Mission {

	bsp = data/bsp/finalBattle.bsp;
	
	music = music/Scene Music.xm;
	
	fogColor = 0.0 0.0 0.0;
	fogMin = 1000;
	fogMax = 5500;
	fogDensity = 1.0;
	
	skySphere = textures/game/starsky2.png;
	skySphereSize = 10;
	
	enemyLevel = 5;
	
	exitToMission = AUTO;
	
	bossDefFile = data/gameDefs/cryptBoss;
	
	supplyCrateList = WEP_SHOTGUN|WEP_PLASMA_RIFLE|WEP_ROCKET_LAUNCHER;
	
	startCutscene = data/cutscenes/scripts/finalStart;
	endCutscene = data/cutscenes/scripts/finalEnd;
};

@END@
