affected by the color)
WARNING : Do not forget to set the corresponding fields
here (hasOwnColor and myOwnColor)
Reimplemented in AIS_Shape, AIS_Plane, AIS_Trihedron, AIS_Axis, AIS_PlaneTrihedron, AIS_Relation, AIS_Line, AIS_Circle, and AIS_Point.
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Sets the interactive context aCtx and provides a link <br>
to the default drawing tool or "Drawer" if there is none.
Reimplemented in AIS_Plane, and AIS_Trihedron.
| void AIS_InteractiveObject::SetCurrentFacingModel | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE | ) |
change the current facing model apply on polygons for <br>
SetColor(), SetTransparency(), SetMaterial() methods
default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is
applying both on the front and back face.
| void AIS_InteractiveObject::SetDisplayMode | ( | const Standard_Integer | aMode | ) |
Sets the display mode aMode for the interactive object. <br>
An object can have its own temporary display mode,
which is different from that proposed by the interactive context.
The range of possibilities currently proposed is the following:
| void AIS_InteractiveObject::SetHilightMode | ( | const Standard_Integer | anIndex | ) |
Sets the highlight mode anIndex for the interactive object. <br>
If, for example, you want to systematically highlight
the wireframe presentation of a shape - whether
visualized in wireframe presentation or with shading -
you set the highlight mode to 0.
| void AIS_InteractiveObject::SetInfiniteState | ( | const Standard_Boolean | aFlag = Standard_True | ) |
Sets the infinite state flag aFlage. <br>
if <aFlag> = True , the interactiveObject is
considered as infinite, i.e. its graphic presentations
are not taken in account for View FitAll...
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Sets the name aName for material defining this <br>
display attribute for the interactive object.
Material aspect determines shading aspect, color and
transparency of visible entities.
Reimplemented in AIS_Shape, and XCAFPrs_AISObject.
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Sets the material aMat defining this display attribute <br>
for the interactive object.
Material aspect determines shading aspect, color and
transparency of visible entities.
Reimplemented in AIS_Shape, and XCAFPrs_AISObject.
| void AIS_InteractiveObject::SetOwner | ( | const Handle< Standard_Transient > & | ApplicativeEntity | ) |
Allows you to attribute the owner ApplicativeEntity to <br>
an Interactive Object. This can be a shape for a set of
sub-shapes or a sub-shape for sub-shapes which it
is composed of. The owner takes the form of a transient.
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Sets up polygon offsets for this object. <br>
It modifies all existing presentations of <anObj> (if any), <br>
so it is reasonable to call this method after <anObj> has been displayed. <br>
Otherwise, Compute() method should pass Graphic3d_AspectFillArea3d <br>
aspect from <myDrawer> to Graphic3d_Group to make polygon offsets work. <br>
<aMode> parameter can contain various combinations of
Aspect_PolygonOffsetMode enumeration elements (Aspect_POM_None means
that polygon offsets are not changed).
If <aMode> is different from Aspect_POM_Off and Aspect_POM_None, then <aFactor> and <aUnits>
arguments are used by graphic renderer to calculate a depth offset value:
offset = <aFactor> * m + <aUnits> * r, where
m - maximum depth slope for the polygon currently being displayed,
r - minimum window coordinates depth resolution (implementation-specific).
Deafult settings for OCC 3D viewer: mode = Aspect_POM_Fill, factor = 1., units = 0.
Negative offset values move polygons closer to the viewport,
while positive values shift polygons away.
Consult OpenGL reference for details (glPolygonOffset function description).
NOTE: This method has a side effect - it creates own shading aspect
if not yet created, so it is better to set up object material,
color, etc. first.
| void AIS_InteractiveObject::SetSelectionMode | ( | const Standard_Integer | aMode | ) |
You can change the default selection mode index <br>
aMode of an Interactive Object.
This is only of interest if you decide that mode 0
adopted by convention will not do.
| void AIS_InteractiveObject::SetSelectionPriority | ( | const Standard_Integer | aPriority | ) |
Allows you to provide a setting aPriority for selection priority. <br>
You can modify selection priority of an owner to make
one entity more selectionable than another one. The
default selection priority for an owner is 5, for
example. To increase selection priority, choose a
setting between 5 and 10. An entity with priority 7 will
take priority over one with a setting of 6.
| void AIS_InteractiveObject::SetTransformation | ( | const Handle< Geom_Transformation > & | aTranformation, |
| const Standard_Boolean | postConcatenate = Standard_False, |
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| const Standard_Boolean | updateSelection = Standard_True |
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| ) |
Transforms all presentations of the object <br>
and replace the actual transformation matrix if <postConcatenate> is FALSE.
