2006-02-14  ulf82

	* more updating of scenarios

2006-02-13  ulf82

	* adjusted standard income of cities a bit; implemented healing
	  depending on vitality stat;

2006-02-11  ulf82

	* implemented regeneration of hitpoints; fixed a fight bug (ammo
	  was not used up)

2006-02-09  ulf82

	* some small adjustments to the army stats; fixed a bug that always
	  put heroes away from the front

2006-02-09  ulf82

	* some more scenario and armyset updates

2006-02-07  patton73

	* Fixed some issues compiling FL under AMD64 and midified the move
	  point for transports (set to 22 instead of 16).

2006-02-07  ulf82

	* soem tutorial updating

2006-02-06  patton73

	* Fixed (more or less) some smallmap visulizations bugs, fixed some
	  text truncation

2006-02-06  ulf82

	* cropped and modified the monster and orcs armyset

2006-02-05  ulf82

	* implemented quest action; adjusted army values

2006-02-03  ulf82

	* removed testing games (have become obsolete); added music setting
	  variables to Configuration; implemented audio control in options
	  dialog

2006-02-02  ulf82

	* fixed a compiling bug in smallmap; first city in vector dialog is
	  now highlighted; first improvement to options dialog

2006-02-01  patton73

	* spotted some cases while drawing spacka and temples in the map

2006-02-01  patton73

	* Finished code to beautify the smallmap : now temples and stacks
	  are always dispayed with balanced pi's and cross

2006-01-31  patton73

	* Fixed a bug in w_edit (position label was not moved as the
	  buttons), fixed a bug while setting the Fullscreen mode from the
	  Option Dialog without touching the resolution, fixed a bug in
	  smallmap when d_pixels==1 that drwna all cities in black and not
	  in player colours (more work to come).

2006-01-31  ulf82

	* fixed clicking on (scaled) smallmap not working properly; small
	  layout improvement concerning smallmap placement etc.;
	  implemented city selection in vectoring dialog

2006-01-29  patton73

	* Beautified a bit the smallmap visualization (but it is not yet
	  fully parametric)

2006-01-29  patton73

	* Little patched to Vectordialog

2006-01-29  ulf82

	* implemented dynamic resizing of smallmap (note: buggy yet)

2006-01-28  ulf82

	* fixed a bug in the hero mask (one mask missing); reimplemented
	  shading of inactive buttons

2006-01-28  patton73

	* Some little changes and commente to the VectorDialog

2006-01-28  ulf82

	* improved dynamic resizing of vector dialog/map a bit (still work
	  to be done); laid foundations for implementing city selections in
	  vector dialog

2006-01-27  ulf82

	* some minor modifications; vector is now drawn in the dialog

2006-01-27  ulf82

	* small patches to the vector dialog (not yet functioning
	  perfectly)

2006-01-27  patton73

	* updated italian translation

2006-01-27  patton73

	* Added a littel black border around vetoring map, fixed a bug in
	  the br802 map, updated italian translation, bumped Fl to version
	  0.3.7

2006-01-25  patton73

	* Fixed a buf on the unsetVectoring and optimized the autosize of
	  the vectoring map

2006-01-24  patton73

	* Fixed a little bug for map 100x100

2006-01-23  patton73

	* Forgot to add new files

2006-01-23  patton73

	* In vector dialog maps now are resized automatically

2006-01-23  patton73

	* Implemented city vectoring. The algorithm is testet, it work
	  well. Now to set the vectoring you must do it in every city (next
	  step is to have a dialog to set the vectoring for evary city). It
	  still lacks of graphics (the vector is not visualized and the map
	  has no black border), But it is a grat step forward for the
	  playability.

2006-01-22  ulf82

	* fixed some issues with the player dialog; changed some types in
	  the editor

2006-01-21  ulf82

	* rewrote editor's player dialog; implemented new options; however,
	  it is still a bit buggy

2006-01-17  patton73

	* Some pictures did not have the transparent background, fixed a
	  segfault in music when the DSP is busy, updated Savefile

2006-01-11  patton73

	* Modified scroller behaviour, now it waits 500ms before start the
	  scrolling

2006-01-11  ulf82

	* fixed a segfault in AI_Allocation

2006-01-11  ulf82

	* fixed a recently introduced segfault

2006-01-09  ulf82

	* reviewed XML_Helper and GraphicsCache (small changes);
	  GraphicsCache is now cleared after finishing a game;

2006-01-06  ulf82

	* fixed a bug when loading Windows savegames; changed type of some
	  enums to Uint32

2006-01-04  ulf82

	* tested maniac ai and applied some smaller changes/fixes

2006-01-02  patton73

	* fixed an include error

2006-01-02  patton73

	* Now also the select() compiles under windows

2006-01-02  ulf82

	* removed the getxxx functions in Army and replaced them by one
	  getStat function

2006-01-02  patton73

	* Some patches to let FL cross-compile with threads and SDL_mixer.
	  It still lacks select() support.

2005-12-30  ulf82

	* rewrote unit level advancement code a bit, the important parts
	  are now encapsulated within Army, other things are hopefully more
	  transparent

2005-12-27  ulf82

	* properly implemented music; it stops when you exit the splash
	  screen

2005-12-24  ulf82

	* added music support; it creates an exception and doesn't work,
	  but the basics are there. ;)

2005-12-23  patton73

	* Added a FL logo in w_edit

2005-12-21  ulf82

	* applied latest Hindi version

2005-12-20  ulf82

	* applied new hills to test tileset

2005-12-15  patton73

	* Improved scrollers. Now the scroll begin slowly then accelerate.
	  Just to permit the one-tile scroll.

2005-12-14  patton73

	* W_Edit now clears the graphic cache when a game finish. Some
	  other little fixes

2005-12-14  ulf82

	* beautified new clicking code in bigmap a bit; language is now
	  saved in the config file

2005-12-13  patton73

	* units now move with single click on the same position, adjusted
	  the load/save game dialogs

2005-12-13  patton73

	* Optimized OptionsDialog when applying changes to Configuration

2005-12-12  patton73

	* Completed the bigmap scroller code

2005-12-12  patton73

	* Adjusted GamePrefrenceDialog buttons Applied a patch to scroll
	  automatically when the cursor passes on the scroll buttons (it
	  has still a bug when the cursor stops the scrolling stops too but
	  this is not the intended behaviour)

2005-12-12  dr_maux

	* Some more progress on the GGZ support side: - require GGZ >=
	  0.0.12 - ability to cancel the game preferences dialog - ability
	  to restrict number of players in game preferences dialog -
	  detection of GGZMODE environment variable - creation of a
	  dedicated thread for network input handling	(ATTENTION: needs
	  pthreads, configure check might be needed) For some reasons,
	  GGZ::ref()->seats() does always return 0 seats/players.  This
	  will be the next item to work on (it should return 2 by default).

2005-12-11  ulf82

	* added hindi messagefile from Vibhu (based on the Italian file and
	  unfinished)

2005-12-08  patton73

	* Updated italian translation and some little fixes to the load
	  game

2005-12-08  ulf82

	* made Configuration::saveConfiguration static; moved Item::Bonus
	  to Army::Stat, unified set functions in Army class a bit

2005-12-07  ulf82

	* some review of the string_tokenizer class

2005-12-05  ulf82

	* removed the player type "neutral", instead playerlist now saves
	  the id of the neutral player

2005-12-04  ulf82

	* Path::calculate now returns MP needed for path; finished maniac
	  AI (not tested)

2005-12-04  patton73

	* Option dialog permits to save configuraton

2005-11-30  ulf82

	* added two new scenarios

2005-11-30  ulf82

	* fixed X error when resolution was decreased

2005-11-26  patton73

	* Finished the dialog for changing resolution inside the game.
	  There is still a strange bug : if you change to a bigger
	  resolution it is all ok, if you try to set a smaller resolution
	  it gets segmemtation fault. Pherepas i forgot to resize
	  something?

2005-11-21  patton73

	* Fixed stringTokenizer leaks.

2005-11-20  ulf82

	* shuffled the save function in player classes; added configurable
	  behaviour to ai_fast (not yet finished); added functions to get
	  threats sorted by distance

2005-11-15  ulf82

	* added persistent (immortal) players

2005-11-14  ulf82

	* renamed GameScenario::*turn to *round for consistency;
	  implemented simple autosaving; added warning for missing unicode
	  support

2005-11-14  ulf82

	* added some more points to the todo

2005-11-12  ulf82

	* removed a small typo in the rendering description (thanks to
	  Phillip for discovering)

2005-11-11  ulf82

	* updated the TODO a bit

2005-11-09  ulf82

	* minor updates to AUTHORS/NEWS

2005-11-06  patton73

	* Commented out the resolution dropdown in the Options dialog for
	  the 0.3.6 release (it need more work)

2005-11-06  patton73

	* Added fullscreen key (-f) even to the splash screen and
	  gamepreference dialog

2005-11-05  ulf82

	* fixed two bugs (heros had wrong battlesnumber, segfault when
	  searching a ruin with two heroes and taking away another hero's
	  quest)

2005-11-05  ulf82

	* updated German translation

2005-11-04  patton73

	* adjusted italian translation and localization

2005-11-04  ulf82

	* added some comment about the language selection to the manual

2005-11-03  ulf82

	* fixed a bug with non-ascii characters not displayed properly

2005-11-02  ulf82

	* updated documentation; commented out cursor due to paragui
	  problems

2005-11-02  patton73

	* Added options for resolution and fullscreen to the OptionsDialog
	  (now the dropdown is hidden because to change resolution we
	  should recalculate the w_edit widgets position)

2005-11-01  ulf82

	* finished rendering description file

2005-10-31  patton73

	* Added a keyboard shortcut to toggle on/off the fullscreen mode
	  (-f key)

2005-10-29  patton73

	* Forgot the button image

2005-10-29  patton73

	* Added the defendAnd Nextwithmove button

2005-10-27  patton73

	* Some patches to use localization under windows

2005-10-24  patton73

	* Fixed a bug about ruin search and a bug in Create scenario that
	  prevented the loading of the saved file

2005-10-24  patton73

	* Fixed a bug regarding the MoveAll button

2005-10-20  ulf82

	* PG_FileDialog: removed the filter selection to circumvent a
	  segfault (at least for now)

2005-10-17  patton73

	* Removed all warnings and found a strange bug in PC_FileDialog
	  about 2 delete statements (commented out and still inspecting the
	  code)

2005-10-14  patton73

	* last fix

2005-10-14  patton73

	* Fixed some bugs regarding windows cross-compilation

2005-10-14  patton73

	* Modified Sources to obtain compilation with mingw32 without
	  problems this need the new freelords-libs package

2005-10-13  patton73

	* remaned the near() methot to Near() to compile with mingw32 and
	  removed a warning in fight.cpp

2005-10-12  patton73

	* Added Editor.it and updated italian translation

2005-10-11  ulf82

	* implemented crude saving of language setting

2005-10-02  ulf82

	* fixed occasional segfault when searching ruins; fixed segfault
	  when starting the language dialog without all locales installed;

2005-09-20  patton73

	* Fixed the generation of the freelordsrc, now it generates the
	  home directory as savedir.

