# DO NOT DELETE THIS LINE -- mkdep uses it.
# DO NOT PUT ANYTHING AFTER THIS LINE, IT WILL GO AWAY.

vrml2oogl.o: ../vrml2oogl.C ../include/QvDB.h ../include/QvBasic.h \
   ../include/QvInput.h ../include/QvDict.h ../include/QvString.h \
   ../include/QvPList.h ../include/QvNode.h ../include/QvState.h \
   ../include/QvElement.h ../include/QvToWebOOGL.h
QvLib.o: ../src/QvLib.C ../src/QvAsciiText.c++ ../include/QvAsciiText.h \
   ../include/QvMFFloat.h ../include/QvSubField.h ../include/QvField.h \
   ../include/QvString.h ../include/QvBasic.h ../include/QvInput.h \
   ../include/QvDict.h ../include/QvPList.h ../include/QvMFString.h \
   ../include/QvSFEnum.h ../include/QvSFFloat.h ../include/QvSubNode.h \
   ../include/QvFieldData.h ../include/QvNode.h ../src/QvChildList.c++ \
   ../include/QvChildList.h ../include/QvLists.h ../src/QvCone.c++ \
   ../include/QvCone.h ../include/QvSFBitMask.h ../src/QvCoordinate3.c++ \
   ../include/QvCoordinate3.h ../include/QvMFVec3f.h ../src/QvCube.c++ \
   ../include/QvCube.h ../src/QvCylinder.c++ ../include/QvCylinder.h \
   ../src/QvDB.c++ ../include/QvDB.h ../include/QvReadError.h \
   ../src/QvDebugError.c++ ../include/QvDebugError.h ../src/QvDict.c++ \
   ../src/QvDirectionalLight.c++ ../include/QvDirectionalLight.h \
   ../include/QvSFBool.h ../include/QvSFColor.h ../include/QvSFVec3f.h \
   ../src/QvElement.c++ ../include/QvElement.h ../src/QvField.c++ \
   ../include/QvFields.h ../include/QvMFColor.h ../include/QvMFLong.h \
   ../include/QvMFVec2f.h ../include/QvSFImage.h ../include/QvSFLong.h \
   ../include/QvSFMatrix.h ../include/QvSFRotation.h ../include/QvSFString.h \
   ../include/QvSFVec2f.h ../src/QvFieldData.c++ ../include/QvUnknownNode.h \
   ../include/QvGroup.h ../src/QvFontStyle.c++ ../include/QvFontStyle.h \
   ../src/QvGroup.c++ ../src/QvIndexedFaceSet.c++ \
   ../include/QvIndexedFaceSet.h ../src/QvIndexedLineSet.c++ \
   ../include/QvIndexedLineSet.h ../src/QvInfo.c++ ../include/QvInfo.h \
   ../src/QvInput.c++ ../src/QvLists.c++ ../src/QvLOD.c++ ../include/QvLOD.h \
   ../src/QvMFColor.c++ ../src/QvMFFloat.c++ ../src/QvMFLong.c++ \
   ../src/QvMFString.c++ ../src/QvMFVec2f.c++ ../src/QvMFVec3f.c++ \
   ../src/QvMaterial.c++ ../include/QvMaterial.h ../src/QvMaterialBinding.c++ \
   ../include/QvMaterialBinding.h ../src/QvMatrixTransform.c++ \
   ../include/QvMatrixTransform.h ../src/QvName.c++ ../src/QvNode.c++ \
   ../include/QvNodes.h ../include/QvNormal.h ../include/QvNormalBinding.h \
   ../include/QvOrthographicCamera.h ../include/QvPerspectiveCamera.h \
   ../include/QvPointLight.h ../include/QvPointSet.h ../include/QvRotation.h \
   ../include/QvScale.h ../include/QvSeparator.h ../include/QvShapeHints.h \
   ../include/QvSphere.h ../include/QvSpotLight.h ../include/QvSwitch.h \
   ../include/QvTexture2.h ../include/QvTexture2Transform.h \
   ../include/QvTextureCoordinate2.h ../include/QvTransform.h \
   ../include/QvTransformSeparator.h ../include/QvTranslation.h \
   ../include/QvWWWAnchor.h ../include/QvWWWInline.h ../src/QvNormal.c++ \
   ../src/QvNormalBinding.c++ ../src/QvOrthographicCamera.c++ \
   ../src/QvPList.c++ ../src/QvPerspectiveCamera.c++ ../src/QvPointLight.c++ \
   ../src/QvPointSet.c++ ../src/QvReadError.c++ ../src/QvRotation.c++ \
   ../src/QvSFBitMask.c++ ../src/QvSFBool.c++ ../src/QvSFColor.c++ \
   ../src/QvSFEnum.c++ ../src/QvSFFloat.c++ ../src/QvSFImage.c++ \
   ../src/QvSFLong.c++ ../src/QvSFMatrix.c++ ../src/QvSFRotation.c++ \
   ../src/QvSFString.c++ ../src/QvSFVec2f.c++ ../src/QvSFVec3f.c++ \
   ../src/QvScale.c++ ../src/QvSeparator.c++ ../src/QvShapeHints.c++ \
   ../src/QvSphere.c++ ../src/QvSpotLight.c++ ../src/QvState.c++ \
   ../include/QvState.h ../src/QvString.c++ ../src/QvSwitch.c++ \
   ../src/QvTexture2.c++ ../src/QvTexture2Transform.c++ \
   ../src/QvTextureCoordinate2.c++ ../src/QvTransform.c++ \
   ../src/QvTransformSeparator.c++ ../src/QvTranslation.c++ \
   ../src/QvTraverse.c++ ../src/QvToWebOOGL.c++ ../include/QvToWebOOGL.h \
   ../src/QvUnknownNode.c++ ../src/QvWWWAnchor.c++ ../src/QvWWWInline.c++

# IF YOU PUT ANYTHING HERE IT WILL GO AWAY
