0.9.2   Jul 23, 1999

  - Improved enemy AI.

  - Fixed a bug in the initialization sequence that caused the
    keyboard mode to be set improperly and restored incorrectly
    when snipes exited.

  - Added man page.

0.9.1   Apr 23, 1999

  - Corrected usage message.

  - Added ioctl() calls to set sound format.

  - Fixed buglet when the user specifies a new level.

  - Fixes for compiling without CURSES and on non-Linux machines.

  - Compilation fixes for DOUBLEWIDE_FONT_HACK.

  - Includes all necessary files to use DOUBLEWIDE_FONT_HACK.

0.9.0   Apr 20, 1999

  - Isolated the curses stuff and significantly revised the
    screen and keyboard modules so that supporting other display
    targets is easier.  Removed the keyboard thread.

  - Added a slow but functional Xwindow(s) version.

  - Added a console font hack to support an emulated "40x25 mode",
    although not all of the files for this are distributed yet.

0.8.9   Mar 31, 1999

  - Added a first version of /dev/audio sound support.

  - Changed the characteristics of the different levels.

  - Fixed a bug introduced with the spacebar movement acceleration
    which caused the keyboard to quit working when Ctrl-C was pressed.

  - Ask the user for a new level when they start a new game.

0.8.8   Mar 29, 1999

  - Changed the criterion for when snipes change to ghosts.  Rather
    than deciding randomly, the game now follows the DOS version(s) in
    changing a snipe to a ghost when the weapon hits the snipe in its
    weapon (as opposed to hitting it in the face, in which case the
    snipe dies).

  - Added spacebar movement acceleration support.

  - Improved the level support.  Now the maximum number of enemies
    depends on the level and there are tables for that and the
    initial number of hives in each level.

  - Enemy fire kills enemies (and hives).  Friendly fire kills you.

  - Clarified the usage message.