2005-08-31  patton73

	* - Updated a bit some documentation files and updated italian
	  translation

2005-08-27  ulf82

	* updated German translation; patrched smallmap to allow different
	  sizes

2005-08-26  ulf82

	* implemented language dialog

2005-08-25  ulf82

	* saving is now done in utf-8; added Language selection dialog (not
	  used yet)

2005-08-21  patton73

	* Fixed a bug regarding army bonus that prevented amrnies to move
	  into the map

2005-08-20  ulf82

	* updated TODO, ChangeLog

2005-08-19  ulf82

	* implemented items that change ranged/shots; some more work on the
	  rendering description file; some updates of the actions

2005-08-18  ulf82

	* implemented ranged attack in some more dialogs

2005-08-17  ulf82

	* ranged stat of armies is now displayed in various dialogs; fixed
	  armysets (hit- and movepoints were not loaded correctly); fixed a
	  bug when fighting with multiple stacks

2005-08-17  ulf82

	* fixed a bug that would lead to incorrect bonus calculation in
	  some cases

2005-08-16  ulf82

	* some tinkering with the medal stats, now using weighted numbers
	  for hashit and hasbeenhit; if they surpass a certain value, the
	  medal is given;

	  Modified the fight action to suit the new needs.

2005-08-14  ulf82

	* removed dummy army constructor, now the whole army loading code
	  is in the army class, not partly in armysetlist.cpp; some
	  documentation update of the fight class

2005-08-14  ulf82

	* updated documentation and tutorial; fixed first few fight dialog
	  bugs. :)

2005-08-14  ulf82

	* implemented a new fight system. For this, I:

	  - complete rewrote the fight and FightDialog classes

	  - got army two new stats: ranged attack and shots; implemented it
	  in every   armyset file;

2005-08-12  ulf82

	* updated TODO a bit (ignore the fight stuff for now :)

2005-08-11  patton73

	* _ finished the Merge of the Savefile (i added a temporary file
	  SavefileNEW) but Savefile still lacks description of
	  <questlist></questlist> _ added 1600x1200 resolution (just to
	  have it

2005-08-07  ulf82

	* included win.png to files to install (fixes a bug)

2005-08-05  ulf82

	* fixed a bug that players were asked about level advancement of
	  enemy's units; fixed a bug that clicks on a button while a popup
	  is shown would be processed; fixed a theoretical bug where killed
	  heroes could fulfill a quest; fixed an incorrect calculation of
	  stack size when distributing the xp

2005-08-05  dr_maux

	* - synchronization of m4 macros: new macro
	  AG_GGZ_VERSION(major,minor,micro) to enforce a particular version

2005-08-04  ulf82

	* updated TODO, CHangeLog

2005-08-04  ulf82

	* changed order of saving due to dependencies

	  Object etc: properly re-implemented loading of objects; added
	  proper copy constructor (fixes a bug where cities etc. had a
	  different id after loading)

	  QuestsManager: fixed a stupid bug that prevented loading of
	  quests

2005-08-04  patton73

	* Updated about dialog

2005-08-02  ulf82

	* removed signals.cpp from POTFILES.in

2005-07-31  ulf82

	* more work on rendering description file; fixed a compilation bug

2005-07-28  ulf82

	* * Tile: added a types enum to Tile.h; used it in some places *
	  MapGenerator: replaced the enums in MapGenerator by their
	  canonical siblings in Tile/Maptile * signals.h: removed the file;
	  put the signals in the player class * Savefile: some more
	  updating * Rendering: started work on a rendering description
	  file

2005-07-26  ulf82

	* removed NextPlayerPopup in favour of a more general class; used
	  this class to show a win game dialog; also included config.h in
	  several files

2005-07-20  patton73

	* Moved the calculation of the stack movement bonus from the path
	  class to the stack class.

2005-07-20  patton73

	* Some little patches

2005-07-20  ulf82

	* MapGenerator:   - finished revising CreateScenario: - now uses a
	  GameScenario object to store and save the game		 -
	  some code updating etc.  counter, FogMap:- updating path:
	  - removed private variable d_unit, instead the stack is now
			passed as parameter where neccessary Object etc.:
	  - moved id code from the derived classes to Object itself.
	  RWinGame:	  - started implementation of win game drawing

2005-07-17  ulf82

	* MapGenerator: - rewrote land search routine; should be much
	  simpler now		    - simplified MapGenerator::findRoutes

2005-07-15  ulf82

	* modified MapGenerator a bit (comments, rewriting and such)

2005-07-04  ulf82

	* - applied modified tileset from Phillip

2005-06-30  dr_maux

	* - let's try out the new changelog format

2005-06-30  dr_maux

	* - message boxes for not yet implemented buttons in main menu -
	  split check for network data from actual reading of data - use
	  PG_Application::sigAppIdle to check for network data

2005-06-28  ulf82

	* - Path: hopefully fixed a bug that lead toa segfault under
	  certain circumstances

2005-06-24  patton73

	* Modified the Changelog using cvs2cl command and added
	  Changelog.OLD

2005-06-24  ulf82

	* various images: removed bright pink in favour of proper alpha
	  values File: cleaning up; removed color key stuff (now obsolete)
	  path: fixed a segfault when selecting a unit without path

2005-06-21  patton73

	* _ Fixed a bug in File.hpp a declaration was missing.

2005-06-20  ulf82

	* GraphicsCache: fixed a segfault under certain conditions when
	  requesting an army pic File: some tidying

2005-06-19  dr_maux

	* - fix include line

2005-06-15  ulf82

	* tiny changes

2005-06-14  patton73

	* updated Changelog and News

2005-06-14  dr_maux

	* - remove ObjectList.cpp from potfiles

2005-06-14  dr_maux

	* - a horrible network splash screen (needs better one from
	  artists)

2005-06-14  dr_maux

	* - the other missing files for client-side GGZ support

2005-06-14  dr_maux

	* - adding missing main.cpp file

2005-06-13  dr_maux

	* - first implementation of GGZ support for the client - basic GGZ
	  handling in the server - this is more or less the patch sent to
	  the mailinglist, plus a fix for the undefined fd() problem

2005-06-10  patton73

	* Commented explicit instantiation of object list

2005-06-10  patton73

	* Patched ObjecList to compile with gcc 4.0

2005-06-08  ulf82

	* some review of GraphicsCache

2005-06-06  ulf82

	* updated AUTHORS

2005-06-06  ulf82

	* - code review of quest classes - removed getOrigStrength etc from
	  Army; using a bool instead

2005-06-03  ulf82

	* added new hill images for the test tileset

2005-06-03  ulf82

	* more code review (QuestsManager mainly)

2005-05-30  ulf82

	* - code review; mainly in detail:     - changes and comments to
	  path class	 - tileset is now a vector itself - fixed the black
	  tileset bug

2005-05-27  patton73

	* fixed the version and modified Makefile.am for the
	  freelords.desktop file

2005-05-26  patton73

	* a little patch with output

2005-05-26  patton73

	* extra patch to the ggz and configure.ac

2005-05-26  patton73

	* Applied the second patch for ggzlib

2005-05-26  ulf82

	* made Ruin::load public

2005-05-25  ulf82

	* added a new image for the testing tileset

2005-05-25  ulf82

	* more small changes (const functions etc.)

2005-05-24  patton73

	* added support for ggz libary and fixed some warnings and an error
	  in defs.h

2005-05-23  ulf82

	* updated tutorial

2005-05-23  ulf82

	* - added some new actions - started to review the code (reordered
	  positions in Makefile, made functions   constant, used SDL types,
	  especially for unsigned integers, minor changes)

2005-05-20  patton73

	* fixed a segfaulkt when hero dies in a ruin

2005-05-13  ulf82

	* - some more coding concerning the action classes - updated
	  Savefile a bit

2005-05-11  patton73

	* little fixes

2005-05-11  patton73

	* Some more definition ordering

2005-05-11  ulf82

	* - updated tutorial version - fixed a bug; now loading of
	  arbitrary maps is possible

2005-05-10  ulf82

	* finished rewrite of action classes and implemented them

2005-05-09  patton73

	* added the --disable-optimizations for debug purpose

2005-05-09  ulf82

	* - removed Armyset class, changed Armysetlist to take over the
	  functions,   rewrote lots of code - army now saves the maximum
	  movement points - removed some definitions from the defs.h file
	  and put them elsewhere   (especially army abilities and action
	  types) (not finished yet)

2005-05-04  patton73

	* forgot the "delete" in the w_edit destructor

2005-05-04  patton73

	* Added the lable for map position

2005-04-25  ulf82

	* - made the getter functions in army/hero const - fixed an endless
	  loop when getting the image of an army - prototype armies of an
	  armyset are now referred to with a const pointer

2005-04-21  ulf82

	* added a testing directory for tilesets

2005-04-17  patton73

	* removed comments

2005-04-17  patton73

	* deleted the armyset_army class and collapsed int army class the
	  game is unstabl now. There are problems with loadarmyset()

2005-04-14  ulf82

	* added a win game pic

2005-04-12  ulf82

	* replaced the multi line edits in the editor; various fixes with
	  text length etc.

