NAME = pointlist
INCS = pointlist.h
MANS = pointlist.3
SRCS = pointlist.c \
ptlPolylist.c ptlVect.c ptlQuad.c ptlMesh.c ptlList.c ptlInst.c ptlBezier.c
OBJS = pointlist.o \
ptlPolylist.o ptlVect.o ptlQuad.o ptlMesh.o ptlList.o ptlInst.o ptlBezier.o
TARGETS = ${LIB}
