# DO NOT DELETE THIS LINE -- mkdep uses it.
# DO NOT PUT ANYTHING AFTER THIS LINE, IT WILL GO AWAY.

mggl.o: ../mggl.c ../../../../../include/mgP.h ../../../../../include/mg.h \
   ../../../../../include/color.h ../../../../../include/point.h \
   ../../../../../include/hpoint3.h ../../../../../include/point3.h \
   ../../../../../include/transform.h ../../../../../include/transform3.h \
   ../../../../../include/point3.h ../../../../../include/hpoint3.h \
   ../../../../../include/window.h ../../../../../include/reference.h \
   ../../../../../include/ooglutil.h ../../../../../include/porting.h \
   ../../../../../include/streampool.h ../../../../../include/handle.h \
   ../../../../../include/ooglutil.h ../../../../../include/reference.h \
   ../../../../../include/camera.h ../../../../../include/3d.h \
   ../../../../../include/point.h ../../../../../include/plane.h \
   ../../../../../include/hplane3.h ../../../../../include/line.h \
   ../../../../../include/hline3.h ../../../../../include/point3.h \
   ../../../../../include/transform.h ../../../../../include/radians.h \
   ../../../../../include/ooglutil.h ../../../../../include/polyint.h \
   ../../../../../include/handle.h ../../../../../include/appearance.h \
   ../../../../../include/ooglutil.h ../../../../../include/vert.h \
   ../../../../../include/3d.h ../../../../../include/color.h \
   ../../../../../include/streampool.h ../mgglP.h ../mggl.h \
   ../../../../../include/windowP.h ../../../../../include/window.h \
   ../mgglshade.h
mgglshade.o: ../mgglshade.c ../../../../../include/mgP.h \
   ../../../../../include/mg.h ../../../../../include/color.h \
   ../../../../../include/point.h ../../../../../include/hpoint3.h \
   ../../../../../include/point3.h ../../../../../include/transform.h \
   ../../../../../include/transform3.h ../../../../../include/point3.h \
   ../../../../../include/hpoint3.h ../../../../../include/window.h \
   ../../../../../include/reference.h ../../../../../include/ooglutil.h \
   ../../../../../include/porting.h ../../../../../include/streampool.h \
   ../../../../../include/handle.h ../../../../../include/ooglutil.h \
   ../../../../../include/reference.h ../../../../../include/camera.h \
   ../../../../../include/3d.h ../../../../../include/point.h \
   ../../../../../include/plane.h ../../../../../include/hplane3.h \
   ../../../../../include/line.h ../../../../../include/hline3.h \
   ../../../../../include/point3.h ../../../../../include/transform.h \
   ../../../../../include/radians.h ../../../../../include/ooglutil.h \
   ../../../../../include/polyint.h ../../../../../include/handle.h \
   ../../../../../include/appearance.h ../../../../../include/ooglutil.h \
   ../../../../../include/vert.h ../../../../../include/3d.h \
   ../../../../../include/color.h ../../../../../include/streampool.h \
   ../mgglP.h ../mggl.h ../mgglshade.h
mggldraw.o: ../mggldraw.c ../../../../../include/mgP.h \
   ../../../../../include/mg.h ../../../../../include/color.h \
   ../../../../../include/point.h ../../../../../include/hpoint3.h \
   ../../../../../include/point3.h ../../../../../include/transform.h \
   ../../../../../include/transform3.h ../../../../../include/point3.h \
   ../../../../../include/hpoint3.h ../../../../../include/window.h \
   ../../../../../include/reference.h ../../../../../include/ooglutil.h \
   ../../../../../include/porting.h ../../../../../include/streampool.h \
   ../../../../../include/handle.h ../../../../../include/ooglutil.h \
   ../../../../../include/reference.h ../../../../../include/camera.h \
   ../../../../../include/3d.h ../../../../../include/point.h \
   ../../../../../include/plane.h ../../../../../include/hplane3.h \
   ../../../../../include/line.h ../../../../../include/hline3.h \
   ../../../../../include/point3.h ../../../../../include/transform.h \
   ../../../../../include/radians.h ../../../../../include/ooglutil.h \
   ../../../../../include/polyint.h ../../../../../include/handle.h \
   ../../../../../include/appearance.h ../../../../../include/ooglutil.h \
   ../../../../../include/vert.h ../../../../../include/3d.h \
   ../../../../../include/color.h ../../../../../include/streampool.h \
   ../mgglP.h ../mggl.h ../../../../../include/polylistP.h \
   ../../../../../include/bboxP.h ../../../../../include/geomclass.h \
   ../../../../../include/geom.h ../../../../../include/handle.h \
   ../../../../../include/3d.h ../../../../../include/create.h \
   ../../../../../include/appearance.h ../../../../../include/ooglutil.h \
   ../../../../../include/pick.h ../../../../../include/bbox.h \
   ../../../../../include/geom.h ../../../../../include/polylist.h \
   ../../../../../include/bbox.h
mgglmesh.o: ../mgglmesh.c ../../../../../include/mgP.h \
   ../../../../../include/mg.h ../../../../../include/color.h \
   ../../../../../include/point.h ../../../../../include/hpoint3.h \
   ../../../../../include/point3.h ../../../../../include/transform.h \
   ../../../../../include/transform3.h ../../../../../include/point3.h \
   ../../../../../include/hpoint3.h ../../../../../include/window.h \
   ../../../../../include/reference.h ../../../../../include/ooglutil.h \
   ../../../../../include/porting.h ../../../../../include/streampool.h \
   ../../../../../include/handle.h ../../../../../include/ooglutil.h \
   ../../../../../include/reference.h ../../../../../include/camera.h \
   ../../../../../include/3d.h ../../../../../include/point.h \
   ../../../../../include/plane.h ../../../../../include/hplane3.h \
   ../../../../../include/line.h ../../../../../include/hline3.h \
   ../../../../../include/point3.h ../../../../../include/transform.h \
   ../../../../../include/radians.h ../../../../../include/ooglutil.h \
   ../../../../../include/polyint.h ../../../../../include/handle.h \
   ../../../../../include/appearance.h ../../../../../include/ooglutil.h \
   ../../../../../include/vert.h ../../../../../include/3d.h \
   ../../../../../include/color.h ../../../../../include/streampool.h \
   ../../../../../include/mgglP.h ../../../../../include/mggl.h

# IF YOU PUT ANYTHING HERE IT WILL GO AWAY