2005-04-12  patton73

	* updated it.po

2005-04-11  ulf82

	* fixed some bugs related to text sizes etc.; disabled comments in
	  the editor (got me a segfault in PG_MultilineEdit)

2005-04-10  patton73

	* fixed a mistake

2005-04-10  patton73

	* little updated to the docs

2005-04-10  patton73

	* fixed a bug that caused a segfault when upgrading the city

2005-04-08  patton73

	* fixed italian translation

2005-04-08  ulf82

	* small (mainly translation-related) patches

2005-04-06  ulf82

	* some documentation updates

2005-04-04  patton73

	* fixed xmlextractor bug and updated italian translation

2005-04-04  ulf82

	* - temporarily switched xml encoding to iso-8859-1 - fixed a bug
	  with dead heroes fulfilling quests

2005-03-29  ulf82

	* - (hopefully) fixed tooltip timer problem; simplified code a bit
	  - fixed some small glitches in the smallmap

2005-03-21  patton73

	* fixed some traduction in manual.it

2005-03-21  ulf82

	* fixed some small smallmap issues

2005-03-16  ulf82

	* fixed display bug at turn start, button updating bugs, masks and
	  threw out some obsolete stuff from smallmap

2005-03-15  ulf82

	* implemented diagonal transitions and fixed tutorial a bit

2005-03-13  ulf82

	* removed a possible story bug from the tutorial

2005-03-13  ulf82

	* fixed a segfault in the tutorial

2005-03-13  ulf82

	* updates and fixes for (German) translation

2005-03-12  patton73

	* Updated manual.it

2005-03-11  ulf82

	* fixed "hero offer shown before player popup" bug; simplified code

2005-03-11  ulf82

	* implemented configure option to disable timer events

2005-03-11  ulf82

	* fixed a memleak + associated error

2005-03-10  ulf82

	* the ai now aborts on typical game ends

2005-03-08  patton73

	* fixed some memory leaks

2005-03-05  ulf82

	* fixed some uninitialised values and a *grrrrh* segfault

2005-03-04  patton73

	* typos

2005-03-04  patton73

	* updated translation it.po

2005-03-03  ulf82

	* updated German translation

2005-03-02  ulf82

	* - updated German translation - added and implemented xmlhelper
	  ability to use untranslated strings

2005-03-02  patton73

	* The get quest now tells also the nearest city name

2005-03-01  patton73

	* modified the about dialog

2005-03-01  patton73

	* fixed tooltip appearing in wrong places

2005-02-28  ulf82

	* more work on German translation

2005-02-28  patton73

	* fixed bugs in the extractv

2005-02-27  ulf82

	* work on documentation and German translation

2005-02-26  ulf82

	* - fixed configure bug by adding a stripped-down version of the
	  paragui macro - changed the events in standard random games

2005-02-26  ulf82

	* finished editor documentation

2005-02-26  ulf82

	* - work on the tutorial and the editor documentation - small fixes
	  and changes to editor and events

2005-02-25  ulf82

	* some documentation update; smaller issues changed

2005-02-25  patton73

	* forgot to log changes

2005-02-25  patton73

	* Added the code to escape the " carachters.

2005-02-25  patton73

	* fixed a malformed text into tutorial that prevented to play

2005-02-24  ulf82

	* - new tutorial - more items - many small updates, fixes etc.

2005-02-23  ulf82

	* - editor: implemented event dialog - editor: fixed many
	  bugs/issues (missing labels, layout, potential   segfaults etc.)
	  - started work on tutorial

2005-02-21  ulf82

	* finished EventDialog

2005-02-21  patton73

	* fixed a missing include in src/editor/EventDialog.cpp

2005-02-20  ulf82

	* - editor: added EventDialog (not finished yet) - events: added
	  setData functions to the single events

2005-02-20  patton73

	* forgot to patch the tutorial

2005-02-19  ulf82

	* finished ReactionDialog (at least it compiles...)

2005-02-19  patton73

	* Finished the xml traduction code

2005-02-19  ulf82

	* forgot to add some files

2005-02-19  ulf82

	* - added modification functions to reactions - editor: more work
	  on reaction dialog

2005-02-18  ulf82

	* - editor: work on some new dialogs - events now have a comment
	  string

2005-02-18  patton73

	* Fixed some malfunctionFixed some malfunctions

2005-02-18  patton73

	* Committed some work about the xml extractor for translation of
	  xml strings.

2005-02-18  patton73

	* modified the POTFILES.in with all event files

2005-02-18  patton73

	* This file is not needed by the CVS

2005-02-18  ulf82

	* - events: replaced CStack by CArmy - editor: more work on
	  condition dialog

2005-02-17  ulf82

	* - fixed a bug in the tutorial with text messages - editor:
	  started work on a condition dialog

2005-02-16  ulf82

	* just some updating of the TODO

2005-02-16  ulf82

	* - some more reactions - reactions, events, conditions now save
	  their type as number instead of string - implemented ruin names
	  and added a templeinfo widget

2005-02-14  ulf82

	* - added many new reactions and events - adjusted some other
	  classes to make these reactions/events work

2005-02-10  patton73

	* modified the POTFILES for the new src/ tree

2005-02-10  ulf82

	* - moved event-related stuff to own subdir - introduced conditions
	  for events and reactions - removed and added some events

2005-02-08  patton73

	* fixed a problem with ruin and temple names

2005-02-08  ulf82

	* implemented a modified patch by Bryan Duff concerning fog

2005-02-04  ulf82

	* added and implemented ruin- and templenames

2005-02-02  ulf82

	* editor: added stackreport, cityreport, finddialog; fixed some
	  bugs Stack/Citiesreport etc.: map now centers when you click on
	  one of the items added templenames (first step for giving temples
	  and ruins names)

2005-01-31  ulf82

	* - finished player dialog in editor - made player copy constructor
	  work properly; extended player class a bit - fixed an endless
	  loop in Graphicscache (sizes were calculated incorrectly)

2005-01-26  ulf82

	* added skeleton for editor's player dialog

2005-01-24  ulf82

	* - editor: added ruin dialog; added placing etc. of stacks;
	  bugfixing - some balancing in the tutorial - added basic editor
	  manual, cleaned up doc dir a bit - smaller changes (renamed
	  Army::getOwner to Army::getPlayer, loaded sight attribute
	  correctly etc.)

2005-01-21  ulf82

	* more work on the editor's stack dialog

2005-01-17  ulf82

	* Editor: fixed some bugs in the city dialog, started adding a
	  stack dialog

2005-01-06  ulf82

	* fixed some small issue with the subdirectories

2004-12-23  ulf82

	* more work on city dialog in editor

2004-12-20  ulf82

	* implemented city dialog (unfinished yet)

2004-12-20  ulf82

	* more work on editor's city dialog

2004-12-17  ulf82

	* some more work on the city dialog of the editor

2004-12-15  ulf82

	* editor: added dialog for army selection, started work on city
	  dialog

2004-12-13  patton73

	* Fixed the Event bug

2004-12-13  ulf82

	* fixed a segfault when stacks with 8 armies were to be displayed

2004-12-13  ulf82

	* added dialog to modify temple attributes to editor

2004-12-10  patton73

	* Fixed a bug in the Makefile.am about flag.png

2004-12-10  ulf82

	* - fixed a segfault when getting a quest in a temple - fixed a
	  segfault in AI_Allocation, when stacks joined - moved flag code
	  to GraphicsCache, removed most flag pics

2004-12-08  patton73

	* minor updated to work with different resolutions

2004-12-08  ulf82

	* set active stack to 0 if removed

2004-12-08  ulf82

	* fixed two segfaults related to events; fixed a display bug in the
	  cityinfo dialog

2004-12-06  ulf82

	* added new item pictures, removed some placeholders

2004-12-06  ulf82

	* mainly work on editor: you can now place cities etc. and
	  configure the map generator

2004-12-06  patton73

	* forgot to comment a line in W_edit

2004-12-06  patton73

	* bug fixing

2004-12-04  patton73

	* bug fixing

2004-12-04  patton73

	* some updates

2004-12-03  patton73

	* Various bugfixing and updated

2004-12-03  ulf82

	* added a sight radius stat to units

2004-12-02  patton73

	* bugfixing

2004-12-02  patton73

	* Some little bug fixes

2004-12-01  patton73

	* removed the move all button bug and some other updates

2004-11-30  ulf82

	* fixed a bug in Stack::getHeroes

2004-11-30  ulf82

	* in the item destructor, a surface wasn't freed correctly

2004-11-29  ulf82

	* fixed a bug in the tutorial

2004-11-29  ulf82

	* a lot of editor enhancements; updated graphics code along the way

2004-11-26  ulf82

	* stopped flickering of about dialog

2004-11-26  ulf82

	* removed some obsolete functions in W_Edit; started work on an
	  editor

2004-11-26  patton73

	* mplemented scrolling text

2004-11-25  ulf82

	* some update of the stack moving code, should fix an issue with
	  fighting

2004-11-25  patton73

	* Fixed some bugs related to PGtimer

2004-11-23  ulf82

	* increased smallmap timer by a factor of 10, thus fixing a
	  segfault

2004-11-22  patton73

	* Applied Brian Duff's patch about stack deselecting

2004-11-20  patton73

	* Added about Dialog

2004-11-20  patton73

	* Found the segfault origin

2004-11-19  patton73

	* Other changes

2004-11-19  patton73

	* Porting to paragui 1.1.8 and little other changes

2004-11-19  ulf82

	* fixed a wrong tag name in the tutorial

2004-11-19  ulf82

	* unified fighting code in player lass (segfaults, though)

2004-11-17  ulf82

	* updated tutorial

2004-11-16  ulf82

	* updated cityinfo dialog; split the armysets

2004-11-15  ulf82

	* added new city production code (cityinfo is not yet finished)

2004-11-12  ulf82

	* fixed a bug where the neutral player didn't get armies

2004-11-12  ulf82

	* applied Bryan's fight patch; fixed tutorial

2004-11-12  ulf82

	* added event for temple searching

2004-11-09  ulf82

	* updated NEWS

2004-11-09  ulf82

	* removed heroes from player armysets, heroes are now taken from a
	  special armyset

2004-11-08  ulf82

	* added a separate heroes armyset

2004-11-02  ulf82

	* [no log message]

2004-11-02  patton73

	* updated italian translation

2004-11-01  ulf82

	* updated German translation

2004-10-29  ulf82

	* updated German translation a bit

2004-10-29  ulf82

	* quests are now assigned correctly even if there is more than one
	  hero in the stack

2004-10-26  ulf82

	* applied Bryan Duff's patch

2004-10-26  patton73

	* fixed some bugs int the move all button and added some lines into
	  the TODO file

2004-10-25  ulf82

	* reduced gettext version

2004-10-25  ulf82

	* added a flush to debug macros; increased gold per city; small
	  changes to smart AI; changed getting a medal; fixed clicking
	  problem with tooltips; fixed endless loop in computer-only game

2004-10-24  patton73

	* Updated italian manual and translation

2004-10-23  ulf82

	* - fixed gettext "make install" problem (is 0.14 too recent as a
	  requirement?) - finished putting sentences together - implemented
	  keys in PG_FileDialog - fixes for errors during a valgrind run

2004-10-22  ulf82

	* modified gettext verson in configure.in (is 0.14 too recent?)

