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Open CASCADE Technology
6.7.1
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Defines an Interactive Object through a connection to
another Interactive Object, which serves as a
reference, and which is located elsewhere in the viewer.
This allows you to use the Connected Interactive
Object without having to recalculate presentation,
selection or graphic structure. These are deduced
from your reference object.
The relation between the connected interactive object
and its source is generally one of geometric transformation.
AIS_ConnectedInteractive class doesn't support selection
modes different from 0. Descendants should redefine ComputeSelection()
method in order to handle other selection modes and generate connected
sensitive entities properly. Refer to AIS_ConnectedShape class
for exisiting implementation of a connected interactive object
for AIS_Shape that supports all standard sub-shape selection modes.
Warning
An Interactive entity which is view (or projector)
dependent requires recalculation of views in hidden
parts mode depending on the position of the
projector in each view. You should derive the entity's
inheritance from ConnectedInteractive and redefine
its compute method to enable this type of calculation.
More...
#include <AIS_ConnectedInteractive.hxx>

Public Member Functions | |
| AIS_ConnectedInteractive (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView) | |
| Disconnects the previous view and sets highlight mode to 0. This highlights the wireframe presentation aTypeOfPresentation3d. Top_AllView deactivates hidden line removal. More... | |
| virtual AIS_KindOfInteractive | Type () const |
| Returns KOI_Object More... | |
| virtual Standard_Integer | Signature () const |
| Returns 1 More... | |
| virtual void | Connect (const Handle< AIS_InteractiveObject > &anotherIObj) |
Establishes the connection between the Connected <br> Interactive Object, anotherIobj, and its reference | |
| virtual void | Connect (const Handle< AIS_InteractiveObject > &anotherIobj, const TopLoc_Location &aLocation) |
| Standard_Boolean | HasConnection () const |
| Returns true if there is a connection established between the presentation and its source reference. More... | |
| const Handle_AIS_InteractiveObject & | ConnectedTo () const |
| Returns the connection with the reference Interactive Object. More... | |
| void | Disconnect () |
Clears the connection with a source reference. The <br> presentation will no longer be displayed. | |
| virtual void | Compute (const Handle< Prs3d_Projector > &aProjector, const Handle< Geom_Transformation > &aTrsf, const Handle< Prs3d_Presentation > &aPresentation) |
| Computes the presentation according to a point of view given by <aProjector>. To be Used when the associated degenerated Presentations have been transformed by <aTrsf> which is not a Pure Translation. The HLR Prs can't be deducted automatically WARNING :<aTrsf> must be applied to the object to display before computation !!! More... | |
| virtual void | Compute (const Handle< Prs3d_Projector > &aProjector, const Handle< Prs3d_Presentation > &aPresentation) |
Calculates the 3D view aPresentation and its <br> updates. The latter are managed by | |
| virtual Standard_Boolean | AcceptShapeDecomposition () const |
Informs the graphic context that the interactive Object <br> may be decomposed into sub-shapes for dynamic selection. | |
| virtual void | UpdateLocation () |
| Recomputes the location of the selection aSelection. More... | |
| virtual void | UpdateLocation (const Handle< SelectMgr_Selection > &aSel) |
| For this class, the location effect is treated in the compute & computeSelection methods. So the UpdateLocation Methods are redefined to do nothing else More... | |
Public Member Functions inherited from AIS_InteractiveObject | |
| void | SetCurrentFacingModel (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
change the current facing model apply on polygons for <br> SetColor(), SetTransparency(), SetMaterial() methods | |
| Aspect_TypeOfFacingModel | CurrentFacingModel () const |
| Returns the current facing model which is in effect. More... | |
| virtual void | SetColor (const Quantity_Color &aColor) |
| virtual void | SetColor (const Quantity_NameOfColor aColor) |
| only the interactive obj knowns which Drawer attribute is affected by the color (ex: for a wire, it's the wireaspect field of the drawer, but for a vertex, only the point aspect field is affected by the color) WARNING : Do not forget to set the corresponding fields here (hasOwnColor and myOwnColor) More... | |
