# DO NOT DELETE THIS LINE -- mkdep uses it.
# DO NOT PUT ANYTHING AFTER THIS LINE, IT WILL GO AWAY.

anytooff.main.o: ../anytooff.main.c ../../../../../include/geom.h \
   ../../../../../include/handle.h ../../../../../include/ooglutil.h \
   ../../../../../include/porting.h ../../../../../include/reference.h \
   ../../../../../include/3d.h ../../../../../include/point.h \
   ../../../../../include/hpoint3.h ../../../../../include/point3.h \
   ../../../../../include/plane.h ../../../../../include/hplane3.h \
   ../../../../../include/line.h ../../../../../include/hline3.h \
   ../../../../../include/transform.h ../../../../../include/transform3.h \
   ../../../../../include/radians.h ../../../../../include/polyint.h \
   ../../../../../include/create.h ../../../../../include/appearance.h \
   ../../../../../include/vert.h ../../../../../include/color.h \
   ../../../../../include/streampool.h ../../../../../include/transformn.h \
   ../../../../../include/hpointn.h ../../../../../include/plutil.h
offconsol.main.o: ../offconsol.main.c ../../../../../include/geom.h \
   ../../../../../include/handle.h ../../../../../include/ooglutil.h \
   ../../../../../include/porting.h ../../../../../include/reference.h \
   ../../../../../include/3d.h ../../../../../include/point.h \
   ../../../../../include/hpoint3.h ../../../../../include/point3.h \
   ../../../../../include/plane.h ../../../../../include/hplane3.h \
   ../../../../../include/line.h ../../../../../include/hline3.h \
   ../../../../../include/transform.h ../../../../../include/transform3.h \
   ../../../../../include/radians.h ../../../../../include/polyint.h \
   ../../../../../include/create.h ../../../../../include/plutil.h
polymerge.o: ../polymerge.c ../../../../../include/ooglutil.h \
   ../../../../../include/porting.h
bez2mesh.o: ../bez2mesh.c ../../../../../include/geomclass.h \
   ../../../../../include/geom.h ../../../../../include/handle.h \
   ../../../../../include/ooglutil.h ../../../../../include/porting.h \
   ../../../../../include/reference.h ../../../../../include/3d.h \
   ../../../../../include/point.h ../../../../../include/hpoint3.h \
   ../../../../../include/point3.h ../../../../../include/plane.h \
   ../../../../../include/hplane3.h ../../../../../include/line.h \
   ../../../../../include/hline3.h ../../../../../include/transform.h \
   ../../../../../include/transform3.h ../../../../../include/radians.h \
   ../../../../../include/polyint.h ../../../../../include/create.h \
   ../../../../../include/appearance.h ../../../../../include/vert.h \
   ../../../../../include/color.h ../../../../../include/streampool.h \
   ../../../../../include/pick.h ../../../../../include/bezierP.h \
   ../../../../../include/bezier.h ../../../../../include/mesh.h \
   ../../../../../include/bbox.h ../../../../../include/meshflag.h \
   ../../../../../include/list.h ../../../../../include/meshP.h \
   ../../../../../include/listP.h

# IF YOU PUT ANYTHING HERE IT WILL GO AWAY
