Seven Kingdoms: Ancient Adversaries
-----------------------------------

Release version 2.15.4
Project website: www.7kfans.com

This is a GPL release of the Seven Kingdoms: Ancient Adversaries thanks to
Enlight Software which granted the ability to license the game under a
free and open source license in 2009. See the file "COPYING" for the
details of the license. We are indebted to Enlight for making the 7kfans
project possible and giving a new chance to build a community for fans
of the game.

Summary of changes from 2.15.3 to 2.15.4
---------
 * Fixed a problem in multiplayer that halted the game play.
 * Added option to play with the original seven kingdoms, and enabled on original scenarios.
 * Apply the leadership bonus when the general is in fort for defending soldiers in range.
 * Fixed the mobile general range calculation for the leadership bonus to not apply to the troop anywhere on the map.
 * Apply the leadership bonus when the general is on a ship for defending soldiers in range.
 * Updated translations.
 * Added hotkeys for managing the build menu in the War Factory, Harbor, and Town.
 * Restored support for real full screen resolution that requires a screen mode change.
 * Improved dynamic UI button and text layout.
 * Added Polish translation.
 * Added trade locations to the trade report.
 * Sort and filter trade locations based on the map selected caravan.
 * Allow setting stops using the trade report.
 * Allow copying trade routes using the trade report.


System Requirements
---------

Supported operating systems
* Windows
* Linux
* MacOS

Supported architectures for multiplayer
* x86 compatible processor


Building the game
---------

Required dependencies
* GCC 4.6+ (C++11 compliant compiler)
* SDL 2.0.8 (http://libsdl.org/)
* enet 1.3.xx (http://enet.bespin.org/)
* OpenAL-soft or equivalent driver (http://kcat.strangesoft.net/openal.html)

Optional dependencies
* Autoconf 2.65 (when using git snapshot)
* libcurl for full 7kfans multiplayer integration (website requires TLS1.2)
* gettext 0.19
* Game music: 7kaa-music-2.15
  -> Packagers: Copy music into program data folder or PACKAGE_DATA_DIR
  -> Make sure the file names are in upper-case
* NSIS for building a Windows installer


Running locally from source build
--------

To run the game from the build directory, you need to point to the game data
folder. The game data folder is set by the environment variable SKDATA. In
a bash shell, this can be accomplished by
$ SKDATA=data src/7kaa