| virtual void | UnsetColor () |
Removes color settings. Only the Interactive Object <br> knows which Drawer attribute is affected by the color | |
| virtual void | SetWidth (const Standard_Real aValue) |
Allows you to provide the setting aValue for width. <br> Only the Interactive Object knows which Drawer | |
| virtual void | UnsetWidth () |
| virtual Standard_Boolean | AcceptDisplayMode (const Standard_Integer aMode) const |
Returns true if the class of objects accepts the display mode aMode. <br> The interactive context can have a default mode of | |
| virtual Standard_Integer | DefaultDisplayMode () const |
Returns the default display mode. This method is to <br> be implemented when the main mode is not mode 0. | |
| void | Redisplay (const Standard_Boolean AllModes=Standard_False) |
| Updates the active presentation; if <AllModes> = Standard_True all the presentations inside are recomputed. More... | |
| void | SetInfiniteState (const Standard_Boolean aFlag=Standard_True) |
Sets the infinite state flag aFlage. <br> if <aFlag> = True , the interactiveObject is | |
| Standard_Boolean | IsInfinite () const |
| Returns true if the interactive object is infinite. In this case, its graphic presentations are not taken into account in the fit-all view. More... | |
| Standard_Boolean | HasInteractiveContext () const |
Indicates whether the Interactive Object has a pointer <br> to an interactive context. | |
| Handle_AIS_InteractiveContext | GetContext () const |
| Returns the context pointer to the interactive context. More... | |
| virtual void | SetContext (const Handle< AIS_InteractiveContext > &aCtx) |
Sets the interactive context aCtx and provides a link <br> to the default drawing tool or "Drawer" if there is none. | |
| Standard_Boolean | HasOwner () const |
Returns true if the object has an owner attributed to it. <br> The owner can be a shape for a set of sub-shapes or | |
| const Handle_Standard_Transient & | GetOwner () const |
Returns the owner of the Interactive Object. <br> The owner can be a shape for a set of sub-shapes or | |
| void | SetOwner (const Handle< Standard_Transient > &ApplicativeEntity) |
Allows you to attribute the owner ApplicativeEntity to <br> an Interactive Object. This can be a shape for a set of | |
| void | ClearOwner () |
Each Interactive Object has methods which allow us <br> to attribute an Owner to it in the form of a Transient. | |
| Standard_Boolean | HasUsers () const |
| const TColStd_ListOfTransient & | Users () const |
| void | AddUser (const Handle< Standard_Transient > &aUser) |
| void | ClearUsers () |
| Standard_Boolean | HasDisplayMode () const |
| Returns true if the Interactive Object has a display mode setting. Otherwise, it is displayed in Neutral Point. More... | |
| void | SetDisplayMode (const Standard_Integer aMode) |
Sets the display mode aMode for the interactive object. <br> An object can have its own temporary display mode, | |
| void | UnsetDisplayMode () |
| Removes display mode settings from the interactive object. More... | |
| Standard_Integer | DisplayMode () const |
Returns the display mode setting of the Interactive Object. <br> The range of possibilities is the following: | |
| Standard_Boolean | HasSelectionMode () const |
Allows you to change the selection mode of an <br> Interactive Object. | |
| Standard_Integer | SelectionMode () const |
| Returns the selection mode of the interactive object. More... | |
| void | SetSelectionMode (const Standard_Integer aMode) |
You can change the default selection mode index <br> aMode of an Interactive Object. | |
| void | UnsetSelectionMode () |
You can change the default selection mode index of <br> an Interactive Object. | |
| Standard_Integer | SelectionPriority () const |
Returns the selection priority setting. -1 indicates that there is none. <br> You can modify the selection priority of an owner to | |
| void | SetSelectionPriority (const Standard_Integer aPriority) |
Allows you to provide a setting aPriority for selection priority. <br> You can modify selection priority of an owner to make | |
| void | UnsetSelectionPriority () |
| Removes the setting for selection priority. SelectionPriority then returns -1. More... | |
| Standard_Boolean | HasSelectionPriority () const |
Returns true if there is a setting for selection priority. <br> You can modify selection priority of an owner to make | |
| Standard_Boolean | HasHilightMode () const |
| Returns true if the Interactive Object is in highlight mode. More... | |
| Standard_Integer | HilightMode () const |
Returns the setting for highlight mode. <br> At dynamic detection, the presentation echoed by the | |
