Mesa 22.3.2 Release Notes / 2022-12-29 — The Mesa 3D Graphics Library latest documentation

# Mesa 22.3.2 Release Notes / 2022-12-29

Mesa 22.3.2 is a bug fix release which fixes bugs found since the 22.3.1 release.

Mesa 22.3.2 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

Mesa 22.3.2 implements the Vulkan 1.3 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.

## SHA256 checksum

    c15df758a8795f53e57f2a228eb4593c22b16dffd9b38f83901f76cd9533140b  mesa-22.3.2.tar.xz

## New features

- None

## Bug fixes

- Mesa 22.3.0 SEGFAULT in nir shader creation for r600 cards on FreeBSD

- radv: Doom Eternal randomly hangs GPU with RT on

- etnaviv: mesa-22.3.0 regression on i.MX8M Mini

- Static linking LLVM 15 fails with unresolved symbols if not building CLC

- Microsoft CLC/clover: Fails to link against Clang 15 libraries

## Changes

Alyssa Rosenzweig (1):

- panfrost: Align WSI strides for tiled AFBC

Emma Anholt (1):

- zink: Fix reversed cap declarations for ImageBuffer

Eric Engestrom (3):

- docs/relnotes: add sha256sum for 22.3.1

- docs/relnotes: add 22.3.1 to index

- .pick_status.json: Update to def474e916b69b86ed49c895c7418ba54a0e8252

Friedrich Vock (3):

- radv/rt: PLOC fixes for active_leaf_count

- radv/rt: Execute memory barrier before updating the phase end count

- radv/rt: Refactor exiting PLOC

Gert Wollny (1):

- r600/sfn: Don’t try to re-use the iterator when uses is updated

Iago Toral Quiroga (6):

- v3dv: always store/restore attachment state during meta operations

- v3dv: don’t resolve by averaging samples on depth/stencil resolves

- v3dv: handle depth/stencil resolves we can’t implement via TLB

- v3dv: honor render area in subpass resolve fallback

- v3dv: pipeline creation feedback may not request all stages

- v3dv: be more careful when restoring dirty state after meta operations

Konstantin Seurer (1):

- radv/rra: Emit leaf node ids for leaf nodes instead of internal nodes

Lionel Landwerlin (2):

- anv: fixup another dirty issue with gpu_memcpy

- anv: handle null push descriptors in deferred optimization

Liviu Prodea (1):

- OpenCL/draw module: Support linking with LLVM and clang 15 static libraries

Lucas Stach (1):

- etnaviv: disable linear PE by default

Marek Vasut (1):

- etnaviv: Do expose 2D texture support on pre-halti GPUs

Pavel Ondračka (1):

- r300: be more careful with presubtract and non-native swizzles

Rhys Perry (2):

- aco/gfx11: export mrtz in discard early exit for non-color shaders

- radv/gfx11: disable mesh shaders

Rohan Garg (1):

- anv: Ensure we clear ANV_PIPE_PSS_STALL_SYNC_BIT on flush

Timur Kristóf (3):

- aco: Don’t accept constants on p_bpermute.

- radv: Destroy mesh shader scratch ring in radv_queue_state_finish.

- radv: Include view index SET_SH_REG in ace_predication_size.