2004-10-21  patton73

	* update italian translation

2004-10-21  ulf82

	* images on the ground are now indicated by a picture; sentences
	  are easier translatable

2004-10-21  patton73

	* apllied Bryan Duff's patch

2004-10-18  patton73

	* little add in the manual

2004-10-18  ulf82

	* updated manual

2004-10-17  friendless

	* fix AI bugs

2004-10-17  friendless

	* fix AI bugs

2004-10-15  patton73

	* update italian translation

2004-10-15  ulf82

	* added an updated monsters_mask.png (small fixes with the index)

2004-10-15  ulf82

	* included defs.h in PG_FileDialog; renamed Multiplayer game to
	  network game

2004-10-14  patton73

	* added some gettext

2004-10-14  ulf82

	* some updating of the manual

2004-10-14  ulf82

	* implemented that medal dialog is only displayed for human players

2004-10-14  ulf82

	* had a small bug with the last check-in

2004-10-14  ulf82

	* small patches to AI_Allocation

2004-10-13  ulf82

	* small comments, fixed a bug with distance calculation in the ai
	  code

2004-10-12  ulf82

	* some documenting of AI_Analysis; improved
	  no-produce-with-no-money; added new monsters_mask.xml

2004-10-11  ulf82

	* some commenting and small changes in AI stuff. Enabled
	  non-production if player drops below 0 gold (though the algorithm
	  is a quick hack).

2004-10-04  ulf82

	* removed a srand() in MapGenerator

2004-10-02  patton73

	* fixed a bug related to the new path algorithm and the Next with
	  move button

2004-10-02  friendless

	* remove debugging, I think it works now

2004-10-02  friendless

	* new path algorithm & code cleanup

2004-10-02  friendless

	* new path stuff

2004-09-30  ulf82

	* applied a patch by David Barnsdale concerning map creation

2004-09-30  patton73

	* updated NEWS

2004-09-29  ulf82

	* started commenting of the smart_ai code

2004-09-26  ulf82

	* small changes

2004-09-26  patton73

	* implemented the moveall button and other minor fixes

2004-09-21  patton73

	* Forgotten files

2004-09-20  patton73

	* Fixed a bug in the Kill Hero quest and improved quests with the
	  Quest Expire Dialog.	Must work on the other quests.

2004-09-20  friendless

	* revert mistaken commit

2004-09-20  friendless

	* distinguish between the threat that something poses to us, and
	  the value there is to us in having it

2004-09-20  friendless

	* AI

2004-09-19  friendless

	* AI improvements

2004-09-19  friendless

	* AI

2004-09-19  friendless

	* AI improvements

2004-09-19  friendless

	* add new class

2004-09-19  friendless

	* remove spaces from ends of lines - my editor did it!

2004-09-17  friendless

	* should clear() the stacklist, as they are the game's stacks, not
	  the analysis's

2004-09-17  ulf82

	* removed some obsolete parameters in AI_Analysis

2004-09-15  patton73

	* Applied AMD64 patch

2004-09-15  patton73

	* canceled some spaces in the Makefile.am that gave problem with
	  compilation

2004-09-12  ulf82

	* new monsters_mask; some modifications of the smart Ai code

2004-09-12  friendless

	* smart AI

2004-09-12  friendless

	* more information on what happened in a stack move, e.g. did the
	  stack actually have any movement points?

2004-09-12  friendless

	* smart AI improvements

2004-09-11  friendless

	* latest AI stuff

2004-09-11  friendless

	* reutrn a MoveResult when a stack moves so that the smart AI can
	  make decisions based on what just happened

2004-09-11  friendless

	* added constructor to copy the stacklist so that AI can make
	  copies of lists of stacks without breaking important stuff

2004-09-11  friendless

	* better architecture for smart AI

2004-09-11  friendless

	* add new AI files

2004-09-11  friendless

	* fixed conflicts, added comment Ulf asked for

2004-09-09  ulf82

	* some work on the smart Ai code (some things are improveable)

2004-09-09  patton73

	* fized some bugs

2004-09-08  friendless

	* AI enhancements

2004-09-07  friendless

	* fix bug - production is numbered 0 to 3

2004-09-07  friendless

	* AI needs to know when any stack dies

2004-09-07  friendless

	* add new files for smart AI

2004-09-07  friendless

	* fix city distribution bug

2004-09-07  friendless

	* ignore burnt cities in AI

2004-09-07  friendless

	* improvements to smart AI

2004-09-07  friendless

	* new for smart AI

2004-09-05  patton73

	* Added the moveall button without the algorithm

2004-09-05  patton73

	* updated

2004-09-05  patton73

	* Fixed another bug in the algorithm for the next_wMove button

2004-09-05  patton73

	* Typo

2004-09-05  patton73

	* Fixed some bugs

2004-08-31  patton73

	* Updated News file

2004-08-30  patton73

	* Added missing files

2004-08-30  patton73

	* Worked again on medal of honour, moved some code into the
	  real_player class fixed some compiler warning.

2004-08-30  ulf82

	* fixed a small bug in the GamePreferences

2004-08-27  patton73

	* Added missing button picture

2004-08-27  patton73

	* Added the "select next stack that can move" Added tooltips to
	  buttons

2004-08-26  patton73

	* Added tooltips on w_edit buttons

2004-08-26  ulf82

	* added keyboard usage to some dialogs

2004-08-25  ulf82

	* ArmyDialog is now updated on (un-) equipping items

2004-08-25  ulf82

	* added John Farrell's smart AI patch

2004-08-25  ulf82

	* added more item pics and new items

2004-08-25  patton73

	* More work on tooltips

2004-08-24  patton73

	* Some work on tooltips

2004-08-22  patton73

	* A little problem while compiling with tooltip

2004-08-22  ulf82

	* fixed a typo which caused a stack corruption on game ending

2004-08-22  patton73

	* Started working on tooltips

2004-08-21  ulf82

	* fixed a small typo which prevented the medals from being
	  displayed

2004-08-21  ulf82

	* added last highlighting picture

2004-08-21  ulf82

	* fixed a segfault with the medals code; reordered buttons on game
	  screen; implemented scrolling in ItemDialog

2004-08-21  ulf82

	* new border pics, highlighting of border icons

2004-08-20  patton73

	* Added the previous button

2004-08-20  patton73

	* Added the predisposition for the previous button

2004-08-17  patton73

	* added EXC key worked a lot on medals of honour (almost finished)

2004-08-17  ulf82

	* two new border pics from Regis

2004-08-16  ulf82

	* finished implementing border around bigmap

2004-08-16  patton73

	* Typo

2004-08-16  patton73

	* Closed a bug : clicking on buttons with no items lead to a
	  segfault added twho items on the hero backpack for the tutorial
	  map.

2004-08-16  patton73

	* fixed a buf about borders pic files and added the new code for
	  smallmap scrolling (took old one)

2004-08-16  ulf82

	* made ItemDialog functional; started a border around the bigmap

2004-08-12  ulf82

	* third patch: applied fixes to two patches reported by John
	  Farrell

2004-08-12  ulf82

	* second patch: more city- and heronames, improved English in the
	  tutorial

2004-08-12  ulf82

	* first patch: patch to create connected water areas; better weapon
	  pics

2004-08-08  ulf82

	* enabled fullscreen (was buggy), (almost) finished ItemDialog

2004-08-04  ulf82

	* enabled scrolling in ItemDialog, added more item pics, modified
	  tutorial to have item lying around

2004-08-03  ulf82

	* added item drawing in ItemDialog

2004-08-01  ulf82

	* forgot to add a note to the TODO

2004-08-01  ulf82

	* added Thomas' new keyboard patch

2004-07-31  ulf82

	* more work on the ItemDialog

2004-07-30  ulf82

	* some more work on the ItemDialog

2004-07-30  patton73

	* Started working on medals of honour

2004-07-29  ulf82

	* finished skeleton of ItemDialog

2004-07-29  ulf82

	* started work on ItemDialog, forgot small bugfix in hero.cpp the
	  last time

2004-07-29  ulf82

	* added item abilites for all stats and different item types

2004-07-27  patton73

	* added medals mask

2004-07-27  patton73

	* added a medals mask picture

2004-07-27  patton73

	* Worked on level mask

2004-07-26  ulf82

	* added multiple boni per item

2004-07-25  ulf82

	* added hero backpack and items lying around on the map

2004-07-24  patton73

	* not important

2004-07-24  ulf82

	* reworked the ArmyLevelDialog

2004-07-23  ulf82

	* added functions to get modified values for army stats (vitality,
	  boni etc.)