| void | SetHilightMode (const Standard_Integer anIndex) |
Sets the highlight mode anIndex for the interactive object. <br> If, for example, you want to systematically highlight | |
| void | UnsetHilightMode () |
| Allows the user to take a given Prs for hilight ex : for a shape which would be displayed in shading mode the hilight Prs is the wireframe mode. if No specific hilight mode is defined, the displayed Prs will be the hilighted one. More... | |
| Standard_Boolean | HasColor () const |
| Returns true if the Interactive Object has color. More... | |
| virtual Quantity_NameOfColor | Color () const |
| Returns the color setting of the Interactive Object. More... | |
| virtual void | Color (Quantity_Color &aColor) const |
| Standard_Boolean | HasWidth () const |
| Returns true if the Interactive Object has width. More... | |
| Standard_Real | Width () const |
| Returns the width setting of the Interactive Object. More... | |
| Standard_Boolean | HasMaterial () const |
| Returns true if the Interactive Object has a setting for material. More... | |
| virtual Graphic3d_NameOfMaterial | Material () const |
Returns the current material setting. <br> This will be on of the following materials: | |
| virtual void | SetMaterial (const Graphic3d_NameOfMaterial aName) |
Sets the name aName for material defining this <br> display attribute for the interactive object. | |
| virtual void | SetMaterial (const Graphic3d_MaterialAspect &aName) |
Sets the material aMat defining this display attribute <br> for the interactive object. | |
| virtual void | UnsetMaterial () |
| Removes the setting for material. More... | |
| virtual void | SetTransparency (const Standard_Real aValue=0.6) |
Attributes a setting aValue for transparency. <br> The transparency value should be between 0.0 and 1.0. | |
| Standard_Boolean | IsTransparent () const |
| Returns true if there is a transparency setting. More... | |
| virtual Standard_Real | Transparency () const |
Returns the transparency setting. <br> This will be between 0.0 and 1.0. | |
| virtual void | UnsetTransparency () |
| Removes the transparency setting. The object is opaque by default. More... | |
| virtual void | SetAttributes (const Handle< AIS_Drawer > &aDrawer) |
| Initializes the drawing tool aDrawer. More... | |
| const Handle_AIS_Drawer & | Attributes () const |
| Returns the attributes settings. More... | |
| virtual void | UnsetAttributes () |
| Clears settings provided by the drawing tool aDrawer. More... | |
| void | State (const Standard_Integer theState) |
| Standard_Integer | State () const |
| void | SetTransformation (const Handle< Geom_Transformation > &aTranformation, const Standard_Boolean postConcatenate=Standard_False, const Standard_Boolean updateSelection=Standard_True) |
Transforms all presentations of the object <br> and replace the actual transformation matrix if <postConcatenate> is FALSE. | |
| void | UnsetTransformation () |
| Deactivate the current transformation More... | |
| Handle_Geom_Transformation | Transformation () |
Returns the current transformation associated <br> to the first available presentation of this object. | |
| Standard_Boolean | HasTransformation () const |
| Returns TRUE when this object is transformed More... | |
| Standard_Boolean | HasPresentation () const |
| Returns TRUE when this object has a presentation in the current DisplayMode() More... | |
| Handle_Prs3d_Presentation | Presentation () const |
| Returns the current presentation of this object according to the current DisplayMode() More... | |
| void | SetAspect (const Handle< Prs3d_BasicAspect > &anAspect, const Standard_Boolean globalChange=Standard_True) |
| Sets the graphic basic aspect to the current presentation. When <globalChange> is TRUE , the full object presentation is changed. When <globalChange> is FALSE , only the current group of the object presentation is changed. More... | |
| virtual void | SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor=1.0, const Standard_ShortReal aUnits=0.0) |
Sets up polygon offsets for this object. <br>
It modifies all existing presentations of <anObj> (if any), <br>
so it is reasonable to call this method after <anObj> has been displayed. <br>
Otherwise, Compute() method should pass Graphic3d_AspectFillArea3d <br>
aspect from <myDrawer> to Graphic3d_Group to make polygon offsets work. <br>
| |
| virtual Standard_Boolean | HasPolygonOffsets () const |
| Returns Standard_True if <myDrawer> has non-null shading aspect More... | |
| virtual void | PolygonOffsets (Standard_Integer &aMode, Standard_ShortReal &aFactor, Standard_ShortReal &aUnits) const |