Note that the selection must be updated only at the end of
object animation when <updateSelection> is TRUE
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Attributes a setting aValue for transparency. <br>
The transparency value should be between 0.0 and 1.0.
At 0.0 an object will be totally opaque, and at 1.0, fully transparent.
Warning At a value of 1.0, there may be nothing visible.
Reimplemented in AIS_Shape, AIS_ColoredShape, Voxel_Prs, and XCAFPrs_AISObject.
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Allows you to provide the setting aValue for width. <br>
Only the Interactive Object knows which Drawer
attribute is affected by the width setting.
Reimplemented in AIS_Shape, AIS_Axis, AIS_Line, AIS_Circle, and AIS_ColoredShape.
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Specifies additional characteristics of Interactive <br>
Objects. A signature is, in fact, an index with integer
values assigned different properties.
This method is frequently used in conjuction with
Type to give a particular type and signature to an
Interactive Object. By default, the Interactive Object
has a None type and a signature of 0. Among the
datums, this signature is attributed to the shape
The remaining datums have the following default signatures:
Reimplemented in AIS_Trihedron, AIS_Axis, AIS_PlaneTrihedron, AIS_Plane, AIS_Shape, AIS_ConnectedInteractive, AIS_Line, AIS_Circle, AIS_ConnectedShape, AIS_MultipleConnectedInteractive, AIS_MultipleConnectedShape, and AIS_Point.
| void AIS_InteractiveObject::State | ( | const Standard_Integer | theState | ) |
| Standard_Integer AIS_InteractiveObject::State | ( | ) | const |
| Handle_Geom_Transformation AIS_InteractiveObject::Transformation | ( | ) |
Returns the current transformation associated <br>
to the first available presentation of this object.
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Returns the transparency setting. <br>
This will be between 0.0 and 1.0.
At 0.0 an object will be totally opaque, and at 1.0, fully transparent.
Reimplemented in AIS_Shape.
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Returns the kind of Interactive Object:
Reimplemented in AIS_Dimension, AIS_Trihedron, AIS_Axis, AIS_PlaneTrihedron, AIS_Plane, AIS_Shape, AIS_Relation, AIS_ConnectedInteractive, AIS_Line, AIS_Circle, AIS_ConnectedShape, AIS_MultipleConnectedInteractive, AIS_Point, and AIS_MultipleConnectedShape.
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Clears settings provided by the drawing tool aDrawer.
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Removes color settings. Only the Interactive Object <br>
knows which Drawer attribute is affected by the color
setting. For a wire, for example, wire aspect is the
attribute affected. For a vertex, however, only point
aspect is affected by the color setting.
Reimplemented in AIS_Shape, AIS_Plane, AIS_Trihedron, AIS_Axis, AIS_Relation, AIS_Line, AIS_Circle, AIS_Point, and XCAFPrs_AISObject.
| void AIS_InteractiveObject::UnsetDisplayMode | ( | ) |
Removes display mode settings from the interactive object.
| void AIS_InteractiveObject::UnsetHilightMode | ( | ) |
Allows the user to take a given Prs for hilight
ex : for a shape which would be displayed in shading mode
the hilight Prs is the wireframe mode.
if No specific hilight mode is defined, the displayed Prs
will be the hilighted one.
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Removes the setting for material.
Reimplemented in AIS_Shape, and XCAFPrs_AISObject.
| void AIS_InteractiveObject::UnsetSelectionMode | ( | ) |
You can change the default selection mode index of <br>
an Interactive Object.
This is only of interest if you decide that the 0 mode
adopted by convention will not do.
| void AIS_InteractiveObject::UnsetSelectionPriority | ( | ) |
Removes the setting for selection priority. SelectionPriority then returns -1.
| void AIS_InteractiveObject::UnsetTransformation | ( | ) |
Deactivate the current transformation
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Removes the transparency setting. The object is opaque by default.
Reimplemented in AIS_Shape, and XCAFPrs_AISObject.
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Reimplemented in AIS_Shape, AIS_Trihedron, AIS_Axis, AIS_Line, and AIS_Circle.
| const TColStd_ListOfTransient& AIS_InteractiveObject::Users | ( | ) | const |
| Standard_Real AIS_InteractiveObject::Width | ( | ) | const |
Returns the width setting of the Interactive Object.
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1.8.5