2004-07-23  patton73

	* Little bug in the configuration loading

2004-07-22  ulf82

	* added possibility to increase defense with items; renamed some
	  functions

2004-07-22  ulf82

	* added some items data to the items directory

2004-07-22  ulf82

	* added hero using an item; added a +5 sword to the hero in the
	  tutorial

2004-07-21  ulf82

	* commented itemlist, added item as private data to hero class

2004-07-21  patton73

	* modified the configuration loading

2004-07-21  ulf82

	* implemented items and an itemlist to store all item types

2004-07-20  ulf82

	* Armydialog shows hero names; more work on the item class

2004-07-20  ulf82

	* applied a patch which allows compilation with gcc-3.4

2004-07-20  ulf82

	* fixed ruin search segfault; added basics of class Item

2004-07-19  patton73

	* Investigating the New Level Bug

2004-07-19  ulf82

	* removed obsolete max_strength attribute of armies

2004-07-19  patton73

	* trivial text adjustment

2004-07-19  patton73

	* Modified the tutorial lines

2004-07-18  ulf82

	* added class RDelUnit, added RUpdate (forgotten during last
	  checkin)

2004-07-18  ulf82

	* added class RUpdate which updates the main screen

2004-07-17  ulf82

	* finished RAddUnit, added it to the tutorial

2004-07-16  ulf82

	* worked on RAddUnit, made Army load without passing its armyset

2004-07-16  patton73

	* Forgot to commente the sleep()

2004-07-16  patton73

	* Useless file freelords.pot

2004-07-16  patton73

	* Removed some bugs to the tutorial game. Updated Italian
	  translation. Adjusted ArmyLevelDialog output.

2004-07-15  ulf82

	* some tiny changes during packaging

2004-07-15  ulf82

	* fixed bug where raised army stats were not saved

2004-07-15  ulf82

	* fixed bug in fight; fixed bug with Army events; updated German
	  translation

2004-07-15  patton73

	* Missing

2004-07-10  patton73

	* forgot tutorial.map

2004-07-10  patton73

	* missing splash.h

2004-07-10  patton73

	* Added the tutorial button and updated italian translation

2004-07-07  patton73

	* Worked on translation and modified some files to adjust text
	  string

2004-07-07  ulf82

	* finished tutorial, added event for searching of ruins

2004-07-07  ulf82

	* some more work on the tutorial

2004-07-03  patton73

	* First italian translation

2004-07-03  ulf82

	* added (broken) reaction RAddUnit; modified tutorial

2004-07-01  ulf82

	* started work on a testing map

2004-07-01  ulf82

	* added class RAddGold, which adds gold to a player

2004-06-29  ulf82

	* added EPRound (activated at a player's nth turn) and modified
	  NextTurn, W_Edit to make it work

2004-06-29  ulf82

	* added new event ERound (raised when a specific round starts);
	  modified some other classes in the process (W_Edit, Event)

2004-06-27  ulf82

	* added events for player occupring a city and army being killed;
	  modified some other classes by the way

2004-06-25  ulf82

	* added new event when city is conquered

2004-06-17  ulf82

	* implemented the use of events; the game is now ended via events

2004-06-15  ulf82

	* implemented events in the game (currently unused)

2004-06-03  ulf82

	* added new reactions RMessage and REndGame

2004-05-28  ulf82

	* forgot to add EKillAll event

2004-05-28  ulf82

	* work on the event classes; dead players are now marked as dead,
	  not removed

2004-05-24  ulf82

	* some more work on Event and EPlayerDead

2004-05-23  ulf82

	* added Reaction, EPlayerDead(unfinished); removed -g compiler flag
	  from Makefile.am

2004-05-18  ulf82

	* some fixes to italian .po file; added event base class

2004-05-18  patton73

	* some quick translations.

2004-05-09  ulf82

	* fine-tuning of label positions and German translation

2004-05-09  ulf82

	* reversed some changes (DAMN!)

2004-05-08  ulf82

	* some more translation issues

2004-05-05  ulf82

	* finished German manual, updated manual and German translation

2004-05-04  ulf82

	* updated manual, added German manual

2004-05-04  ulf82

	* updated manual and German translation

2004-05-03  ulf82

	* comments, i18n, removing; beautified manual

2004-05-01  ulf82

	* comments, i18n, removing

2004-04-30  ulf82

	* comments, i18n

2004-04-24  ulf82

	* comments, i18n, removing; renamed HowToPlay to Manual

2004-04-22  ulf82

	* some more comments

2004-04-20  ulf82

	* comments, removing

2004-04-17  ulf82

	* comments, removing

2004-04-17  ulf82

	* comments, i18n, removing

2004-04-17  ulf82

	* comments, i18n, removing

2004-04-15  ulf82

	* comments, i18n, removing; fixed a small bug in the fight class

2004-04-11  ulf82

	* comments, i18n, removing

2004-04-11  ulf82

	* i18n, comments, removed obsolete functions

2004-04-10  ulf82

	* some more comments/i18n/cleaning up

2004-04-08  ulf82

	* some more comments, i18n; removed obsolete functions

2004-04-04  ulf82

	* some more comments and i18n

2004-04-04  ulf82

	* added crude autosave feature

2004-04-04  ulf82

	* fixed path finding bug, fixed quest message, some i18n and
	  comments

2004-03-20  ulf82

	* locked surfaces during drawing

2004-03-19  ulf82

	* patch for paragui-1.1.7 support

2004-03-19  ulf82

	* test concerning branching

2004-03-19  ulf82

	* fixed two segfaults

2004-03-19  ulf82

	* fixed a mistaken migration to paragui

2004-03-19  ulf82

	* added paragui-1.1.7 support and splitted branch

2004-03-13  ulf82

	* added i18n macros in ArmyDialog and ArmyLevelDialog

2004-03-10  patton73

	* finished italian translation for main.cpp and fixed a little bug
	  in update.pl

2004-03-10  ulf82

	* applied some small patches by David Sterba

2004-03-08  patton73

	* apllied Daves' patch to optio dialog

2004-03-07  patton73

	* some changes into autoconfigure files updated also the po files
	  but need to translate the string

2004-03-07  patton73

	* other little changes

2004-03-06  patton73

	* modified makefiles.am and applied some patches

2004-03-05  patton73

	* patched the acinclude with David Sterba Patch.

2004-03-05  ulf82

	* added an Option dialog (patch sent by David Sterba)

2004-03-04  ulf82

	* added de.po, added some more strings from main.cpp to be
	  translated

2004-03-03  patton73

	* added a little documentation about making easily .po files and
	  added the VERY useful update.pl script

2004-03-03  patton73

	* removed depcomp file (automatically generated) and modified typos
	  in it.po

2004-03-02  patton73

	* some typos

2004-03-02  ulf82

	* re-added depcomp after a look in the changelog. :)

2004-03-02  ulf82

	* removed some auto-generated files from the repository

2004-03-02  patton73

	* Some experiment with .po

2004-03-02  patton73

	* Added a line int HACKER about po files

2004-03-02  patton73

	* removed the "mkinstalldir" that is automatically created by
	  "autogen.sh"

2004-03-02  patton73

	* removed useless files (autogenerated by autopoint)

2004-03-02  patton73

	* cleaned and patched all directories to be used with autotools

2004-03-02  patton73

	* modified configure.in to avoid gettext warning under David Sterba
	  suggestion.

2004-03-02  ulf82

	* - removed autoconf/automake-generated files - added autogen.sh
	  and fixed some warnings in acinclude.m4

2004-03-01  patton73

	* added an option to the configure about gettext.

2004-03-01  patton73

	* added "depcomp"  because redhat 9 need it for automake.

2004-02-29  patton73

	* added the localization support and alla the configure and
	  automake changes also imported the David Sterba's patches.

2004-02-26  patton73

	* Applied a patch sent by David Sterba	and patched a typo in
	  ArmyDialog.cpp

2004-02-19  ulf82

	* changed version number in configure script

2004-02-19  ulf82

	* removed a compiler warning

2004-02-19  ulf82

	* updated version string

2004-02-19  ulf82

	* - fixed a building placement deadlock if a map consisted almost
	  only of water - terrain sliders set to a maximum of 99 in
	  GamePreferencesDialog

2004-02-14  ulf82

	* - implemented choice between producing/healing armies at
	  beginning of turn or round - fixed some bugs

2004-02-14  ulf82

	* fixed numerous bugs

2004-02-13  ulf82

	* added the latest bug to the list

2004-02-12  ulf82

	* - fixed problem with hero recruitment and nextplayerpopup - set
	  ai behaviour to accepting heroes in general - added doxygen-style
	  comments in ArmyInfo.h

2004-02-11  ulf82

	* - added doxygen comments to ArmyDialog - implemented hero
	  offering - added and modified several hero-related functions

2004-02-10  ulf82

	* NextTurn, Hero_offer, Hero: modified code for hero offering

2004-02-09  ulf82

	* Test to see if cvs list works

2004-02-07  ulf82

	* some work to reenable and unify hero recruitment

2004-02-07  ulf82

	* implemented NextTurn class

2004-02-07  ulf82

	* a small safety check in before I start to turn over the next_turn
	  code

2004-02-05  ulf82

	* - some small work on Internals file - almost finished NextTurn
	  class (needs to be integrated yet)

2004-01-31  ulf82

	* fixed a stupid bug introduced in last commit

2004-01-31  ulf82

	* unset EmergencyQuit from paraGUI

2004-01-29  ulf82

	* removed some obsolete code

2004-01-29  ulf82

	* implemented aching of city surfaces

2004-01-28  ulf82

	* some more work on city picture caching

2004-01-28  ulf82

	* moved level_mask.png to dat/various

2004-01-27  ulf82

	* some preparations to have GraphicsCache cache city pics as well

2004-01-27  ulf82

	* some more work on Internals file

2004-01-26  patton73

	* Wrong date in las log

2004-01-26  patton73

	* Added the code that displays level masks on army pictures

2004-01-26  patton73

	* [no log message]

