# Microsoft Developer Studio Project File - Name="gnurobbo" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=gnurobbo - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "gnurobbo.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "gnurobbo.mak" CFG="gnurobbo - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "gnurobbo - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "gnurobbo - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "gnurobbo - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "gnurobbo - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "D:\data\Documents and Settings\arkadiusz.lipiec\workspace\gnurobbo\SDL-1.2.13\include" /I "D:\moje\gnurobbo\SDL-1.2.13-win32\SDL_ttf-2.0.9" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "gnurobbo - Win32 Release"
# Name "gnurobbo - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\board.c
# End Source File
# Begin Source File

SOURCE=.\board.h
# End Source File
# Begin Source File

SOURCE=.\controls.c
# End Source File
# Begin Source File

SOURCE=.\controls.h
# End Source File
# Begin Source File

SOURCE=.\game.c
# End Source File
# Begin Source File

SOURCE=.\game.h
# End Source File
# Begin Source File

SOURCE=.\konstruktor.c
# End Source File
# Begin Source File

SOURCE=.\konstruktor.h
# End Source File
# Begin Source File

SOURCE=.\levels.c
# End Source File
# Begin Source File

SOURCE=.\levels.h
# End Source File
# Begin Source File

SOURCE=.\locales.c
# End Source File
# Begin Source File

SOURCE=.\locales.h
# End Source File
# Begin Source File

SOURCE=.\pointer_controls.c
# End Source File
# Begin Source File

SOURCE=.\pointer_controls.h
# End Source File
# Begin Source File

SOURCE=.\rcfile.c
# End Source File
# Begin Source File

SOURCE=.\rcfile.h
# End Source File
# Begin Source File

SOURCE=.\ROB_engine.c
# End Source File
# Begin Source File

SOURCE=.\ROB_engine.h
# End Source File
# Begin Source File

SOURCE=.\screen.c
# End Source File
# Begin Source File

SOURCE=.\screen.h
# End Source File
# Begin Source File

SOURCE=.\skins.c

!IF  "$(CFG)" == "gnurobbo - Win32 Release"

!ELSEIF  "$(CFG)" == "gnurobbo - Win32 Debug"

# ADD CPP /I "D:\data\Documents and Settings\arkadiusz.lipiec\workspace\gnurobbo\SDL_ttf-2.0.9\include"
# SUBTRACT CPP /I "D:\moje\gnurobbo\SDL-1.2.13-win32\SDL_ttf-2.0.9"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\skins.h
# End Source File
# Begin Source File

SOURCE=.\sound.c
# End Source File
# Begin Source File

SOURCE=.\sound.h
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\gnurobbo.ico
# End Source File
# Begin Source File

SOURCE=.\zlib1.dll
# End Source File
# Begin Source File

SOURCE=".\SDL-1.2.13\lib\SDL.lib"
# End Source File
# Begin Source File

SOURCE=".\SDL-1.2.13\lib\SDLmain.lib"
# End Source File
# Begin Source File

SOURCE=".\SDL_ttf-2.0.9\lib\SDL_ttf.lib"
# End Source File
# Begin Source File

SOURCE=.\SDL_image.lib
# End Source File
# Begin Source File

SOURCE=.\SDL_mixer.lib
# End Source File
# End Group
# Begin Source File

SOURCE=.\dirent.lib
# End Source File
# End Target
# End Project
