Step by step instructions showing how I added the new entity type "VI".

1. Make a new directory images/vi and put images there
2. Edit entity.h and add "VI," between "GNU," and "MSCP," because the VI is a
   goodie, so he goes in the goodie section (between TUX and MSCP)
3. Edit image.c and add:
	{ "vi/vi_%s_%d.xpm",             80, 64, 8, 5, 4, 200000, 0 }, 

   between the gnu and mscp in image_data[] array. add:

	  { 1, 2, 3, 4 }, /* VI */

   between the gnu and mscp in frame_order array.
4. Edit map.c and add the lines:

	  case 'V':
	    strcpy(ent_type, "VI");
	    ent = create_entity(VI);
	    break;

   somewhere among the other entities in new_entity() function.

5. Edit a map and put a 'V' in it somewhere. Play the map and there should be
   a little vi guy running around!
				DONE!!!