2004-01-25  ulf82

	* some more work on Internals docu

2004-01-21  ulf82

	* extended default armyset to 16 units

2004-01-18  patton73

	* removed some spell errors

2004-01-17  ulf82

	* minor doc and armyset updates

2004-01-15  patton73

	* Removed a Bug in the hero class that did not save well the
	  expvalue tag

2004-01-14  patton73

	* Added the -Wall flags and removed all Warnings with gcc 3.2.2

2004-01-13  ulf82

	* removed obsolete start button from player_preferences

2004-01-12  patton73

	* Savefile version to 0.3.1a

2004-01-12  patton73

	* Added Xp and Level code

2004-01-10  ulf82

	* some more work on Internals file

2004-01-08  ulf82

	* updated install instructions

2004-01-08  ulf82

	* added new pic for razed castle

2004-01-07  patton73

	* Finished changing names

2004-01-07  patton73

	* Modified the string tokenizer to match the coding rules

2004-01-07  patton73

	* Updated the Changelog

2004-01-06  patton73

	* Fixed the ".sav" Savefile BUG and added a new class the
	  string_tokenizer

2004-01-06  patton73

	* Fixed savefile magickey bug and added a constant for the game
	  version

2004-01-05  ulf82

	* removed another obsolete pic

2004-01-05  ulf82

	* completely changed city drawing system, now with masks; removed
	  obsolete pics

2004-01-03  ulf82

	* updated "Internals" documentation

2004-01-02  ulf82

	* some further work on Internals docu

2004-01-01  ulf82

	* a tiny fix to the hero_offer dialog

2003-12-31  ulf82

	* fixed more bugs recognized when building the release

2003-12-31  ulf82

	* updated NEWS file

2003-12-31  ulf82

	* fixed some problems reported by 'make distcheck'

2003-12-31  ulf82

	* changed behaviour with missing savegame directory

2003-12-30  ulf82

	* - implemented several armyset productions in one city - some
	  smaller bugfixes

2003-12-30  ulf82

	* - added new orc mask and new recruitment pic - fixed a bug in
	  configure and set PG_LogLevel

2003-12-28  ulf82

	* fixed a bug which allowed the neutral player to buy heroes

2003-12-26  ulf82

	* added bug

2003-12-26  ulf82

	* - changed pic for hero offer dialog - added Mareks patch
	  (saving/loading/reporting quests)

2003-12-23  ulf82

	* some more work on the Internals documentation

2003-12-20  ulf82

	* added skeleton for NextTurn class

2003-12-20  ulf82

	* added Internals file in doc section

2003-12-18  ulf82

	* - w_edit now deleted its GameScenario pointer upon destruction.
	  Seems to fix a segfault

2003-12-17  ulf82

	* extended monster armyset to 16 unit types

2003-12-17  ulf82

	* added new mask for orcs armyset (almost correct)

2003-12-16  ulf82

	* - armies are displayed with player colors when buying a
	  production - changes to use Armyset::getSize instead of relying
	  on 12 armies - fixed a bug which put player's cities next to each
	  other

2003-12-15  ulf82

	* - added config option for zipping of save files - missing
	  movement points are marked red in ArmyDialog

2003-12-14  ulf82

	* updated documentation

2003-12-14  ulf82

	* updated AUTHORS

2003-12-14  ulf82

	* - savegames are now zipped and obfuscated (Andrea Pternesi)

2003-12-11  ulf82

	* updated TODO

2003-12-11  ulf82

	* - implemented scan for tilesets (Andrea Paternesi) - moved
	  tilesets to directory tilesets

2003-12-09  ulf82

	* - updated pic for default armyset

2003-12-09  ulf82

	* - fixed a segfault when searching ruins - implemented (unused)
	  data field "size" in armyset descriptions and class Armyset

2003-12-08  ulf82

	* fixed a bug with displaying player colors

2003-12-06  ulf82

	* - implemented quests - implemented new default armyset

2003-11-27  ulf82

	* - updated misc files - fixed the bug with the bigmap selector not
	  being updated

2003-11-24  ulf82

	* added hardware option to config script

2003-11-23  ulf82

	* - implemented own freelords theme - fixed segfault in
	  GamePreferencesDialog

2003-11-22  ulf82

	* - added option to set cache size - changed d_size and d_tileSet
	  to s_size and s_tileSet in GameMap - added option to set hardware
	  surfaces (not yet used)

2003-11-19  ulf82

	* modified TODO and BUGS

2003-11-19  ulf82

	* added Andrea's patch to implement several maptile sets

2003-11-14  ulf82

	* changed orc masks

2003-11-08  ulf82

	* finished basic implementation of plyer-specific colors

2003-11-06  ulf82

	* updated Changelog as well

2003-11-06  ulf82

	* updated TODO, BUGS and DEPENDENCIES

2003-11-02  ulf82

	* forgot to check in the real button_center; this is updated herby

2003-10-31  ulf82

	* finished player-specific color masks, but couldn't test due to
	  broken mask image

2003-10-29  ulf82

	* - implemented use of graphics cache - added monster armyset -
	  beautified d_buy_production

2003-10-27  ulf82

	* - finished Graphicscache (not used yet) - implemented center
	  button to center on unit

2003-10-25  ulf82

	* started implementation of caching class

2003-10-24  ulf82

	* added a color palette to the player class

2003-10-16  ulf82

	* updated the NEWS file

2003-10-11  ulf82

	* modified paragui search in configure script

2003-10-07  ulf82

	* modified the error message when libsigc++ is not found

2003-10-02  ulf82

	* timers are now stopped during computer turns

2003-10-02  ulf82

	* added some checks in smallmap to prevent drawing over border

2003-09-30  ulf82

	* - fixed some bugs shown by valgrind - timers are turned off
	  during computer turns

2003-09-27  ulf82

	* some small beautifying of the configure.in

2003-09-27  ulf82

	* fixed four bugs

2003-09-23  ulf82

	* fixed a bug when armies fight on open terrain and with bigmap
	  drawing

2003-09-21  ulf82

	* included assert.h in stack.cpp

2003-09-21  ulf82

	* - finished smooth scrolling - added automatic installation of a
	  freelordsrc file

2003-09-20  ulf82

	* added a bug

2003-09-18  ulf82

	* rewrote smooth scrolling and bigmap drawing code

2003-09-14  ulf82

	* fixed a segfault linked with smooth scrolling

2003-09-12  ulf82

	* implemented smooth scrolling in a kind of alpha stage

2003-09-05  ulf82

	* finished work on MapRenderer functions

2003-08-13  ulf82

	* - removed some includes - continued work on MapRenderer

2003-08-12  ulf82

	* some more work on the rendering routines (incomplete)

2003-08-10  ulf82

	* added some functions to MapRenderer

2003-08-08  ulf82

	* tried some more normalization

2003-08-04  ulf82

	* bugfixing

2003-08-03  ulf82

	* improved drawing of smallmap symbols

2003-08-02  ulf82

	* - buildings have minimum distance now - improved drawing of
	  cities

2003-08-01  ulf82

	* fixed a small bug and updated installation instructions

2003-07-30  ulf82

	* each player now has his own stacklist containing his stacks

2003-07-29  ulf82

	* removed redundant line from TODO

2003-07-29  ulf82

	* - changed behaviour with missing config files - started work to
	  remove global variable stacklist

2003-07-26  ulf82

	* implemented Citylist as singleton

2003-07-25  ulf82

	* implemented Ruinlist and Templelist as singletons

2003-07-23  ulf82

	* moved templelist and ruinlist to separate files

2003-07-23  ulf82

	* implemented playerlist as singleton

2003-07-14  ulf82

	* forgot to add hero class :-)

2003-07-14  ulf82

	* added hero class

2003-07-10  ulf82

	* - implemented army report - implemented razed cities

2003-07-07  ulf82

	* changed TODO according to proposal on list

2003-06-29  ulf82

	* implemented Vibhus normalization code

2003-06-22  ulf82

	* updated some docu

2003-06-12  midramas

	* updated TODO

2003-06-08  ulf82

	* forgot to updateTODO

2003-06-08  ulf82

	* added city report

2003-06-07  ulf82

	* implemented armysetlist as soliton

2003-06-07  ulf82

	* changed many files to follow the coding standard a bit more

2003-06-07  ulf82

	* fixed a segfault on exiting the game

2003-06-07  ulf82

	* fixed a bug with the color of the neutral player

2003-06-06  ulf82

	* changed file.* to File.*

2003-06-06  ulf82

	* fixed a segfault in GameMap when loading a game

2003-06-03  midramas

	* removed unnecessary includes

2003-06-02  ulf82

	* finished ArmyDialog

2003-06-01  ulf82

	* did some work with the army information dialog

2003-05-31  ulf82

	* - fixed a segfault in stacklist::setNext - interrupted timers
	  during important events (fighting, message boxes), so they don't
	  make problems any longer - added ArmyDialog to show army
	  information (not finished at all)

2003-05-30  ulf82

	* - fixed some bugs - finished different mapsizes - implemented
	  functions for timer starting/stopping in bigmap and smallmap

2003-05-29  ulf82

	* - freelords is now able to handle different mapsizes (already
	  tested) - fixed a small bug in path (path wasn't loaded correctly
	  from a savegame) and a graphical one in GamePreferencesDialog

2003-05-27  ulf82

	* - added debug output in CreateScenario - fixed a bug when moving
	  the terrain sliders in GamePreferencesDialog - the
	  MapCreationDialog is used again - GameMap::map is now accessed
	  through GameMap::getTile()

2003-05-23  ulf82

	* fixed bug with terrain configsliders which would give you a
	  grass-only map when changing the distribution of the terrain
	  types

2003-05-23  ulf82

	* started to use terrain sliders for the map creation, but still
	  buggy

2003-05-22  ulf82

	* - removed obsolete initialization functions - made tileset in
	  GameMap static, so it is loaded only once (hack to fix a bug)

2003-05-20  ulf82

	* integrated CreateScenario

2003-05-18  ulf82

	* finished CreateScenario implementation

2003-05-13  midramas

	* change mapdef to GameMap (Singleton design)

