
                               Xoids v1.1
                              INSTALLATION

Game Requirements
=================

    The game is native to Sun4 architecture, so there may be a few
    problems with system dependencies, but hopefully not too many.
    I did use the BSD rand() function, which may or may not give
    you problems.

    Most importantly, you MUST HAVE the Xpm library already installed
    in order to compile!  The routines in this library are fantastic for
    writing games, so if you don't have it, then get it from ftp.x.org 
    (look in contrib/libraries).

Platforms
=========

    Known to Run On
    ---------------

        SunOS 4.1.x
        SunOS 5.x (Solaris 2.x)
        OSF/1
        Linux (kernel 2.0, XFree86 3.1.2)

    Heard to Run On
    ---------------

        FreeBSD

    These machines are represented in the Imakefile.  If you have a
    different machine, you should add your own to the Imakefile (simple).
    Please let me know if you get it to run on another machine and how
    you modified the code.

Compiling and Installing With 'xmkmf'
=====================================

    You may very well need to change 'Imakefile' to reflect the path of
    your XPM include and library directories.

    1.  Read the section 'Caveats and Notices' below!
    2.  xmkmf -a

        OR, if this doesn't work, try:

        xmkmf

    3.  make depend
    4.  make clean
    5.  make all
    6.  make install

Compiling and Installing Without 'xmkmf'
========================================

    If you do not have 'xmkmf' or it is not working for you, you can
    do things the old-fashioned way and copy the supplied Makefile.noX
    to Makefile and modify it so that all the paths are hunky-dory.

    Once you've modified the Makefile, then just type "make [arch]"
    where arch is your architecture.  If you try typing "make" with no
    argument, then the makefile will try to match your system up with a
    known architecture.  I usually use "make sun4" for example.  I have
    also provided a "generic" architecture which may be a good starting
    point for compilation.

Caveats and Notices
===================

    The game defaults to a 960 x 800 window, so if your screen can't 
    handle that, change the WINDOW_HEIGHT and WINDOW_WIDTH definitions 
    near the top of oids.h before issuing the make command.  I have 
    taken great pains to ensure that the frame rate of the game is 
    independent of your window size, so for maximum playability you
    should make the window as large as possible.

Miscellaneous Notes
===================

    Thanks to John Kilburg for supplying an Imakefile (new to v1.1).

Disclaimer
==========

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

