SFML - Simple and Fast Multimedia Library

SFML 3.1.0
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sf::Sound Member List

This is the complete list of members for sf::Sound, including all inherited members.

AudioResource(const AudioResource &)=default | sf::AudioResource | protected
AudioResource(AudioResource &&) noexcept=default | sf::AudioResource | protected
AudioResource() | sf::AudioResource | protected
EffectProcessor typedef | sf::SoundSource |
getAttenuation() const | sf::SoundSource |
getBuffer() const | sf::Sound |
getCone() const | sf::SoundSource |
getDirection() const | sf::SoundSource |
getDirectionalAttenuationFactor() const | sf::SoundSource |
getDopplerFactor() const | sf::SoundSource |
getMaxDistance() const | sf::SoundSource |
getMaxGain() const | sf::SoundSource |
getMinDistance() const | sf::SoundSource |
getMinGain() const | sf::SoundSource |
getPan() const | sf::SoundSource |
getPitch() const | sf::SoundSource |
getPlayingOffset() const | sf::Sound |
getPosition() const | sf::SoundSource |
getStatus() const override | sf::Sound | virtual
getVelocity() const | sf::SoundSource |
getVolume() const | sf::SoundSource |
isLooping() const | sf::Sound |
isRelativeToListener() const | sf::SoundSource |
isSpatializationEnabled() const | sf::SoundSource |
operator=(const Sound &right) | sf::Sound |
sf::SoundSource::operator=(SoundSource &&) noexcept=default | sf::SoundSource |
sf::SoundSource::operator=(const SoundSource &right) | sf::SoundSource |
sf::AudioResource::operator=(const AudioResource &)=default | sf::AudioResource |
sf::AudioResource::operator=(AudioResource &&) noexcept=default | sf::AudioResource |
pause() override | sf::Sound | virtual
play() override | sf::Sound | virtual
setAttenuation(float attenuation) | sf::SoundSource |
setBuffer(const SoundBuffer &buffer) | sf::Sound |
setBuffer(const SoundBuffer &&buffer)=delete | sf::Sound |
setCone(const Cone &cone) | sf::SoundSource |
setDirection(const Vector3f &direction) | sf::SoundSource |
setDirectionalAttenuationFactor(float factor) | sf::SoundSource |
setDopplerFactor(float factor) | sf::SoundSource |
setEffectProcessor(EffectProcessor effectProcessor) override | sf::Sound | virtual
setLooping(bool loop) | sf::Sound |
setMaxDistance(float distance) | sf::SoundSource |
setMaxGain(float gain) | sf::SoundSource |
setMinDistance(float distance) | sf::SoundSource |
setMinGain(float gain) | sf::SoundSource |
setPan(float pan) | sf::SoundSource |
setPitch(float pitch) | sf::SoundSource |
setPlayingOffset(Time timeOffset) | sf::Sound |
setPosition(const Vector3f &position) | sf::SoundSource |
setRelativeToListener(bool relative) | sf::SoundSource |
setSpatializationEnabled(bool enabled) | sf::SoundSource |
setVelocity(const Vector3f &velocity) | sf::SoundSource |
setVolume(float volume) | sf::SoundSource |
Sound(const SoundBuffer &buffer) | sf::Sound | explicit
Sound(const SoundBuffer &&buffer)=delete | sf::Sound |
Sound(const Sound &copy) | sf::Sound |
SoundBuffer class | sf::Sound | friend
SoundSource(const SoundSource &)=default | sf::SoundSource |
SoundSource(SoundSource &&) noexcept=default | sf::SoundSource |
SoundSource()=default | sf::SoundSource | protected
Status enum name | sf::SoundSource |
stop() override | sf::Sound | virtual
~Sound() override | sf::Sound |
~SoundSource()=default | sf::SoundSource | virtual