2003-05-07  midramas

	* updated

2003-05-07  midramas

	* some small changes to get win32 port working

2003-05-07  midramas

	* update

2003-05-07  midramas

	* compiles now

2003-05-05  ulf82

	* continued work on CreateScenario

2003-05-03  midramas

	* some BUGS in connection with Configuration fixed

2003-05-01  midramas

	* removed unnecessary files

2003-04-30  ulf82

	* hero names are now read from a data file and not produced with a
	  python script

2003-04-28  midramas

	* make install works

2003-04-28  ulf82

	* added a bug to the list

2003-04-28  ulf82

	* improved hero offering and configuration file handling

2003-04-27  ulf82

	* You can reject heroes now again

2003-04-26  midramas

	* renamed PG_FileSelector to PG_FileDialog (to be consistent)

2003-04-26  midramas

	* updated

2003-04-26  midramas

	* PG_FileSelector improvement

2003-04-25  midramas

	* moved to dat

2003-04-25  midramas

	* directory structure change

2003-04-22  midramas

	* missing

2003-04-22  midramas

	* was missing

2003-04-22  midramas

	* some missing configuration files

2003-04-22  midramas

	* small bug fixed

2003-04-22  midramas

	* almost everything changed

2003-04-22  midramas

	* almost everything changed now

2003-04-22  ulf82

	* - added functions for accessing the data in MapGenerator -
	  continued work on CreateScenario

2003-04-21  ulf82

	* changed Changelog (Michal has used my name for his
	  changes...again :))

2003-04-21  midramas

	* using variation

2003-04-20  midramas

	* couldn't verify that one

2003-04-20  ulf82

	* - some more work on CreateScenario - some small name changes etc.
	  (nothing of importance)

2003-04-20  ulf82

	* - Tileset, Tile: fixed a memleak and a bug which exchanged
	  mountains and swamps - MapGenerator, CreateScenario:
	  added/implemented some new functions for setting the number of
	  cities, the percentage of swamp etc.

2003-04-19  ulf82

	* -when cities are pillaged, production is destroyed; when
	  occupied, production is set to 0 (first armytype) - some small
	  changes and fixes

2003-04-19  midramas

	* updated

2003-04-19  midramas

	* more cleanup

2003-04-18  midramas

	* some bugfixes before 0.2.3

2003-04-17  ulf82

	* made mapdef and MapGenerator use macros for the maptile
	  characters

2003-04-17  midramas

	* added selector animation & fix for segfault on quit

2003-04-15  midramas

	* code cleanup

2003-04-15  midramas

	* some more memory leaks fixed

2003-04-15  midramas

	* cleaned up Makefiles + using -O now

2003-04-15  ulf82

	* worked a bit on CreateScenario class

2003-04-14  ulf82

	* updated savegame version and doc concerning the introduction of
	  the counter

2003-04-14  midramas

	* fixed Makefile

2003-04-14  radical-tobi

	* update / init fl pg theme

2003-04-14  radical-tobi

	* init fl pg theme

2003-04-13  midramas

	* added circle

2003-04-13  midramas

	* added circle

2003-04-12  midramas

	* use arrows instead of "x" as waypoints

2003-04-12  ulf82

	* added and implemente global counter, added file CreateScenario

2003-04-11  ulf82

	* ported all signals to libsigc++

2003-04-10  midramas

	* pic had a wrong name - fixed

2003-04-10  midramas

	* 0.2.2

2003-04-08  ulf82

	* moved the rest of the player class signals to libsigc++

2003-04-08  ulf82

	* ported player status update to libsigc++

2003-04-06  midramas

	* cleanup

2003-04-04  midramas

	* finished castle set

2003-04-04  ulf82

	* changed occupying of cities to using libsigc++ signals

2003-04-03  midramas

	* [no log message]

2003-04-03  midramas

	* pic update

2003-04-03  ulf82

	* changed some behaviour when pillaging; locking/unlocking of
	  screen is now done with libsigc++

2003-04-01  midramas

	* last update today

2003-04-01  midramas

	* improved buttons in w_edit + bugfix

2003-04-01  midramas

	* latest graphics from james

2003-04-01  midramas

	* updated

2003-04-01  midramas

	* _big_ update

2003-04-01  ulf82

	* added pillaging action

2003-03-31  midramas

	* bug fixed

2003-03-31  midramas

	* preparing 0.2.2

2003-03-29  midramas

	* fixed a nasty crash

2003-03-28  midramas

	* cross compiling works now

2003-03-23  ulf82

	* fixed a bug with pillaging when city had no production

2003-03-23  ulf82

	* implemented pillaging

2003-03-23  midramas

	* removed static map

2003-03-19  midramas

	* updated NEWS

2003-03-19  midramas

	* FreeLords 0.2.1

2003-03-19  midramas

	* needs to be reworked for the new single pgn armyset style

2003-03-14  ulf82

	* updated Makefile for compiling purposes

2003-03-12  ulf82

	* removed mapset_tile from Makefile

2003-03-12  midramas

	* final tileset implementation

2003-03-11  midramas

	* only 3-4 tile missing now

2003-03-11  midramas

	* reimplemented standard mapset differently - less memory usage

2003-03-11  midramas

	* replaced by Tile

2003-03-11  midramas

	* implemented standard tileset

2003-03-11  midramas

	* implemented standard tileset

2003-03-11  midramas

	* covered with default.png now

2003-03-11  midramas

	* new standard tileset

2003-03-10  ulf82

	* fixed two small bugs

2003-03-05  ulf82

	* bug fixing (armies-move-over-water and
	  player-plays-neutral-player bugs)

2003-03-02  ulf82

	* changed xmlhelper to better recognize data tags

2003-02-16  radical-tobi

	* freelords-autopack.sh: now with colors ;)

2003-02-15  midramas

	* some compilation issues under win32 resolved

2003-02-15  midramas

	* first version of new TODO list style

2003-02-10  midramas

	* more cosmetic changes

2003-02-07  midramas

	* cosmetic changes

2003-02-07  midramas

	* cosmetic changes --- introduced a bug!

2003-02-07  radical-tobi

	* freelords-autopack.sh - some bugfixes and internal script changes

2003-02-06  radical-tobi

	* freelords-autopack.sh update

2003-02-04  midramas

	* 0.2.0

2003-02-04  ulf82

	* finished load/save

2003-02-02  ulf82

	* fixed segfault in PG_FileSelector

2003-01-30  midramas

	* bugfixing the PG_FileSelector

2003-01-30  ulf82

	* added loading from menubar

2003-01-26  ulf82

	* finished and fixed loading

2003-01-24  radical-tobi

	* done msgs fixed ^^

2003-01-24  ulf82

	* fixed loading bugs

2003-01-21  midramas

	* startup screen done

2003-01-20  ulf82

	* almost finsihed loading

2003-01-20  midramas

	* first working version of game startup - some bugs left

2003-01-19  ulf82

	* done some more loading code

2003-01-19  radical-tobi

	* added bz2 and zip package generation, some fixes will follow

2003-01-18  midramas

	* still rewriting startup screens

2003-01-17  ulf82

	* continued loading

2003-01-07  ulf82

	* small compilation fixes

2003-01-07  ulf82

	* fixed small compilation bugs (namespaces etc.)

2003-01-06  midramas

	* started merging game configuration dialog into D_Map

2003-01-04  midramas

	* added signals & slots to Server/Client

2003-01-03  midramas

	* armysetlist uses xmlhelper + coding style cleanups

2003-01-03  midramas

	* moved armyset into one pic + spec xml

2003-01-03  midramas

	* forgot to change that one

2003-01-03  midramas

	* start of multiplayer support

2002-12-25  midramas

	* added MultiPlayerModeDialog

2002-12-24  midramas

	* cleaning up & ServerDialog enhancements

2002-12-21  midramas

	* some more updates

2002-12-21  midramas

	* added ServerDialog

2002-12-21  midramas

	* adding server and cleaning up

2002-12-18  ulf82

	* player files: added loading

2002-12-14  ulf82

	* mapdef: added loading

2002-12-13  ulf82

	* forgot a change in the last update

2002-12-13  ulf82

	* fixed tons of bugs in xmlhelper

2002-12-13  ulf82

	* completed loading in xmlhelper

2002-12-11  midramas

	* added NEWS again

2002-12-11  ulf82

	* a cast which else led to a warning

2002-12-11  ulf82

	* xmlhelper: started work on loading

2002-12-10  midramas

	* useless since PG_FileSelector

2002-12-09  ulf82

	* some tiny gcc fixes

2002-12-08  midramas

	* added check for libsigc++

2002-12-08  midramas

	* emit macro clashed with libsigc++ (and other fixes)

2002-12-08  midramas

	* added libsigc++ CFLAGS and LFLAGS

2002-12-06  ulf82

	* xmlhelper: added register functions

2002-12-04  ulf82

	* removed spaces from mapdef::save (size)

2002-12-03  ulf82

	* tiny fixes to xmlhelper and gamescenario::save

2002-12-02  midramas

	* fixed xmlhelper constructor

2002-12-02  ulf82

	* some update on save

2002-12-02  ulf82

	* completed save

2002-12-01  midramas

	* not needed - using autoconf

2002-12-01  midramas

	* forgot that one :)

2002-12-01  midramas

	* first version with autoconf support

2002-12-01  ulf82

	* save functions for playerlist, stacklist et al.

