Shumate.VectorRenderer.set_sprite_sheet_data

### Method

# Shumate VectorRendererset_sprite_sheet_data

deprecated: 1.1

#### Declaration [src]

    gboolean
    shumate_vector_renderer_set_sprite_sheet_data (
      ShumateVectorRenderer* self,
      GdkPixbuf* sprites_pixbuf,
      const char* sprites_json,
      GError** error
    )

#### Description [src]

Sets the sprite sheet used by the style JSON to render icons and textures.

The existing `ShumateVectorRenderer:sprite-sheet` property will be replaced with a new instance of `ShumateVectorSpriteSheet`.

Deprecated since: 1.1

Use the methods of `ShumateVectorRenderer:sprite-sheet` instead.

#### Parameters

`sprites_pixbuf`

  Type: `GdkPixbuf`

  A `GdkPixbuf`.

  The data is owned by the caller of the method.

`sprites_json`

  Type: `const char*`

  A JSON string.

  The data is owned by the caller of the method.
  The value is a NUL terminated UTF-8 string.

`error`

  Type: `GError **`

  The return location for a recoverable error.

  The argument can be `NULL`.
  If the return location is not `NULL`, then you must initialize it to a `NULL` `GError*`.
  The argument will be left initialized to `NULL` by the method if there are no errors.
  In case of error, the argument will be set to a newly allocated `GError`; the caller will take ownership of the data, and be responsible for freeing it.

#### Return value

Type: `gboolean`

Whether the sprite sheet was loaded successfully.