A task/priority list for g5:

AI tasks:
Pri.	Size	Task
3	10	Use coordinate_foreach whenever adequate (_move_find_best).
3	10	Get game.h out of coordinate.c, coordinate.c should be
		independant.
3	25	Cut down on the amount of parameters sent to functions, struct
		them up, and save the copies into structs.

Other tasks:
2	30	Fix menus to get their hotkeys to work.
4	200	Implement networking code.
4	30	Change #define's to runtime dynamic variables.
4	30	Get 'hard-coded' default initial values out of the code, and
		into a ~/.g5/conf file.
4	25	Add a toolbar with pixmaps (put them in menu items).

Contribution tasks (we're probably not gonna do them, but you're welcome to):
3	40	Documentation.


Priority 0
Must be done immediatly, for game to compile/work at all.

Priority 1
Very important features, that are lacked and should be implemented as soon as
possible.

Priority 2-4
Wanted extra features, code tasks.

Priority 5-9
Some unnecessary additions and options to make game a little nicer.

Size is the estimated size of the task implementation time in minutes.