2002-11-30  ulf82

	* some more xmlhelper

2002-11-29  ulf82

	* added xmlhelper

2002-11-27  midramas

	* slight changes

2002-11-23  ulf82

	* added save to stacklist and playerlist

2002-11-21  ulf82

	* started adding save function

2002-11-19  radical-tobi

	* bugfix ... *narf*

2002-11-19  ulf82

	* fixed castle colour bug

2002-11-18  radical-tobi

	* update autopacker ;)

2002-11-16  radical-tobi

	* freelords-autopack.sh update (0.0.7)

2002-11-13  ulf82

	* fixed temple-in-water and game-crash-on-exit bug

2002-11-09  ulf82

	* fixed segfault, started saving game

2002-11-07  ulf82

	* ported goldreport

2002-11-05  ulf82

	* reconstructed player class

2002-11-01  ulf82

	* moved game init code around to GameScenario class

2002-10-30  midramas

	* added class MapConfDialog

2002-10-29  ulf82

	* removed warning adn put -Werror flg in Makefiles

2002-10-29  ulf82

	* small map generator fix

2002-10-26  ulf82

	* 2 small random map generator fixes

2002-10-15  ulf82

	* mentioned some contributors

2002-09-27  midramas

	* added MapGenerator.o

2002-09-24  midramas

	* integrated MapGenerator from Vibhu Rishi

2002-09-23  midramas

	* fix a buy production bug (Mark)

2002-09-23  midramas

	* Mark's patches applied

2002-08-27  radical-tobi

	* changes at release work, more to come

2002-08-27  ulf82

	* moved stack moving to player class

2002-08-26  ulf82

	* made freelords compile with gcc3.2

2002-08-05  midramas

	* fixes to compile under linux

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-04  radical-tobi

	* small design update ;)

2002-08-01  radical-tobi

	* dep update; script for creating & distributing CVS-snapshots

2002-08-01  radical-tobi

	* script for CVS Snapshots - radical-tobi

2002-07-25  ulf82

	* update to avoid fixing ambiguities

2002-07-24  midramas

	* SetIcon fixed for ParaGUI 1.0.2

2002-07-19  ulf82

	* moved city actions to player class (as usual)

2002-07-13  ulf82

	* searching ruins and temples moved to player class

2002-07-08  ulf82

	* minor modifications to ruin class, fight and player action
	  handling

2002-06-21  ulf82

	* added some action classes

2002-06-21  ulf82

	* small patch + changes

2002-06-10  ulf82

	* moved city fight to player class

2002-06-09  ulf82

	* moved stack joining to player class

2002-06-02  ulf82

	* moved stack splitting to player class

2002-05-29  ulf82

	* prefixed std:: where missing

2002-05-27  ulf82

	* added action.h/action.cpp

2002-03-01  midramas

	* small simplification

2002-03-01  midramas

	* [no log message]

2002-03-01  midramas

	* works now with ParaGUI 1.0

2002-01-28  ulf82

	* updated Changelog from last changes

2002-01-28  ulf82

	* small changes

2002-01-27  ulf82

	* rewrote fighting part

2002-01-22  ulf82

	* worked on fights in player class

2002-01-17  ulf82

	* hacks on player class

2002-01-15  midramas

	* improved city occupation handling

2002-01-15  midramas

	* simplification

2002-01-07  ulf82

	* changed next_turn procedure

2002-01-06  ulf82

	* removed a bug report

2002-01-06  ulf82

	* fixed a segfault

2002-01-06  midramas

	* added a menubar

2001-12-29  ulf82

	* some new typedefs in defs.h

2001-12-29  ulf82

	* fixed a bug when searching a ruin

2001-12-27  midramas

	* started implementing a menubar

2001-12-22  midramas

	* added new button pics

2001-12-20  midramas

	* FreeLords 0.1.4

2001-12-20  midramas

	* some namespace cleanups

2001-12-18  midramas

	* don't even dare --- paragui quirks all around

2001-12-18  midramas

	* don't even try --- paragui quirks all around

2001-12-17  ulf82

	* small fixes

2001-12-15  midramas

	* new pic added

2001-12-12  midramas

	* added class CityOccupationDialog

2001-12-10  midramas

	* needed until i add it to paragui

2001-12-10  midramas

	* FreeLords 0.1.3

2001-12-09  ulf82

	* added stack/army::d_id

2001-12-08  midramas

	* vast speed improvement

2001-12-06  midramas

	* only a ChangeLog entry

2001-12-05  midramas

	* almost 0.1.2

2001-12-04  midramas

	* default.xml is used

2001-12-04  midramas

	* new button pictures

2001-12-02  midramas

	* further down the roadmap

2001-11-30  ulf82

	* bugfix in path

2001-11-29  midramas

	* more bugfixes

2001-11-28  midramas

	* added RuinSearchDialog + bugfixing

2001-11-25  ulf82

	* fixed bug in check_path

2001-11-23  midramas

	* bugfixing session

2001-11-22  ulf82

	* small bugfix in path

2001-11-21  midramas

	* polished FighDialog

2001-11-21  midramas

	* updated

2001-11-21  midramas

	* small fixes

2001-11-20  midramas

	* optimisations

2001-11-20  midramas

	* a small roadmap

2001-11-20  midramas

	* new flags

2001-11-17  midramas

	* using PG_Colors::FindColorByName() function

2001-11-16  midramas

	* cleaning up

2001-11-15  midramas

	* new splash screen

2001-11-14  ulf82

	* bugfix in path

2001-11-14  midramas

	* many fixes and cleanups

2001-11-13  ulf82

	* started to work on player

2001-11-13  ulf82

	* tiny stuff

2001-11-12  midramas

	* very long hacking session

2001-11-12  ulf82

	* rewrite of path class

2001-11-11  midramas

	* not needed anymore

2001-11-10  midramas

	* cleanups

2001-11-10  midramas

	* cleanups

2001-11-10  midramas

	* added class LocationList

2001-11-09  midramas

	* as always i forgot to add those

2001-11-09  midramas

	* added class Location & cleanups

2001-11-07  midramas

	* changed to ParaGUI 1.0.0

2001-11-05  ulf82

	* some smaller changes in path and stack

2001-11-05  ulf82

	* merged pathitem.* with path.cpp

2001-11-04  midramas

	* beauty added ;)

2001-11-04  midramas

	* again simplifications

2001-11-01  ulf82

	* some adjustments in path

2001-11-01  ulf82

	* small chnges in fight.cpp

2001-10-31  midramas

	* some changes to the army classes this time

2001-10-31  midramas

	* again a big update

2001-10-29  midramas

	* massive fight rewrite

2001-10-29  midramas

	* again some updates

2001-10-29  midramas

	* hopefully fixed redraw problem

2001-10-29  midramas

	* some updates

2001-10-29  midramas

	* again a big slew of updates

2001-10-27  midramas

	* renamed to FightDialog

2001-10-27  midramas

	* some more fixes

2001-10-27  midramas

	* BIG UPDATE

2001-10-26  midramas

	* some bugs fixed, some bugs implemented ;)

2001-10-23  midramas

	* just a small addition

2001-10-17  midramas

	* Makefile behaviour now as expected

2001-10-17  midramas

	* compiles again now (Debian testing/unstable)

2001-10-01  midramas

	* path interface changes

2001-10-01  midramas

	* xml parsing works

2001-09-25  midramas

	* quest information in design.txt

2001-09-25  midramas

	* a big pile of updates

2001-09-24  midramas

	* new startup script

2001-09-24  midramas

	* first part of 0.1.0 done

2001-09-22  ulf82

	* some further work to uml diagram

2001-09-21  midramas

	* many changes

2001-09-21  midramas

	* seperated class Armysetlist from the armyset file

2001-09-14  ulf82

	* extended freelords.uml

2001-09-13  ulf82

	* added some UML classes

2001-09-03  midramas

	* just a new version numbering

2001-08-31  midramas

	* updated Makefile

2001-08-31  midramas

	* cleaned up code, improved back-end

2001-08-31  midramas

	* extended

2001-08-31  midramas

	* updated freelords.uml & seperated fight class

2001-08-29  ulf82

	* extended freelords.uml and added deleting to armysetlist

2001-08-01  ulf82

	* added file.h/file.cpp rewrite of army related classes

2001-07-21  midramas

	* small changes in Army section

2001-07-21  midramas

	* small changed according to new UML diagram

2001-07-20  midramas

	* new design document

2001-07-16  midramas

	* improved performance when redrawing smallmap

2001-07-15  ulf82

	* small bugfixes

2001-07-13  midramas

	* fixing flags + further porting

2001-07-13  midramas

	* further porting of fight classes

2001-07-11  midramas

	* started to port fight & fightitem to ParaGUI

2001-07-10  midramas

	* small bugfixes

2001-06-24  ulf82

	* some more message porting

2001-06-21  midramas

	* added parameter detection

2001-06-20  ulf82

	* started implementing new callback mechanism

2001-06-18  midramas

	* new flag pics from James Andrews

2001-06-18  midramas

	* implemented flags as pictures

2001-06-18  midramas

	* fixed problem with paragui 0.7.1

2001-06-13  midramas

	* new swamp pics

2001-05-30  midramas

	* adding the docs now as tar.gz because of too much space and
	  structure changes

2001-05-28  midramas

	* improved rendering machine (with crashing bug)

2001-05-25  midramas

	* improved the port

2001-05-21  ulf82

	* fix from Jimmy Chin

2001-05-18  midramas

	* finished porting d_buy_production + cityinfo

2001-05-17  midramas

	* New *great* specification by Jimmy Chin

2001-05-17  midramas

	* ported cityinfo dialog

2001-05-15  ulf82

	* closed some memory leaking

2001-05-07  ulf82

	* added defs.h, DEPENDENCIES and updated README

2001-05-07  midramas

	* porting updates (crashes cause of paragui bug)

2001-05-02  midramas

	* fixing segfault on moving stack

2001-04-30  midramas

	* porting is hell

2001-04-27  midramas

	* when can we play?

2001-04-27  midramas

	* not needed anymore

2001-04-26  midramas

	* biggest update so far

2001-04-26  midramas

	* have fun

2001-04-25  midramas

	* have i said that porting is hard work?

2001-04-25  midramas

	* tell me why it crashes

2001-04-25  midramas

	* starting to work on w_main now

2001-04-25  midramas

	* much progress made in porting to paragui 0.7.0

2001-04-24  midramas

	* man that is a big update!!!

2001-04-23  midramas

	* still porting (stack, path, city, army, armyset)

2001-04-23  midramas

	* a slew of changes for porting

2001-04-20  midramas

	* sorry, didn't compile :)

2001-04-20  midramas

	* now begins the heavy stuff

2001-04-20  midramas

	* port of pics.h/cpp

2001-04-20  midramas

	* class splash has been ported

2001-04-19  midramas

	* Initial revision

2001-04-19  midramas

	* imported sources

