NAME = vect
INCS = vect.h vectP.h
TARGETS = ${LIB}
SRCS = \
	vectbound.c \
	vectsphere.c \
	vectload.c \
	vectsave.c \
	vectdraw.c \
	vectclass.c \
	vectcreate.c \
	vectpick.c \
	vecttransform.c

OBJS = \
	vectbound.o \
	vectsphere.o \
	vectload.o \
	vectsave.o \
	vectdraw.o \
	vectclass.o \
	vectcreate.o \
	vectpick.o \
	vecttransform.o