| Retrieves current polygon offsets settings from <myDrawer>. More... | |
Public Member Functions inherited from SelectMgr_SelectableObject | |
| virtual Standard_Integer | NbPossibleSelection () const |
| defines the number of different modes of selection (or decomposition) for an Object. More... | |
| void | UpdateSelection () |
| re-computes the sensitive primitives for all modes More... | |
| void | UpdateSelection (const Standard_Integer aMode) |
| re-computes the sensitive primitives which correspond to the <amode>th selection mode. More... | |
| void | AddSelection (const Handle< SelectMgr_Selection > &aSelection, const Standard_Integer aMode) |
Adds the selection aSelection with the selection mode <br> index aMode to this framework. | |
| void | ClearSelections (const Standard_Boolean update=Standard_False) |
Empties all the selections in the SelectableObject <br>
<update> parameter defines whether all object's <br>
selections should be flagged for further update or not. | |
| const Handle_SelectMgr_Selection & | Selection (const Standard_Integer aMode) const |
| Returns the selection Selection having the selection mode aMode. More... | |
| Standard_Boolean | HasSelection (const Standard_Integer aMode) const |
Returns true if a selection corresponding to the <br> selection mode aMode is present in this framework. | |
| void | Init () |
| Begins the iteration scanning for sensitive primitives. More... | |
| Standard_Boolean | More () const |
| Continues the iteration scanning for sensitive primitives. More... | |
| void | Next () |
| Continues the iteration scanning for sensitive primitives. More... | |
| const Handle_SelectMgr_Selection & | CurrentSelection () const |
| Returns the current selection in this framework. More... | |
| void | ResetLocation () |
| virtual void | HilightSelected (const Handle< PrsMgr_PresentationManager3d > &PM, const SelectMgr_SequenceOfOwner &Seq) |
| Method which draws selected owners ( for fast presentation draw ) More... | |
| virtual void | ClearSelected () |
Method which clear all selected owners belonging <br> to this selectable object ( for fast presentation draw ) | |
| virtual void | HilightOwnerWithColor (const Handle< PrsMgr_PresentationManager3d > &thePM, const Quantity_NameOfColor theColor, const Handle< SelectMgr_EntityOwner > &theOwner) |
Method which hilight an owner belonging to <br> this selectable object ( for fast presentation draw ) | |
| virtual Standard_Boolean | IsAutoHilight () const |
If returns True, the old mechanism for highlighting <br> selected objects is used (HilightSelected Method may be empty). | |
| virtual void | SetAutoHilight (const Standard_Boolean newAutoHilight) |
| Set AutoHilight property to true or false //! Sets up Transform Persistence Mode for this object More... | |
| Handle_Prs3d_Presentation | GetHilightPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr) |
| Handle_Prs3d_Presentation | GetSelectPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr) |
| virtual void | SetZLayer (const Handle< PrsMgr_PresentationManager > &thePrsMgr, const Standard_Integer theLayerId) |
Set Z layer ID and update all presentations of <br> the selectable object. The layer can be set only for displayed object. | |
Public Member Functions inherited from PrsMgr_PresentableObject | |
| PrsMgr_TypeOfPresentation3d | TypeOfPresentation3d () const |
| Returns information on whether the object accepts display in HLR mode or not. More... | |
| virtual void | SetTransformPersistence (const Graphic3d_TransModeFlags &aFlag, const gp_Pnt &APoint) |
Sets up Transform Persistence Mode for this object. <br> This function used to lock in object position, rotation and / or zooming relative to camera position. | |
| void | SetTransformPersistence (const Graphic3d_TransModeFlags &aFlag) |
| Calls previous method with point (0,0,0) More... | |
| Graphic3d_TransModeFlags | GetTransformPersistenceMode () const |
| Gets Transform Persistence Mode for this object More... | |
| gp_Pnt | GetTransformPersistencePoint () const |
| Gets point of transform persistence for this object More... | |
| void | SetTypeOfPresentation (const PrsMgr_TypeOfPresentation3d aType) |
| void | SetToUpdate (const Standard_Integer aMode) |
| flags the Prs of mode <AMode> to be Updated. the Update will be done when needed. More... | |
| void | SetToUpdate () |
| flags all the Presentations to be Updated. More... | |
| void | ToBeUpdated (TColStd_ListOfInteger &ListOfMode) const |
| gives the list of modes which are flagged "to be updated". More... | |
