
Use Egon to produce something that actually looks useful.

Plugins implemented but crashing. I'll just remove the menu for now.

Make the -play option start the program in mode ANI_PLAY.

Printing.

Full-screen animations.

The C format should also save any pixmaps, so that they can be
compiled into the application.

Make an extremely small demo program to show how an X program can get
animation capabilities with hardly any code of its own.

In the future, I will want several scenes
and so on, but that will just have to wait.

To begin with, there can be only one animation window going at a time.

Move object in list
Change tick time and move if needed
Save as animated GIF (implemented! Requires netpbm and transgif.)
Selection (how?)
Repeat a *sequence* of pixmaps as many times as it takes

More primitives, including getting information from C to LISP (e.g.
(get-properties) returns the properties of the selected object at the
selected tick)

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Take individual objects for a test drive.

Should it be possible to save individual objects? It might have its
uses.