| virtual void | SetLocation (const TopLoc_Location &aLoc) |
| Standard_Boolean | HasLocation () const |
| const TopLoc_Location & | Location () const |
| virtual void | UpdateLocation (const Handle< Prs3d_Presentation > &P) |
| Standard_Integer | GetZLayer (const Handle< PrsMgr_PresentationManager > &thePrsMgr) const |
Get ID of Z layer. If no presentations of object is displayed, <br> and layer ID is unavailable, the -1 value is returned. | |
| virtual void | AddClipPlane (const Graphic3d_ClipPlane_Handle &thePlane) |
Adds clip plane for graphical clipping for all display mode <br> presentations. The composition of clip planes truncates the rendering | |
| virtual void | RemoveClipPlane (const Graphic3d_ClipPlane_Handle &thePlane) |
| Removes previously added clip plane. More... | |
| virtual void | SetClipPlanes (const Graphic3d_SequenceOfHClipPlane &thePlanes) |
Set clip planes for graphical clipping for all display mode presentations. <br> The composition of clip planes truncates the rendering space to convex | |
| const Graphic3d_SequenceOfHClipPlane & | GetClipPlanes () const |
| Get clip planes. More... | |
Public Member Functions inherited from MMgt_TShared | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. More... | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. More... | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More... | |
| virtual | ~Standard_Transient () |
| Destructor must be virtual. More... | |
| virtual void | ShallowDump (Standard_OStream &) const |
| virtual const Handle_Standard_Type & | DynamicType () const |
| Returns a type information object about this object. More... | |
| Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| Returns a true value if this is an instance of Type. More... | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More... | |
| Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
| virtual Handle_Standard_Transient | This () const |
| Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
| Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More... | |
Protected Attributes | |
| Handle_AIS_InteractiveObject | myReference |
| Handle_AIS_InteractiveObject | myOldReference |
Protected Attributes inherited from AIS_InteractiveObject | |
| Handle_AIS_Drawer | myDrawer |
| Standard_Real | myTransparency |
| Quantity_Color | myOwnColor |
| Graphic3d_NameOfMaterial | myOwnMaterial |
| Standard_Integer | myHilightMode |
| Standard_Real | myOwnWidth |
| Standard_Boolean | myInfiniteState |
| Standard_Boolean | hasOwnColor |
| Standard_Boolean | hasOwnMaterial |
| Aspect_TypeOfFacingModel | myCurrentFacingModel |
| Standard_Boolean | myRecomputeEveryPrs |
| TColStd_ListOfInteger | myToRecomputeModes |
Protected Attributes inherited from SelectMgr_SelectableObject | |
| SelectMgr_SequenceOfSelection | myselections |
Protected Attributes inherited from PrsMgr_PresentableObject | |
| PrsMgr_Presentations | myPresentations |
| PrsMgr_TypeOfPresentation3d | myTypeOfPresentation3d |
| TopLoc_Location | myLocation |
| Graphic3d_SequenceOfHClipPlane | myClipPlanes |
Additional Inherited Members | |
Protected Member Functions inherited from AIS_InteractiveObject | |
| AIS_InteractiveObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView) | |
| The TypeOfPresention3d means that the interactive object may have a presentation dependant of the view of Display More... | |
Protected Member Functions inherited from SelectMgr_SelectableObject | |
| SelectMgr_SelectableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView) | |
Protected Member Functions inherited from PrsMgr_PresentableObject | |
| PrsMgr_PresentableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView) | |
| void | Update (const Standard_Boolean AllModes=Standard_False) |
| recomputes all presentations of the object. More... | |
| void | Update (const Standard_Integer aMode, const Standard_Boolean ClearOther) |
| Recomputes the presentation in the given mode. If ClearOther is true, other presentation will be cleared. More... | |
| virtual void | Fill (const Handle< PrsMgr_PresentationManager > &aPresentationManager, const Handle< PrsMgr_Presentation > &aPresentation, const Standard_Integer aMode=0) |
| High-level interface for controlling polygon offsets More... | |
| PrsMgr_Presentations & | Presentations () |
| virtual void | UpdateClipping () |
General virtual method for internal update of presentation state <br> when some modifications on list of clip planes occurs. Base | |
Defines an Interactive Object through a connection to
another Interactive Object, which serves as a
reference, and which is located elsewhere in the viewer.
This allows you to use the Connected Interactive
Object without having to recalculate presentation,
selection or graphic structure. These are deduced
from your reference object.
The relation between the connected interactive object
and its source is generally one of geometric transformation.
AIS_ConnectedInteractive class doesn't support selection
modes different from 0. Descendants should redefine ComputeSelection()
method in order to handle other selection modes and generate connected
sensitive entities properly. Refer to AIS_ConnectedShape class
for exisiting implementation of a connected interactive object
for AIS_Shape that supports all standard sub-shape selection modes.
Warning
An Interactive entity which is view (or projector)
dependent requires recalculation of views in hidden
parts mode depending on the position of the
projector in each view. You should derive the entity's
inheritance from ConnectedInteractive and redefine
its compute method to enable this type of calculation.
| AIS_ConnectedInteractive::AIS_ConnectedInteractive | ( | const PrsMgr_TypeOfPresentation3d | aTypeOfPresentation3d = PrsMgr_TOP_AllView | ) |
Disconnects the previous view and sets highlight
mode to 0. This highlights the wireframe presentation
aTypeOfPresentation3d.
Top_AllView deactivates hidden line removal.
|
virtual |
Informs the graphic context that the interactive Object <br>
may be decomposed into sub-shapes for dynamic selection.
The most used Interactive Object is AIS_Shape.
Activation methods for standard selection modes are
proposed in the Interactive Context. These include
selection by vertex or by edges. For datums with the
same behavior as AIS_Shape, such as vetices and
edges, we must redefine the virtual method so that
AcceptShapeDecomposition returns false.
Rule for selection :
Mode 0 : Selection of the interactive Object itself
Mode 1 : Selection of vertices
Mode 2 : Selection Of Edges
Mode 3 : Selection Of Wires
Mode 4 : Selection Of Faces ...
Reimplemented from AIS_InteractiveObject.
Reimplemented in AIS_ConnectedShape.
|
virtual |
Computes the presentation according to a point of view
given by <aProjector>.
To be Used when the associated degenerated Presentations
have been transformed by <aTrsf> which is not a Pure
Translation. The HLR Prs can't be deducted automatically
WARNING :<aTrsf> must be applied
to the object to display before computation !!!
Reimplemented from PrsMgr_PresentableObject.
|
virtual |
Calculates the 3D view aPresentation and its <br>
updates. The latter are managed by
aPresentationManager. Each of the views in the
viewer and every modification such as rotation, for
example, entails recalculation.
It must be redefined to implement hidden line removal
for the object. The user never calls this method
himself. This is done via the InteractiveContext object
and is dependent on the point of view from which the
object is displayed.
Reimplemented from PrsMgr_PresentableObject.
|
virtual |
Establishes the connection between the Connected <br>
Interactive Object, anotherIobj, and its reference
entity. If a previous connection with an Interactive
Object already exists, it is removed by Disconnect.
The second syntax also initiates the location of the
Connected Interactive Object.
Reimplemented in AIS_ConnectedShape.
|
virtual |
Reimplemented in AIS_ConnectedShape.
| const Handle_AIS_InteractiveObject& AIS_ConnectedInteractive::ConnectedTo | ( | ) | const |
Returns the connection with the reference Interactive Object.
| void AIS_ConnectedInteractive::Disconnect | ( | ) |
Clears the connection with a source reference. The <br>
presentation will no longer be displayed.
Warning Must be done before deleting the presentation.
| Standard_Boolean AIS_ConnectedInteractive::HasConnection | ( | ) | const |
Returns true if there is a connection established
between the presentation and its source reference.
|
virtual |
|
virtual |
|
virtual |
Recomputes the location of the selection aSelection.
Reimplemented from SelectMgr_SelectableObject.
|
virtual |
For this class, the location effect is treated in the
compute & computeSelection methods. So the
UpdateLocation Methods are redefined to do nothing else
Reimplemented from SelectMgr_SelectableObject.
|
protected |
|
protected |
1.8.5